12" 2 3+ 1 With aether-endrins strapped to their backs, Endrinriggers conduct repairs on their beloved airships miles above ground. In battle, their aether-powered tools become lethal weapons capable of punching through armour or messily sawing off limbs. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Rapid-fire Rivet Gun [Shoot in Combat] | ||||||||
Rapid-fire Rivet Gun Shoot in Combat | 10" | 3 | 3+ | 4+ | 1 | 1 | ||
Aethermatic Volley Gun [Crit (2 Hits)] | ||||||||
Aethermatic Volley Gun Crit (2 Hits) | 15" | 2D6 | 4+ | 4+ | - | 1 | ||
Skyrigger Heavy Weapon [Anti-MONSTER (+1 Rend)] | ||||||||
Skyrigger Heavy Weapon Anti-MONSTER (+1 Rend) | 15" | 1 | 4+ | 3+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Aethermatic Saw [Anti-charge (+1 Rend)] | ||||||||
Aethermatic Saw Anti-charge (+1 Rend) | 3 | 4+ | 3+ | 1 | 2 | |||
Gun Butt | ||||||||
Gun Butt | 1 | 4+ | 5+ | - | 1 |
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KEYWORDS | INFANTRY, CHAMPION, FLY |
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYFARER |
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The INFANTRY keyword is used in the following Kharadron Overlords warscrolls:
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The CHAMPION keyword is used in the following Kharadron Overlords warscrolls:
The ORDER keyword is used in the following Kharadron Overlords warscrolls:
The KHARADRON OVERLORDS keyword is used in the following Kharadron Overlords warscrolls:
The DUARDIN keyword is used in the following Kharadron Overlords warscrolls:
The SKYFARER keyword is used in the following Kharadron Overlords warscrolls:
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Kharadron Overlords warscrolls:
The SKYVESSEL keyword is used in the following Kharadron Overlords warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||