Kharadron Overlords – Endrinmaster with Dirigible Suit

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KHARADRON OVERLORDS WARSCROLL
Endrinmaster
with Dirigible Suit
12"
8
3+
2
When a skyvessel is damaged in battle, the Endrinmasters are the ones who will dive into its sparking, hissing pipes and relays to put it right. Weighty presences on the ship’s deck in more ways than one, they are obeyed implicitly, for if the Endrinmaster fails in their duty, the ship may well plummet out of the sky and kill everyone on board. The Endrinmasters thankfully have no shortage of weapons with which to protect themselves. In their right hand they typically carry an aethermight hammer, as useful for smashing in orruk skulls as it is for hammering dents from a battered skyvessel’s hull. Manipulators, drills and even the laser-emitting monocles complete the assemblage. Some prefer to move from ship to ship via the means of a dirigible harness, its whirring turbines carrying them outside their skyvessels to make aerial repairs even as the fleet sails forth. Veritable walking workshops, Endrinmasters always have the right tool for the job – even if that job is swatting a Disc-riding Tzaangor from the skies or incinerating a manling traitor with a crimson beam from their high-technology goggle apparatus.
KHARADRON OVERLORDS WARSCROLL
Endrinmaster
with Dirigible Suit
RANGED WEAPONS
RngAtkHitWndRndDmg
Dirigible Suit Weapon Battery [Shoot in Combat]
Dirigible Suit Weapon Battery
Shoot in Combat
12"63+3+11
Aethercannon
Aethercannon18"13+3+23
MELEE WEAPONS
AtkHitWndRndDmg
Upgraded Aethermatic Saw
Upgraded Aethermatic Saw43+3+22
BATTLE PROFILE

Unit Size: 1      Points: 220
Base size: 40mm
Can be reinforced: No
Regiment Options: 0-1 SKYVESSEL, Any INFANTRY
Notes: This HERO can join an eligible regiment as a Guild Officer.

Your Hero Phase
ENDRINMASTER: Endrinmasters are unsurpassed at keeping the skyvessels in a fleet battleworthy.

Declare: Pick a friendly SKYVESSEL within this unit’s combat range to be the target.

Effect: Roll a dice. On a 2+, Heal (3) the target.

Passive
BY GRUNGNI, I HAVE MY EYE ON YOU!: Endrinriggers will redouble their efforts to repair a skyvessel when they are overseen by an Endrinmaster.

Effect: Add 1 to field repairs rolls for friendly Endrinriggers units while they are wholly within 12" of this unit.

KEYWORDS
HERO, INFANTRY, FLY, GRUNDSTOK EXPEDITIONARY FORCE
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYFARER
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.

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7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
15.4 Flying
Units with the FLY keyword have the following passive ability:

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.


When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying!

The FLY keyword is used in the following Kharadron Overlords warscrolls:

The SKYVESSEL keyword is used in the following Kharadron Overlords warscrolls:

3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
Those HEROES can join an eligible regiment as a Guild Officer.

Infantry Hero
21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).
© Vyacheslav Maltsev 2013-2024