Kharadron Overlords – Vongrim Harpoon Crew

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KHARADRON OVERLORDS WARSCROLL
Vongrim Harpoon Crew
12"
2
4+
1
A Vongrim Harpoon Crew is a supreme monster-hunting machine, a gathering of grizzle-bearded veterans who have seen, fought and killed some of the meanest horrors to ply the sky-lanes. They pursue their prey with light endrinpacks, hurling skydrake harpoons that can punch through the armoured hide of a megalofin with ease.
KHARADRON OVERLORDS WARSCROLL
Vongrim Harpoon Crew
RANGED WEAPONS
RngAtkHitWndRndDmg
Skydrake Harpoon or Firearm [Anti-MONSTER (+1 Rend)]
Skydrake Harpoon or Firearm
Anti-MONSTER (+1 Rend)
12"23+3+11
MELEE WEAPONS
AtkHitWndRndDmg
Pioneer Weapons
Pioneer Weapons24+3+11
BATTLE PROFILE

Unit Size: 5      Points: 90
Base size: 32mm
Can be reinforced: Yes

Any Combat Phase
LIGHT ENDRINPACKS: The aether-powered backpacks worn by the Vongrim allow them to travel light and swift.

Effect: If this unit is in combat, it can move 2D6" but must end that move in combat.

KEYWORDS
INFANTRY, CHAMPION, FLY
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYFARER
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Kharadron Overlords warscrolls:

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15.4 Flying
Units with the FLY keyword have the following passive ability:

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.


When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying!
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
© Vyacheslav Maltsev 2013-2025