Kharadron Overlords – Scourge of Ghyran Codewright

This warscroll does not meet the selection criteria (see Settings tab).
KHARADRON OVERLORDS WARSCROLL
Scourge of Ghyran Codewright
4"
5
3+
2
The Kharadron’s profitable wars in the Everspring Swathe have led to a great demand for Codewrights, experts skilled in debating the finer points of the Kharadron Code. Their utter dedication to the rule of law is so intense that a bellowed quote from the Code can cause enemies to falter in confusion and sudden panic, rendering them easy targets.
KHARADRON OVERLORDS WARSCROLL
Scourge of Ghyran Codewright
RANGED WEAPONS
RngAtkHitWndRndDmg
Aethershot Pistol [Shoot in Combat]
Aethershot Pistol
Shoot in Combat
10"23+3+11
MELEE WEAPONS
AtkHitWndRndDmg
Battletome
Battletome34+4+-D3
BATTLE PROFILE

Unit Size: 1      Points: 110
Base size: 32mm
Can be reinforced: No
Regiment Options: 0-1 SKYVESSEL, Any INFANTRY
Notes: This HERO can join an eligible regiment as a Guild Officer.
This unit is legal for Matched Play for battles fought using the General’s Handbook 2025-26 battlepack.

Any Hero Phase
I’M WATCHING YOU: Squinting and scowling, the Codewright watches with hawkish scrutiny for any breaches of the Code.

Effect: Give this unit D3 vexed points.

Once Per Turn (Army), Your Hero Phase
ALRIGHT, LISTEN UP: The Codewright’s fury at such blatant disregard for the precepts and carefully laid-out clauses of the Code is so infectious that nearby Kharadron unleash a barrage of hastily aimed ‘warning shots’, both to appease their surly charge and to force the enemy’s heads down.

Declare: If this unit is wholly within 12" of a friendly non-HERO KHARADRON OVERLORDS unit, pick a visible enemy unit within 18" of this unit to be the target. Then, choose to spend either 3 or 6 vexed points.

Effect: Pick 1 of the following effects to apply to the target for the rest of the turn:
  • Do you see how fast they are going?!: If you spent 3 vexed points, subtract D3 from the target’s Move characteristic. If you spent 6 vexed points, halve the target’s Move characteristic.
  • Those weapons are against regulation!: If you spent 3 vexed points, subtract 1 from wound rolls for the target’s combat attacks. If you spent 6 vexed points, subtract 1 from the Rend characteristic of the target’s melee weapons and subtract 1 from wound rolls for the target’s combat attacks.

KEYWORDS
HERO, INFANTRY
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYFARER
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.
If a rule or ability requires a target to be both within a given range of and visible to the unit using that ability, or to a model in that unit, both conditions must be met by the same model in the target. You could not, for instance, target a unit where one model is within range but not visible and another model is not in range but is visible.
  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.

The SKYVESSEL keyword is used in the following Kharadron Overlords warscrolls:

3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
Those HEROES can join an eligible regiment as a Guild Officer.

Infantry Hero
Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.

The non-HERO KHARADRON OVERLORDS keyword is used in the following Kharadron Overlords warscrolls:

© Vyacheslav Maltsev 2013-2025