12" 2 4+ 1 The Skywardens’ job is to destroy. They are the defenders of the skyfleets, closing in to protect the ships from those who would attack it at close range. Experts at controlling their one-pilot endrins, they can wheel and charge with impressive precision even in the midst of a howling maelstrom. They are stern and disciplined figures amongst their brethren, for when the fleet is under attack by the daemons and nightmarish terrors, it is they who are responsible for getting their vessel-bound comrades to safety.
Their weapons are many. Their skypikes contain inbuilt aether pistons, allowing them to send its harpoon-like tip shooting forward with such force that it can punch through the hull of a rival ship. Just behind the blade is a dynamo-style battery that can discharge a short burst of electricity into an impaled foe. In their free hand, each Skywarden carries a vulcaniser pistol, a weapon that can fire a super-heated beam that has the power to melt steel armour. Furthermore, should an engagement not be going in their favour, they can deploy clusters of skymines to wreak havoc among a tightly packed enemy formation, providing a crucial window for them to disengage and fall back. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Skywarden Heavy Weapon [Anti-MONSTER (+1 Rend)] | ||||||||
Skywarden Heavy Weapon Anti-MONSTER (+1 Rend) | 15" | 1 | 4+ | 3+ | 1 | D3 | ||
Aethermatic Volley Gun [Crit (2 Hits)] | ||||||||
Aethermatic Volley Gun Crit (2 Hits) | 15" | 2D6 | 4+ | 4+ | - | 1 | ||
Vulcaniser Pistol [Shoot in Combat] | ||||||||
Vulcaniser Pistol Shoot in Combat | 10" | 3 | 3+ | 3+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Skypike [Crit (Mortal)] | ||||||||
Skypike Crit (Mortal) | 2 | 3+ | 3+ | 1 | 2 | |||
Gun Butt | ||||||||
Gun Butt | 1 | 4+ | 5+ | - | 1 |
End of Any Turn |
KEYWORDS | INFANTRY, CHAMPION, FLY |
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYFARER |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The INFANTRY keyword is used in the following Kharadron Overlords warscrolls:
Passive |
The CHAMPION keyword is used in the following Kharadron Overlords warscrolls:
The ORDER keyword is used in the following Kharadron Overlords warscrolls:
The KHARADRON OVERLORDS keyword is used in the following Kharadron Overlords warscrolls:
The DUARDIN keyword is used in the following Kharadron Overlords warscrolls:
The SKYFARER keyword is used in the following Kharadron Overlords warscrolls:
| ||
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Kharadron Overlords warscrolls:
Your Movement Phase |
KEYWORDS | CORE, MOVE |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RETREAT |