Kharadron Overlords – Brokk Grungsson, Lord-Magnate of Barak-Nar

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KHARADRON OVERLORDS WARSCROLL
Brokk Grungsson
Lord-Magnate of Barak-Nar
12"
8
3+
2
To the victor go the spoils: this is the mantra of Brokk Grungsson, Lord-Magnate of Barak-Nar. It is this tenet that leads him to the white-hot crucible of every fight to wrest bountiful rewards. As the richest duardin on the sky port, he ranks just below the Admirals Council, allowing Brokk to call upon a fleet of hundreds of ships and ten times that number of Kharadron in times of need. He strides through it all at the fore, clad in a warsuit packing enough firepower to fell an ogor in a blistering fusillade. Grungsson’s eye for weakness is penetrating, his natural opportunism honed to a rapier-fine point. His encyclopaedic knowledge of the Kharadron Code have seen him tie veteran Codewrights in knots of logic. In the furore of battle, Grungsson is a formidable prospect. He descends from the skies on one of the most advanced endrin-rigs yet devised. The suit’s inbuilt cannon, Grungsson’s Boast, is able to arm itself independently, and at the twitch of Brokk’s finger spits devastating salvoes as he takes his whirring aethermatic saw to the flesh of the foe. Whatever Grungsson does, he does with style. Those who have seen him slay rampant orruk Brutes with blistering shots from his moustache-mounted aetherblasters can attest to the fact that even in the heat of battle he has an undeniable panache.
KHARADRON OVERLORDS WARSCROLL
Brokk Grungsson
Lord-Magnate of Barak-Nar
RANGED WEAPONS
RngAtkHitWndRndDmg
The Magnate’s Charter [Shoot in Combat]
The Magnate’s Charter
Shoot in Combat
12"63+3+12
Grungsson’s Boast
Grungsson’s Boast18"13+2+2D3+3
MELEE WEAPONS
AtkHitWndRndDmg
Brokk’s Aethermatic Saw
Brokk’s Aethermatic Saw53+3+22
BATTLE PROFILE

Unit Size: 1      Points: 270
Base size: 50mm
Can be reinforced: No
Regiment Options: 0-1 Guild Officer, Any KHARADRON OVERLORDS

Any Combat Phase
FIRST RULE OF GRUNGSSON: When Brokk Grungsson leads his warriors into battle, he reminds them of his first and most significant commentary on the Code.

Declare: Pick up to 2 other friendly SKYFARER units within this unit’s combat range to be the targets.

Effect: Add 1 to the Attacks characteristic of the targets’ melee weapons for the rest of the turn.

Once Per Battle, Your Movement Phase
COMMAND THE FLEET: Brokk’s preferred strategy is to instruct his fleet before leading his Skyriggers on bold manoeuvres to vanquish the enemy.

Declare: Pick up to 3 visible friendly SKYVESSELS wholly within 24" of this unit that are not in combat to be the targets.

Effect: Each target can use a RUN ability and still use SHOOT and/or CHARGE abilities later in the turn.

End of Any Turn
MOUSTACHE-MOUNTED AETHERBLASTERS: These custom aetherblasters deal short-range volleys of devastating fire.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

KEYWORDS
WARMASTER, UNIQUE, HERO, INFANTRY, FLY, GRUNDSTOK EXPEDITIONARY FORCE
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYFARER
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.

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6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.

  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
15.4 Flying
Units with the FLY keyword have the following passive ability:

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.


When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying!

The FLY keyword is used in the following Kharadron Overlords warscrolls:

The SKYVESSEL keyword is used in the following Kharadron Overlords warscrolls:

Those HEROES can join an eligible regiment as a Guild Officer.

Infantry Hero

The UNIQUE keyword is used in the following Kharadron Overlords warscrolls:

© Vyacheslav Maltsev 2013-2024