With aether-endrins strapped to their backs, Endrinriggers conduct repairs on their beloved airships miles above ground. In battle, their aether-powered tools become lethal weapons capable of punching through armour or messily sawing off limbs.
Unit Size: 3 Points: 130
Battlefield Role: None
Base size: 32mm
Notes: Battleline if army includes any ENDRINMASTERS
Each model in an Endrinriggers unit is armed with a Rapid-fire Rivet Gun and Aethermatic Saw. 1 in every 3 models can replace their Rapid-fire Rivet Gun and Aethermatic Saw with an Aethermatic Volley Gun and Gun Butt. 1 in every 3 models can replace their Rapid-fire Rivet Gun and Aethermatic Saw with 1 of the following weapon options: Drill Launcher and Gun Butt; Grapnel Launcher and Gun Butt; or Skyhook and Gun Butt.
CHAMPION: 1 model in this unit can be a Mizzenmaster. Add 1 to the Attacks characteristic of that model’s melee weapons.
Drill Launcher: A hand-held version of the drill cannons found aboard Kharadron gunships, the drill launcher fires a projectile that bores into its target before detonating.
If the unmodified
hit roll for an attack made with a Drill Launcher is 6, that attack causes 3
mortal wounds to the target and the
attack sequence ends (do not make a
wound roll or
save roll).
Emergency Field Repairs: Endrinriggers are expert mechanics, able to keep all of the skyvessels in a Kharadron fleet afloat even in the midst of battle.
Once per turn, at the end of any phase, if this unit is more than 3" from all enemy units, you can say this unit will carry out emergency field repairs. If you do so, pick 1 friendly
SKYVESSEL within 3" of this unit and roll a dice for each model in this unit. Each of these rolls is called a field repairs roll. For each 4-5, you can
heal 1 wound allocated to that
SKYVESSEL. For each 6+, you can heal 2 wounds instead.
Grapnel Launcher: Grapnel launchers can be used to swiftly reel a group of tethered Kharadron towards a target location on the battlefield.
While this unit includes any models armed with a grapnel launcher, once per battle, at the end of your
movement phase, you can say this unit will reel itself towards an object. If you do so, pick a point on the battlefield within 15" of this unit and on a
terrain feature. Then, remove this unit from the battlefield and set it up again wholly within 3" of that point and more than 9" from all enemy units.
Skyhook: Skyhooks are used to deal grievous wounds to larger creatures.
The Damage characteristic of this unit’s Skyhook is 3 if the target of the attack is a
MONSTER.