Ogor Mawtribes – Slaughtermaster

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OGOR MAWTRIBES WARSCROLL
Slaughtermaster
6"
8
5+
5
Those Butchers at the top of their craft are known as Slaughtermasters. These are veteran shamans, gastromantic leaders and even masters of their own warglutts, growing ever more massive over their tenure until they can haul their iron cauldrons to war behind them via thick chains embedded in their backs. Such is their connection to the Gulping God that Slaughtermasters often sacrifice their own hands to the ignoble art of butchery, affixing the hacking tools of their trade to their arm-bones in a demented act of worship. This devotion does not go unnoticed by the Gulping God, who rewards them with powerful spellcasting abilities. Even in the thick of battle, a Slaughtermaster hurls chunks of meat – usually their still-twitching enemies – into their cookpot, there to be stirred into a bubbling morass by their pet Gnoblars. The magical steam and froth that boils out can empower their allies or eat away at the flesh of the foe – but such power can come at a price, for in the wilds of Ghur, sometimes even a freshly cooked meal will eat you right back.
OGOR MAWTRIBES WARSCROLL
Slaughtermaster
MELEE WEAPONS
AtkHitWndRndDmg
Stump Blades
Stump Blades2D64+2+11
Gnoblar’s Implements [Companion]
Gnoblar’s Implements
Companion
35+5+-1
BATTLE PROFILE

Unit Size: 1      Points: 140
Base size: 105 × 70mm
Can be reinforced: No
Regiment Options: Any GUTBUSTERS

Any Hero Phase
GREAT CAULDRON: Lashed to a Slaughtermaster is a great cauldron containing the remains of foes, which the ogor gobbles down in order to unleash gastromantic powers.

Effect: You can spend 1 or more of this unit’s grisly remains points. For each point spent, pick a friendly GUTBUSTERS unit wholly within 12" of this unit to be the target, then pick 1 of the following effects:

Bloodgruel: The target has WARD (5+) for the rest of the turn.

Spinemarrow: Add 1 to the Attacks characteristic of the target’s melee weapons for the rest of the turn.

Passive
FILL THE POT: As enemies are cut down by the ogors, the Slaughtermaster collects their remains to fill his cauldron.

Effect: Each time an enemy unit is destroyed by a combat attack made by a friendly OGOR MAWTRIBES unit wholly within 18" of this unit, give this unit a grisly remains point, to a maximum of 3.

KEYWORDS
HERO, WIZARD (1), INFANTRY
DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).

The GUTBUSTERS keyword is used in the following Ogor Mawtribes warscrolls:

• Butcher
• Tyrant

The INFANTRY keyword is used in the following Ogor Mawtribes warscrolls:

• Butcher
• Tyrant
1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.

The WIZARD keyword is used in the following Ogor Mawtribes warscrolls:

• Butcher
© Vyacheslav Maltsev 2013-2025