Kharadron Overlords – Grundstok Thunderers

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KHARADRON OVERLORDS WARSCROLL
Grundstok Thunderers
4"
2
3+
1
The elite duardin of the Grundcorps are the best of the best when it comes to blasting apart the enemy at range, though they are more than used to taking down the enemy at close quarters if needed until they are surrounded by piles of steaming corpses. The deafening cacophony of fusillades that herald the arrival of the Grundcorps Thunderers has become their namesake. Many will compete in battle to see whose painstakingly optimised weapon can cause the most destruction. Many are the tools available to the Grundstok Thunderers. Those that use aethershot rifles rely on burning blasts of aether to punch into the enemy. Others that wish for something bulkier but more devastating opt for an aethercannon or Grundstok mortar, capable of mangling anything short of a block of sigmarite. More still opt for more esoteric weapons – such as the decksweeper or the aetheric fumigator – that can shoot devastating blasts that leave ruin in their wake or billowing clouds of gas that choke and poison their foes respectively.
KHARADRON OVERLORDS WARSCROLL
Grundstok Thunderers
RANGED WEAPONS
RngAtkHitWndRndDmg
Grundstok Mortar or Aethercannon
Grundstok Mortar or Aethercannon18"24+3+1D3
Aethershot Rifle
Aethershot Rifle18"23+4+11
Aetheric Fumigator or Decksweeper [Anti-INFANTRY (+1 Rend), Shoot in Combat]
Aetheric Fumigator or Decksweeper
Anti-INFANTRY (+1 Rend), Shoot in Combat
10"53+4+11
MELEE WEAPONS
AtkHitWndRndDmg
Heavy Gun Butt
Heavy Gun Butt14+5+-1
BATTLE PROFILE

Unit Size: 5      Points: 140
Base size: 32mm
Can be reinforced: Yes

Each model in this unit is armed with an Aethershot Rifle and Heavy Gun Butt.
  • 2/5 models can replace their Aethershot Rifle with an Aetheric Fumigator or Decksweeper.
  • 2/5 models can replace their Aethershot Rifle with a Grundstok Mortar or Aethercannon.
  • The champion cannot replace their Aethershot Rifle.

Your Shooting Phase
HOLD THIS POSITION: Kharadron military history is filled with tales of Thunderers standing alone at battle’s end surrounded by a circle of fallen foes.

Effect: If this unit has not used a MOVE ability this turn and was not set up this turn, this unit’s ranged weapons have Shoot in Combat for the rest of the turn.

KEYWORDS
INFANTRY, CHAMPION, STANDARD BEARER (1/5)
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYFARER
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Kharadron Overlords warscrolls:

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32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
3.0 Standard Bearers
Units with the STANDARD BEARER keyword have one or more standard bearer models. The number after the STANDARD BEARER keyword indicates the proportion of models in that unit that can be standard bearers. Units with the STANDARD BEARER keyword have the following passive ability:

Passive
STANDARD BEARER: The unit’s standard provides a rallying point in the chaos of battle.

Effect: While this unit contains any standard bearers, add 1 to this unit’s control score.

© Vyacheslav Maltsev 2013-2024