The unmistakable profile of an Arkanaut Frigate set against the sky is a sight greatly feared by the Kharadron’s many enemies, who know all too well the devastating firepower these airships possess, and the fighting spirit of the privateers they carry into battle.
Unit Size: 1
Points: 310
Battlefield Role: Behemoth
Base size: 120 x 92mmNotes: Single. Battleline in a
Barak-Zilfin army
An Arkanaut Frigate is armed with Aethershot Carbines, Boarding Weapons and 1 of the following weapon options: Heavy Sky Cannon; or Heavy Skyhook.
TRANSPORT VESSEL: This unit can
fly. In addition, up to 12
SKYFARER models can be embarked in it. If this unit is part of an army that is not a Kharadron Overlords army, it can still use the
Sky-fleets battle trait.
Assault Boat: The speed and manoeuvrability of the Arkanaut Frigate allows it to deliver Arkanaut Companies into the fray even as its armoured prow rams the enemy line.
After this unit finishes a
charge move, you can pick 1 enemy unit within 1" of this unit and roll a number of dice equal to the Ramming Dice value shown on this unit’s
damage table. For each 4+, that enemy unit suffers 1
mortal wound. Then, you can pick any friendly units embarked in this unit to
disembark. Units that disembark in this way must be set up within 3" of an enemy unit and count as having made a charge move. In addition, in the following
combat phase, the
strike-first effect applies to units that disembarked in this way.
Bulwarks of Iron: The formidable Ironclads and Frigates of the Kharadron match the size and presence of even the largest behemoths of the enemy.
This unit counts as 5 models for the purposes of
contesting objectives.
Bomb Racks: This skyvessel carries a variety of bombs that can be dropped onto the battlefield below, obliterating ground targets and leaving smouldering ruin in their wake.
After this unit finishes a
normal move or a
run, you can pick 1 enemy unit that this unit passed across and roll a number of dice equal to the Bomb Racks value shown on this unit’s
damage table. For each 4+, that enemy unit suffers 1
mortal wound. This ability has no effect on units that can
fly.
Heavy Skyhook: Skyhooks are used to deal grievous wounds to larger creatures.
The Damage characteristic of this unit’s Heavy Skyhook is 6 if the target of the attack is a
MONSTER. In addition, If an attack made with this unit’s Heavy Skyhook scores a hit on a
MONSTER, if that
MONSTER is not slain, after that attack has been resolved, roll a dice. On a 4+, that
MONSTER is snagged until the end of the turn. While a
MONSTER is snagged, it cannot carry out
monstrous rampages. A
MONSTER cannot be snagged more than once in the same turn.
Heavy Sky Cannon: A sky cannon can either be loaded with shrapnel or an explosive shell.
Each time this unit shoots, choose either the Shrapnel or Shell weapon characteristics for all the attacks it makes with its Heavy Sky Cannon.