Ogor Mawtribes – Tyrant

This warscroll does not meet the selection criteria (see Settings tab).
OGOR MAWTRIBES WARSCROLL
Tyrant
6"
8
4+
5
The leaders of the warglutts are known simply as Tyrants. That title is well earned, for they rule with an iron fist – often quite literally. Every one of them relishes the act of beating those who challenge them and eating the remains; no ogor stays on the top of the gigantic, fleshy heap for long without committing egregious amounts of physical harm. Sometimes they just roar, compelling those around them to do their bidding with bellowed threats and blasting them with foul-smelling breath. In battle, a Tyrant holds the line with their meaty, grasping arms as much as with any kind of tactical ability. The weapons used by Tyrants are usually as heavy as their owners. The thundermace is a great example: a giant black-iron tenderiser so imbued with the earthy magic of the ogors that it can send tremors through the ranks of the foe. There is also the long, stout polearm called a beastskewer glaive, often nicknamed a ‘Big Spike’. This giant spear is capable of slashing open the guts of a Ghurish monstrosity; often a Tyrant will rush under a lumbering behemoth and slice it open along its length before feasting on the drizzling innards and offal that falls into their waiting mouth.
OGOR MAWTRIBES WARSCROLL
Tyrant
RANGED WEAPONS
RngAtkHitWndRndDmg
Ogor Pistols [Shoot in Combat]
Ogor Pistols
Shoot in Combat
10"24+3+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Thundermace [Crit (Mortal)]
Thundermace
Crit (Mortal)
34+2+23
Beastskewer Glaive [Anti-MONSTER (+1 Rend)]
Beastskewer Glaive
Anti-MONSTER (+1 Rend)
24+2+12
BATTLE PROFILE

Unit Size: 1      Points: 160
Base size: 50mm
Can be reinforced: No
Regiment Options: 0-1 Bloodpelt Hunter, Any OGOR MAWTRIBES

Passive
BRAWLERGUTS: Combining brutish strength with devastating bulk, this ogor enters combat like an avalanche.

Effect: Add 1 to the D3 roll made when this unit uses the ‘Trampling Charge’ ability.

Your Hero Phase
BULLY OF THE FIRST DEGREE: Tyrants use constant violence to help them maintain an iron rule, and they never let their underlings forget it.

Declare: Pick another friendly OGOR MAWTRIBES unit wholly within 12" of this unit to be the target.

Effect: Add 3 to the target’s control score until the start of your next turn.

KEYWORDS
HERO, INFANTRY
DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!

The GUTBUSTERS keyword is used in the following Ogor Mawtribes warscrolls:

• Butcher
• Tyrant
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.

The INFANTRY keyword is used in the following Ogor Mawtribes warscrolls:

• Butcher
• Tyrant
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
© Vyacheslav Maltsev 2013-2025