Kharadron Overlords – Grundstok Thunderers
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4"
2
3+
7
WARSCROLL

Grundstok Thunderers

Grundstok Thunderers are heavily armoured marines employed by the airfleets to defend it from hostiles. Expert marksmen and battle-hardened veterans of many voyages, they obliterate their foes in a storm of aethershot and mortar rounds.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Aethershot Rifle
Aethershot Rifle18"23+4+-11
Aetheric Fumigator
Aetheric Fumigator12"D6See below3+-1
Decksweeper
Decksweeper12"53+4+-11
Aethercannon
Aethercannon18"13+2+-23
Grundstok Mortar
Grundstok Mortar18"See below3+3+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Heavy Gun Butt
Heavy Gun Butt1"14+4+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 170
Battlefield Role: None
Base size: 32mm
Notes: Battleline in a Barak-Nar army

Each model in a Grundstok Thunderers unit is armed with an Aethershot Rifle and Heavy Gun Butt. 1 in every 5 models can replace their Aethershot Rifle with an Aetheric Fumigator. 1 in every 5 models can replace their Aethershot Rifle with a Decksweeper. 1 in every 5 models can replace their Aethershot Rifle with an Aethercannon. 1 in every 5 models can replace their Aethershot Rifle with a Grundstok Mortar.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Grundstok Escort Wing

CHAMPION: 1 model in this unit can be a Gunnery Sergeant. Add 2 to the Attacks characteristic of that model’s Aethershot Rifle.

STANDARD BEARER: 1 in every 5 models in this unit can be an Honour Bearer. Add 1 to the Bravery characteristic of this unit if it includes any Honour Bearers.

Choking Fug: Aetheric Fumigators fill the surrounding air with choking gas. The sealed suits worn by the Kharadron Overlords protect them from its effects, but this is not the case for their enemies...
Attacks made with an Aetheric Fumigator automatically hit (do not make a hit roll). In addition, at the end of the combat phase, you can pick 1 enemy unit within 3" of a model in this unit that is armed with an Aetheric Fumigator. If you do so, roll a dice. On a 2+, that enemy unit suffers D3 mortal wounds.

Explosive Shells: The Grundstok mortar lobs a high-arcing shell that terminates in a blinding explosion of lethal aether-energies.
The Attacks characteristic of a Grundstok Mortar is equal to the number of models in the target unit, to a maximum Attacks characteristic of 5.

Suppressing Fire: The sheer weight of firepower that can be laid down by a company of Grundcorps veterans leaves their targets shaken and disrupted.
Each time this unit shoots, after all of its attacks have been resolved, if every model in this unit shot and targeted the same enemy unit, roll 2D6. Add to the roll the number of wounds caused by those attacks that were allocated to that enemy unit and not negated. If the score exceeds that enemy unit’s Bravery characteristic, it is suppressed until the start of your next hero phase. Subtract 1 from hit rolls for attacks made by a unit that is suppressed. A unit cannot be suppressed more than once at the same time.

Drillbill: The burrowing beak of this aethermatic bird can leave a nasty wound.
Each time this unit fights, once all of its attacks have been resolved, if this unit includes a Gunnery Sergeant, pick 1 enemy unit within 3" of its Gunnery Sergeant and roll a dice. On a 5+, that enemy unit suffers 1 mortal wound.

KEYWORDS
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYFARER, GRUNDSTOK, GRUNDSTOK THUNDERERS, GRUNDSTOK EXPEDITIONARY FORCE
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The GRUNDSTOK keyword is used in the following Kharadron Overlords warscrolls:

None
© Vyacheslav Maltsev 2013-2024