Ogor Mawtribes – Hrothgorn Mantrapper

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OGOR MAWTRIBES WARSCROLL
Hrothgorn Mantrapper
6"
7
5+
5
Hrothgorn is a particularly foul-tempered and cruel Icebrow Hunter with a keen nose for fresh meat. He favours snaring his prey with a crossbow-launched mantrap that shatters bones with its iron jaws. Hrothgorn tolerates the constant jabbering and bickering of his Gnoblar companions only because they are useful for carrying weapons, setting traps and carrying out whatever tasks the Icebrow Hunter considers beneath him.
OGOR MAWTRIBES WARSCROLL
Hrothgorn Mantrapper
RANGED WEAPONS
RngAtkHitWndRndDmg
Trap Launcher [Anti-INFANTRY (+1 Rend)]
Trap Launcher
Anti-INFANTRY (+1 Rend)
12"24+3+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Hunting Knife
Hunting Knife54+2+-2
BATTLE PROFILE

Unit Size: 1      Points: 120
MODELBASE SIZE
Hrothgorn Mantrapper40mm
Thrafnir25 × 50mm
Can be reinforced: No

Passive
HROTHGORN’S MANTRAPPERS: The Icebrow Hunter is accompanied to battle by a band of Gnoblars and his loyal Frost Sabre, Thrafnir.

Effect: This unit’s Bushwakka, Bushwakka’s Trap, Quiv, Luggit and Thwack, and Thrafnir are tokens. After setting up this unit on the battlefield for the first time, place all of its tokens except for its Bushwakka’s Trap next to it. Then, pick an objective or terrain feature and place its Bushwakka’s Trap next to it.

Your Movement Phase
HUNTING BEAST: Masked in the swirling blizzards of the Everwinter, Thrafnir ruthlessly hunts its prey.

Declare: If this unit’s Thrafnir is on the battlefield, pick an enemy unit within 12" of this unit to be the target.

Effect: Roll a dice. On a 1, remove Thrafnir from the battlefield. On a 2+, place Thrafnir next to the target. Until the start of your next turn, the target is being stalked by Thrafnir. While a unit is being stalked by Thrafnir, add 1 to the Damage characteristic of this unit’s Trap Launcher for attacks that target that unit.

Passive
BUSHWAKKA’S TRAPS: With a satisfying snap, this crude iron trap springs up on the legs of an unwitting enemy.

Effect: The first time an enemy unit finishes a move within 1" of the objective or terrain feature with this unit’s Bushwakka’s Trap next to it, remove that Bushwakka’s Trap from the battlefield, then roll a D3. On a 2+, inflict an amount of mortal damage on that unit equal to the roll.

Passive
GNOBLAR MINIONS: Hrothgorn tolerates the constant bickering of his Gnoblar companions only for as long as they remain useful.

Effect: You can re-roll hit rolls for attacks made with this unit’s Trap Launcher while this unit’s Bushwakka, Quiv or Luggit and Thwack are on the battlefield. If you make an unmodified save roll of 1 for this unit, remove 1 of those tokens from the battlefield after the ATTACK ability has been resolved (the damage point is still inflicted).

KEYWORDS
UNIQUE, HERO, INFANTRY
DESTRUCTION, OGOR MAWTRIBES, OGOR, BEASTCLAW RAIDERS
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).

The UNIQUE keyword is used in the following Ogor Mawtribes warscrolls:

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Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.

The INFANTRY keyword is used in the following Ogor Mawtribes warscrolls:

• Butcher
• Tyrant
23.0 Tokens
Tokens are not considered to be models for rules purposes and can be ignored or moved out of the way for purposes of visibility, coherency or abilities. They cannot be picked as the target of abilities. Their purpose is to indicate persisting effects on units they are placed next to. Each time a unit with a token finishes a move or is set up, place the token next to the unit.
32.0 Objectives
Many battleplans award victory points for controlling objectives, which are represented by objective markers. Unless otherwise specified, objective markers are round and 40mm wide. Models can move over and end their moves on objective markers. If an objective marker is on the border between territories, it is within all those territories but wholly within none of them. Objective markers don’t block visibility.
© Vyacheslav Maltsev 2013-2025