12" 15 3+ 5 As primary ships of the line, cannon-toting Arkanaut Frigates are fully capable of surviving extensive journeys without reinforcement. Despite boasting a double-endrin array, their sleeker build and twin propellers grant them great manoeuvrability.
The breadth of armaments available to a Frigate can see it through almost any obstacle. No foe is beyond its reach, aethershot swivelguns jutting proudly from its prow. A variety of bombs and skymines, including infamous grudgesettlers, are clustered behind the main fuselage. It is not unheard of for a Frigate to intentionally steer into a narrow chasm to funnel the enemy into a tight press so that their explosive weapons can blast apart as many of their number as possible.
The Frigate’s main gun is the last argument of its Captain in times of strife. Predominant amongst these forecastle-mounted weapons is the heavy sky cannon. These guns can be calibrated to fire the aethershot equivalent of shrapnel to shred several foes at once. Some Captains prefer to mount a heavy skyhook on their vessel to best skewer airborne beasts and retrieve the aether-gold they have consumed. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Heavy Sky Cannon | ||||||||
Heavy Sky Cannon | 24" | 2 | 4+ | 2+ | 2 | D3+1 | ||
Aethershot Carbines [Shoot in Combat] | ||||||||
Aethershot Carbines Shoot in Combat | 12" | 4 | 3+ | 3+ | 1 | 2 | ||
Heavy Skyhook [Anti-MONSTER (+1 Rend)] | ||||||||
Heavy Skyhook Anti-MONSTER (+1 Rend) | 24" | 2 | 4+ | 3+ | 2 | D6 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Boarding Weapons | ||||||||
Boarding Weapons | 8 | 4+ | 4+ | - | 1 |
Passive |
Passive |
Your Charge Phase |
KEYWORDS | CORE, CHARGE, MOVE |
Your Movement Phase |
KEYWORDS | WAR MACHINE, FLY |
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYVESSEL |
The INFANTRY keyword is used in the following Kharadron Overlords warscrolls:
The ORDER keyword is used in the following Kharadron Overlords warscrolls:
The KHARADRON OVERLORDS keyword is used in the following Kharadron Overlords warscrolls:
The DUARDIN keyword is used in the following Kharadron Overlords warscrolls:
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
Passive |
The WAR MACHINE keyword is used in the following Kharadron Overlords warscrolls:
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Kharadron Overlords warscrolls:
The SKYVESSEL keyword is used in the following Kharadron Overlords warscrolls: