Ogor Mawtribes – Gnoblar Scraplauncher

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OGOR MAWTRIBES WARSCROLL
Gnoblar Scraplauncher
9"
9
4+
2
The Scraplaunchers favoured by groups of Gnoblars are haphazard constructions of wood, horn and metal hauled by angry rhinoxen. The concept behind these peculiar catapults is to sling a barrelful of loot and weaponry taken from previous conquests – after all, the weapons of humans, aelves and duardin are too large for Gnoblars to wield and too small for ogors to do anything more than use them as backscratchers. Thus, the Gnoblars ‘give ’em back’ in the most violent way they can by launching them at high speed towards the enemy. It is not only weapons that are fired from a Scraplauncher but also shields, horseshoes, cutlery, jars of poison, bits of armour and even the odd captive. The entire mass is flung high into the air before dropping down amongst the enemy to impale, sever and score the odd kill. At first glance, the horde of Gnoblars that ride these Scraplaunchers are a rowdy mob of pint-sized idiots wielding broken bottles, blunted hatchets and the odd sharpened implement. Yet one should not underestimate their good aim when it comes to the business of pelting the enemy with scrap metal, or their ramshackle, underdog ingenuity.
OGOR MAWTRIBES WARSCROLL
Gnoblar Scraplauncher
RANGED WEAPONS
RngAtkHitWndRndDmg
Piles of Old Scrap [Anti-INFANTRY (+1 Rend), Crit (Auto-wound)]
Piles of Old Scrap
Anti-INFANTRY (+1 Rend), Crit (Auto-wound)
24"3D64+4+-1
MELEE WEAPONS
AtkHitWndRndDmg
Rhinox’s Sharp Horns [Companion]
Rhinox’s Sharp Horns
Companion
24+2+1D3
Scrappers’ Stabbers
Scrappers’ Stabbers75+5+-1
BATTLE PROFILE

Unit Size: 1      Points: 160
Base size: 120 × 92mm
Can be reinforced: No

Your Shooting Phase
RAIN OF SCRAP: Salvaged weapons and shards of metal rain down upon the enemy, forcing them to take cover or dodge out of the way.

Declare: Pick an enemy unit that had any models slain this turn by this unit’s shooting attacks to be the target.

Effect: Subtract 1 from hit rolls for the target’s attacks for the rest of the turn.

Your Shooting Phase
LOAD IT UP!: Gnoblars close to a Scraplauncher will diligently scavenge any nearby scrap to pile upon the catapult. After all, looking busy is a good way to avoid getting stepped on by an angry ogor!

Effect: If this unit is within the combat range of a friendly Gnoblars unit, this unit’s shooting attacks score critical hits on unmodified hit rolls of 5+ until the start of your next turn.

KEYWORDS
WAR MACHINE
DESTRUCTION, OGOR MAWTRIBES, RHINOX
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).

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Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).

The WAR MACHINE keyword is used in the following Ogor Mawtribes warscrolls:

The RHINOX keyword is used in the following Ogor Mawtribes warscrolls:

Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
© Vyacheslav Maltsev 2013-2025