10" 14 2+ 5 The unmistakable profile of an Arkanaut Frigate set against the sky is a sight greatly feared by the Kharadron’s many enemies, who know all too well the devastating firepower these airships possess and the fighting spirit of the privateers they carry into battle. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
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![]() | 24" | 4 | 4+ | 2+ | 2 | 3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Boarding Weapons | ||||||||
Boarding Weapons | 8 | 4+ | 4+ | - | 1 |
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KEYWORDS | CORE, CHARGE, MOVE |
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KEYWORDS | WAR MACHINE, FLY |
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYVESSEL |
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KEYWORDS | CORE, MOVE, CHARGE |
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The INFANTRY keyword is used in the following Kharadron Overlords warscrolls:
The ORDER keyword is used in the following Kharadron Overlords warscrolls:
The KHARADRON OVERLORDS keyword is used in the following Kharadron Overlords warscrolls:
The DUARDIN keyword is used in the following Kharadron Overlords warscrolls:
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KEYWORDS | CORE, MOVE, CHARGE |
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
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The WAR MACHINE keyword is used in the following Kharadron Overlords warscrolls:
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Kharadron Overlords warscrolls:
The SKYVESSEL keyword is used in the following Kharadron Overlords warscrolls: