10" 14 4+ 10 The Thundertusk is a true force of destruction. Its enormous, jutting tusks, already formidable even before plates of spiked metal are bolted to their edges, are strong enough to batter apart a cogfort. The beast’s signature attack, however, is the spherical blast of ice it spits from its gullet, a boulder-sized projectile that can freeze enemy warriors solid in an instant. This is highly gratifying for the ogors; not only is each blast a decisive blow against the foe, but it also leaves their cadavers frozen and ready to be retrieved at leisure.
The ice magic that runs in a Thundertusk’s veins gives it an aura of cold that will numb anything without a robust constitution merely through proximity – enemies fumble their swords from frostbitten fingers even as their breath catches ice-cold in their lungs. Sitting astride one is well worth the cold-deadened buttocks that follow, for the creature gives its rider – or riders, if more than one dares the climb – a great vantage point from which to pick their next kill. Better yet, with its flanks so cold, the creature can be strapped with stowage to keep raw meat and choice cuts frozen for as long as needed. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Harpoon Launcher | ||||||||
Harpoon Launcher | 18" | 1 | 4+ | 3+ | 1 | D3 | ||
Blood Vulture | ||||||||
Blood Vulture | 24" | 1 | 2+ | 3+ | - | 1 | ||
Chaintrap [Anti-MONSTER (+1 Rend)] | ||||||||
Chaintrap Anti-MONSTER (+1 Rend) | 12" | 1 | 4+ | 3+ | 1 | 3 | ||
Ice Blast [Companion] | ||||||||
Ice Blast Companion | 12" | 1 | 4+ | 2+ | 1 | D3+2 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Thundertusk’s Colossal Tusks [Anti-INFANTRY (+1 Rend), Companion] | ||||||||
Thundertusk’s Colossal Tusks Anti-INFANTRY (+1 Rend), Companion | 3 | 4+ | 2+ | 1 | 5 | |||
Punches and Kicks | ||||||||
Punches and Kicks | 6 | 4+ | 2+ | - | 1 |
Passive |
Once Per Turn (Army), End of Any Turn |
KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER |
DESTRUCTION, OGOR MAWTRIBES, OGOR, BEASTCLAW RAIDERS |
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
The MONSTER keyword is used in the following Ogor Mawtribes warscrolls:
The DESTRUCTION keyword is used in the following Ogor Mawtribes warscrolls:
The OGOR MAWTRIBES keyword is used in the following Ogor Mawtribes warscrolls:
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The BEASTCLAW RAIDERS keyword is used in the following Ogor Mawtribes warscrolls: