Ogor Mawtribes – Gnoblar Scraplauncher
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7"
9
4+
5
WARSCROLL

Gnoblar Scraplauncher

The height of Gnoblar ingenuity is the Scraplauncher, a catapult that hurls bucketfuls of razor-sharp metal high into the air to rain down upon the enemy. Despite its crude construction, it is a surprisingly lethal war machine.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Piles of Old Scrap
Piles of Old Scrap6"-36"See below4+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Scrappers’ Stabbers
Scrappers’ Stabbers1"75+5+-1
Sharp Horns
Sharp Horns2"24+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 130
Battlefield Role: Artillery
Base size: 120 x 92mm
Notes: Single

A Gnoblar Scraplauncher is armed with Piles of Old Scrap, manned by a crew of Gnoblar scrappers armed with Scrappers’ Stabbers, and pulled by a rhinox armed with Sharp Horns.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Junkmob

Load It Up!: Gnoblars near a Scraplauncher will diligently scavenge any nearby scrap to pile upon their catapult. After all, looking busy is a good way to avoid getting stepped on by an angry ogor!
At the start of your shooting phase, you can pick 1 friendly GNOBLARS unit wholly within 9" of this unit and roll 2D6. If the roll is less than the number of models in that GNOBLARS unit, add 1 to hit rolls for attacks made with this unit’s Piles of Old Scrap until the end of that phase.

Deadly Rain of Scrap: Salvaged enemy weapons and lethal shards of metal rain down upon the enemy’s ranks.
The Attacks characteristic of Piles of Old Scrap is equal to the number of models in the target unit (to a maximum Attacks characteristic of 20).

Rhinox Charge: A rhinox’s double-horned skull can inflict considerable damage when it charges into the foe.
Add 1 to the damage inflicted by attacks made with this unit’s Sharp Horns if this unit made a charge move in the same turn.

KEYWORDS
DESTRUCTION, OGOR MAWTRIBES, GROT, GUTBUSTERS, RHINOX, GNOBLAR SCRAPLAUNCHER, ROVING MAW
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

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11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The GUTBUSTERS keyword is used in the following Ogor Mawtribes warscrolls:

Leader
• Butcher
• Tyrant
Battleline
None
Artillery

The RHINOX keyword is used in the following Ogor Mawtribes warscrolls:

Artillery

The ROVING MAW keyword is used in the following Ogor Mawtribes warscrolls:

Leader
• Butcher
• Tyrant
Battleline
None
• Gorgers
Artillery

The GNOBLARS keyword is used in the following Ogor Mawtribes warscrolls:

None

The GROT keyword is used in the following Ogor Mawtribes warscrolls:

None
Artillery
© Vyacheslav Maltsev 2013-2024