Kharadron Overlords – Zontari Endrin Dock

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•KHARADRON OVERLORDS WARSCROLL•
Zontari Endrin Dock
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10
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A cutting-edge innovation from the finest endrineering minds in the sky-empire, the Zontari Endrin Dock is designed to allow the Kharadron to defend their most precious assets. It deploys aether-powered auto-endrins that seek out enemy formations before detonating or deploying anti-magic measures.
•KHARADRON OVERLORDS WARSCROLL•
Zontari Endrin Dock
BATTLE PROFILE

Unit Size: 1      Points: 20
Base size: 80mm
Can be reinforced: No

Deployment Phase
RELEASE THE AUTO-ENDRINS: Automated defence drones spill from the dock like wasps from a nest.

Effect: Set up a friendly Nullifier Auto-Endrin, Stuncloud Auto-Endrin and Grudgeblast Auto-Endrin (see the Auto-Endrin warscroll) on the battlefield within friendly territory, wholly within 6" of this terrain feature and more than 9" from all enemy units.

Your Hero Phase
REPAIR ROUTINES: Auto-Endrins can be used to assist with combat repairs.

Declare: Pick a friendly SKYVESSEL within 3" of this terrain feature to be the target.

Effect: Make a repair roll of D6. Add 1 to the roll if there is a friendly Endrinmaster with Dirigible Suit or Endrinmaster with Endrinharness within 3" of this terrain feature. On a 4+, Heal (3) the target.

Your Hero Phase
ENDRINWORKS OUTPOST: The Endrin Dock continuously assembles new drones, a process that is expedited if a skilled endrineer is overseeing its operation.

Declare: Pick a friendly Auto-Endrin or replacement Auto-Endrin that has been removed from the battlefield to be the target.

Effect: Make a manufacturing roll of D6. Add 1 to the roll if there is a friendly Endrinmaster with Dirigible Suit or Endrinmaster with Endrinharness within 3" of this terrain feature. On a 4+, set up a replacement Auto-Endrin on the battlefield, wholly within 6" of this terrain feature and more than 3" from all enemy units.

KEYWORDS
FACTION TERRAIN, FLY
ORDER, KHARADRON OVERLORDS
Errata
Zontari Endrin Dock
Change the ‘Endrinworks Outpost’ to:
Zontari Endrin Dock
Your Hero Phase
ENDRINWORKS OUTPOST: The Endrin Dock continuously assembles new drones, a process that is expedited if a skilled endrineer is overseeing its operation.

Declare: Pick a friendly AUTO-ENDRIN or replacement AUTO‑ENDRIN that has been removed from the battlefield to be the target.

Effect: Make a manufacturing roll of D6. Add 1 to the roll if there is a friendly Endrinmaster with Dirigible Suit or Endrinmaster with Endrinharness within 3" of this terrain feature. On a 4+, set up a replacement AUTO-ENDRIN on the battlefield, wholly within 6" of this terrain feature and more than 3" from all enemy units.

17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Your Movement Phase
RETREAT: The fighters disengage from combat, though at the cost of lowering their defences.

Declare: Pick a friendly unit that is in combat to use this ability.

Effect: Inflict D3 mortal damage on that unit. That unit can move a distance up to its Move characteristic. That unit can move through the combat ranges of any enemy units but cannot end that move within an enemy unit’s combat range.
KEYWORDSCORE, MOVE, RETREAT
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.

FAQ / Errata

FAQ
Q:If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model?
A:
No.
Errata
Addenda: 7.0 Combat Range
Add the following:

‘A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it.’

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Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.
Your Movement Phase
NORMAL MOVE: The warriors advance across the battlefield.

Declare: Pick a friendly unit that is not in combat to use this ability.

Effect: That unit can move a distance up to its Move characteristic. That unit cannot move into combat during any part of that move.
KEYWORDSCORE, MOVE
15.4 Flying
Units with the FLY keyword have the following passive ability:

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.


When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying!

FAQ

Q:If an ability that allows a unit to move states that the unit cannot move into combat (e.g. Normal Move), does FLY allow that unit to move across an enemy unit’s combat range?
A:
Yes.

The SKYVESSEL keyword is used in the following Kharadron Overlords warscrolls:

Passive
SEED OF REBIRTH: Should the bearer of this seed ever fall, its rejuvenating energies will grant them new life.

Effect: The first time this unit would be destroyed, before removing it from play, roll a dice. On a 3+, this unit is not destroyed and any remaining damage points inflicted on it have no effect. Then, Heal (D3) this unit.
21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).

FAQ

Q:If an ability (e.g. ‘Seed of Rebirth’) would allow a unit that would be destroyed to negate all remaining damage points then heal to prevent that unit from being destroyed, and another ability (e.g. ‘Quenching the Flames’) prevents that unit from healing, would that unit still be destroyed?
A:
Yes.
© Vyacheslav Maltsev 2013-2026