Ogor Mawtribes – Slaughtermaster

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OGOR MAWTRIBES WARSCROLL
Slaughtermaster
6"
8
5+
3
6+
Slaughtermasters have entirely lost themselves to their cravings, hacking off their limbs and replacing them with rusty hooks and blades. They drag a cookpot into battle behind them so that they may boil up a tasty broth even as they slice up their prey.
OGOR MAWTRIBES WARSCROLL
Slaughtermaster
MELEE WEAPONS
AtkHitWndRndDmg
Stump Blades
Stump Blades2D64+2+11
BATTLE PROFILE

Unit Size: 1      Points: 160
Base size: 105 × 70mm
Can be reinforced: No
Regiment Options: Any MAWSEEKERS
Notes: This unit will move to Warhammer Legends on 1 June 2027.

Passive
FILL THE POT: As enemies are cut down by the ogors, the Slaughtermaster collects their remains to fill his cauldron.

Effect: This unit’s cauldron is either filled with grisly remains or empty. It starts the battle empty. If an enemy unit that was in combat with this unit this turn is destroyed and this unit’s cauldron is empty, it becomes filled with grisly remains.

Once Per Turn (Army), Any Hero Phase
GREAT CAULDRON: Lashed to a Slaughtermaster is a great cauldron containing the remains of foes, which the ogor gobbles down in order to unleash gastromantic powers.

Declare: If this unit’s cauldron is filled with grisly remains, pick a visible friendly MAWSEEKERS unit wholly within 12" of this unit to be the target.

Effect: This unit’s cauldron is now empty. Pick 1 of the following effects:

Bloodgruel: The target has WARD (5+) for the rest of the turn.

Spinemarrow: Add 1 to the Attacks characteristic of the target’s melee weapons for the rest of the turn.

KEYWORDS
HERO, WIZARD (1), INFANTRY, WARD (6+), MAWSEEKERS
DESTRUCTION, OGOR MAWTRIBES, OGOR
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

The WARD keyword is used in the following Ogor Mawtribes warscrolls:

• Butcher
• Mawpit

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6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.
If a rule or ability requires a target to be both within a given range of and visible to the unit using that ability, or to a model in that unit, both conditions must be met by the same model in the target. You could not, for instance, target a unit where one model is within range but not visible and another model is not in range but is visible.
  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.

The INFANTRY keyword is used in the following Ogor Mawtribes warscrolls:

The MAWSEEKERS keyword is used in the following Ogor Mawtribes warscrolls:

• Butcher
1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.

The WIZARD keyword is used in the following Ogor Mawtribes warscrolls:

• Butcher

The MAWSEEKERS keyword is used in the following Ogor Mawtribes warscrolls:

• Butcher
© Vyacheslav Maltsev 2013-2026