12" 2 4+ 1 Easily recognisable by the spherical aether-endrins that bear them from ship to ship, Endrinriggers are charged with repairing the skyfleets and keeping them running. They often hitch alongside vessels by hanging onto gunwales and ports to travel between places that require their services most. They use mag-boots or grapnels to latch on to the sides of the ships and thereby conserve fuel for when their skills are most needed.
The prospects of an Endrinrigger are good, for they report directly to the fleet’s Endrinmaster or even its Admiral. Only through merit and daring can a duardin progress through Kharadron society, and the Endrinrigger’s role affords plenty of opportunity for both. One who has seen to the repair of a mangled propeller rig during a harkraken attack, not only getting it spinning at optimal efficiency once more but emerging with all their fingers into the bargain, has enough cold steel in their nerves that one day they might well make the rank of Admiral. In battle, an Endrinrigger’s aether-powered tools become lethal weapons capable of punching through armour or messily sawing off limbs. Those foolish enough to attack an Endrinrigger at work may find a drill launcher boring into their armour or a skyhook ripping them apart. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Aethermatic Volley Gun [Crit (2 Hits)] | ||||||||
Aethermatic Volley Gun Crit (2 Hits) | 15" | 2D6 | 4+ | 4+ | - | 1 | ||
Endrinrigger Heavy Weapon [Anti-MONSTER (+1 Rend)] | ||||||||
Endrinrigger Heavy Weapon Anti-MONSTER (+1 Rend) | 15" | 1 | 4+ | 3+ | 1 | D3 | ||
Rapid-fire Rivet Gun [Shoot in Combat] | ||||||||
Rapid-fire Rivet Gun Shoot in Combat | 10" | 3 | 3+ | 4+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Aethermatic Saw | ||||||||
Aethermatic Saw | 3 | 4+ | 3+ | 2 | D3 | |||
Gun Butt | ||||||||
Gun Butt | 1 | 4+ | 5+ | - | 1 |
End of Any Turn |
KEYWORDS | INFANTRY, CHAMPION, FLY |
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYFARER |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The INFANTRY keyword is used in the following Kharadron Overlords warscrolls:
Passive |
The CHAMPION keyword is used in the following Kharadron Overlords warscrolls:
The ORDER keyword is used in the following Kharadron Overlords warscrolls:
The KHARADRON OVERLORDS keyword is used in the following Kharadron Overlords warscrolls:
The DUARDIN keyword is used in the following Kharadron Overlords warscrolls:
The SKYFARER keyword is used in the following Kharadron Overlords warscrolls:
| ||
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Kharadron Overlords warscrolls:
The SKYVESSEL keyword is used in the following Kharadron Overlords warscrolls: