Kharadron Overlords – Grundstok Thunderers

This warscroll does not meet the selection criteria (see Settings tab).
KHARADRON OVERLORDS WARSCROLL
Grundstok Thunderers
4"
2
3+
1
Grundstok Thunderers are heavily armoured marines employed by the airfleets to defend it from hostiles. Expert marksmen and battle-hardened veterans of many voyages, they obliterate their foes in a storm of aethershot and mortar rounds.
KHARADRON OVERLORDS WARSCROLL
Grundstok Thunderers
RANGED WEAPONS
RngAtkHitWndRndDmg
Aethershot Rifle
Aethershot Rifle18"23+4+11
Aetheric Fumigator or Decksweeper [Shoot in Combat]
Aetheric Fumigator or Decksweeper
Shoot in Combat
10"53+4+-1
Grundstok Mortar or Aethercannon
Grundstok Mortar or Aethercannon18"24+3+12
MELEE WEAPONS
AtkHitWndRndDmg
Gun Butt
Gun Butt14+5+-1
BATTLE PROFILE

Unit Size: 5      Points: 130
Base size: 32mm
Can be reinforced: Yes

  • Each model in this unit is armed with an Aethershot Rifle and Gun Butt.
  • 2/5 models can replace their Aethershot Rifle with an Aetheric Fumigator or Decksweeper.
  • 2/5 models can replace their Aethershot Rifle with a Grundstok Mortar or Aethercannon.
  • The champion cannot replace their Aethershot Rifle.

Once Per Turn (Army), Your Shooting Phase, Reaction: You declared a SHOOT ability for this unit
SPECIALIST GRUNDSTOK AMMUNITION: The Gruncorps outfits its soldiers with the latest in experimental munitions.

Declare: Pick Shieldbreaker ammunition or Thunderdrakk ammunition.

Effect: If all of the attacks made for that SHOOT ability target the same enemy unit, after that SHOOT ability has been resolved, roll a dice and add the number of damage points allocated to the target by that SHOOT ability. If the roll is higher than the target’s Control characteristic, apply the following effect to the target based on the ammunition type picked:

Shieldbreaker: Ward rolls cannot be made for the target until the start of your next turn.

Thunderdrakk: That target has a maximum control score of 1 until the start of your next turn.

KEYWORDS
INFANTRY, CHAMPION, STANDARD BEARER (1/5)
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYFARER
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Kharadron Overlords warscrolls:

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
3.0 Standard Bearers
Units with the STANDARD BEARER keyword have one or more standard bearer models. The number after the STANDARD BEARER keyword indicates the proportion of models in that unit that can be standard bearers. Units with the STANDARD BEARER keyword have the following passive ability:

Passive
STANDARD BEARER: The unit’s standard provides a rallying point in the chaos of battle.

Effect: While this unit contains any standard bearers, add 1 to this unit’s control score.

© Vyacheslav Maltsev 2013-2025