Ogor Mawtribes – Leadbelchers

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OGOR MAWTRIBES WARSCROLL
Leadbelchers
6"
4
5+
2
The cannon is a weapon that speaks deeply to the ogor soul – it is heavy, blunt and fully capable of splattering someone’s guts across the ground with a single shot. No one really knows when ogors first picked up the cannons of their enemies, let alone how they learned how to fire them. Gnoblars were likely involved in teaching the finer points, or perhaps a leap of destructive genius was gifted to them by the Gulping God. Whatever the reason, a certain breed of ogor soon became besotted with the sheer carnage they could cause with their new toys, and they came to be known as Leadbelchers. Whenever a town or settlement is sacked, Leadbelchers hog as much blackpowder as they can. Finding actual cannonballs proves a lot harder, for handguns are a lot more common than artillery in the armies of men and even duardin. To make up for this, Leadbelchers stuff discarded weapons into the barrels of their cannons – when the blackpowder detonates, these are fired with terrific force into the ranks of the foe, often causing even more damage than a cannonball by shredding a wide spread of victims. Better yet, once the powder has run dry and the ogors have closed in, those cast-iron cannons make for excellent clubs…
OGOR MAWTRIBES WARSCROLL
Leadbelchers
RANGED WEAPONS
RngAtkHitWndRndDmg
Leadbelcher Gun
Leadbelcher Gun15"D34+3+11
MELEE WEAPONS
AtkHitWndRndDmg
Bludgeoning Blows
Bludgeoning Blows24+2+-2
BATTLE PROFILE

Unit Size: 4      Points: 150
Base size: 40mm
Can be reinforced: Yes

Your Shooting Phase
FIRING FROM THE BELLY: An ogor’s sturdy frame easily absorbs the recoil of even cannon-sized weapons.

Effect: If this unit has not used a MOVE ability this turn and was not set up this turn, add 1 to hit rolls for this unit’s shooting attacks for the rest of the turn.

Passive
POWDER GNOBLARS: When assisted by a Gnoblar minion, Leadbelchers can cause even more carnage.

Effect: This unit has up to 2 Powder Gnoblar tokens. Each time this unit uses a SHOOT ability, for each of this unit’s Powder Gnoblars that are on the battlefield, you can re-roll 1 random characteristic roll for this unit’s Attacks characteristic. If a random characteristic roll re-rolled in this manner is 1, remove 1 of this unit’s Powder Gnoblars from the battlefield.

KEYWORDS
INFANTRY, CHAMPION
DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).

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The GUTBUSTERS keyword is used in the following Ogor Mawtribes warscrolls:

• Butcher
• Tyrant
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).

The INFANTRY keyword is used in the following Ogor Mawtribes warscrolls:

• Butcher
• Tyrant
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Ogor Mawtribes warscrolls:

23.0 Tokens
Tokens are not considered to be models for rules purposes and can be ignored or moved out of the way for purposes of visibility, coherency or abilities. They cannot be picked as the target of abilities. Their purpose is to indicate persisting effects on units they are placed next to. Each time a unit with a token finishes a move or is set up, place the token next to the unit.
© Vyacheslav Maltsev 2013-2025