10" 20 3+ 5 The Arkanaut Ironclads are counted amongst the most powerful military assets in the Mortal Realms. With a skilled crew and a veteran Captain at the helm, they can handle even the foulest weather at a swift and constant pace, and the sheer volume of firepower they can dispense is dizzying in its destructive potency.
Each Ironclad is borne aloft upon turbines powered by aether gold, that lighterthan- air substance that coalesces in the realms’ skies. The vessels each have a deck protected by a reinforced balustrade. Atop the forecastle is mounted the most devastating of an Ironclad’s weapons, usually either a harpoon-like great skyhook for impaling and snagging monstrous beasts, a volley cannon for mowing down numerous foes, or a great sky cannon that can blast apart distant targets in an incendiary display of power. Batteries of swivel guns mounted at the base of the craft’s hull rake through enemies whilst grudgesettler bombs blow great craters in the hordes below.
Those who risk a boarding action with an Arkanaut Ironclad are met by the most determined of counter-assaults. To the crew, their ship is more than just a soulless war machine; it is their flagship and their very home upon the open airs. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Aethershock Torpedoes | ||||||||
Aethershock Torpedoes | 18" | 4 | 4+ | 3+ | 1 | 2 | ||
Great Sky Cannon | ||||||||
Great Sky Cannon | 24" | 2 | 4+ | 2+ | 2 | D3+3 | ||
Great Volley Cannon [Anti-INFANTRY (+1 Rend)] | ||||||||
Great Volley Cannon Anti-INFANTRY (+1 Rend) | 18" | 4D6 | 4+ | 3+ | 1 | 1 | ||
Aethershot Carbines [Shoot in Combat] | ||||||||
Aethershot Carbines Shoot in Combat | 12" | 8 | 3+ | 3+ | 1 | 2 | ||
Great Skyhook [Anti-MONSTER (+1 Rend)] | ||||||||
Great Skyhook Anti-MONSTER (+1 Rend) | 24" | 2 | 3+ | 2+ | 2 | D6 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Boarding Weapons | ||||||||
Boarding Weapons | 8 | 4+ | 4+ | - | 1 |
Passive |
Passive |
Deployment Phase |
Your Movement Phase |
KEYWORDS | WAR MACHINE, FLY |
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYVESSEL |
The INFANTRY keyword is used in the following Kharadron Overlords warscrolls:
The ORDER keyword is used in the following Kharadron Overlords warscrolls:
The KHARADRON OVERLORDS keyword is used in the following Kharadron Overlords warscrolls:
The DUARDIN keyword is used in the following Kharadron Overlords warscrolls:
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
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Passive |
The WAR MACHINE keyword is used in the following Kharadron Overlords warscrolls:
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Kharadron Overlords warscrolls:
The SKYVESSEL keyword is used in the following Kharadron Overlords warscrolls:
Passive |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
Reaction: Opponent declared a SPELL ability |
KEYWORDS | UNBIND |