A roaring, trampling god of earthquakes and wanton destruction, Kragnos is known as the End of Empires. In his gnarled hands, the Dread Mace can shatter the walls of cities even as the shield Tuskbreaker keeps him all but inviolate.
Unit Size: 1 Points: 700
Battlefield Role: Leader, Behemoth
Base size: 130mm
Notes: Single, Unique
Kragnos, the End of Empires, is armed with the Dread Mace, Tuskbreaker and Hooves of Wrack and Ruin.
Bellow of Rage: When wounded, Kragnos bellows at the top of his lungs, the sound waves bursting the eardrums of those nearby and rocking buildings at their foundations.
At the end of any phase, if any wounds were allocated to this unit in that phase, roll a dice for each other unit and each
defensible terrain feature within 6" of this unit. If the roll is equal to or greater than the Bellow of Rage value shown on this unit’s
damage table, that unit suffers D3
mortal wounds or that defensible terrain feature is
demolished.
The End of Empires: Where Kragnos rampages, the hordes of Destruction follow in his wake, bolstered by his presence and eager to share in the violence he metes out.
If a friendly
DESTRUCTION unit is wholly within 12" of this unit, you can
attempt a charge with that unit if it is within 18" of an enemy unit instead of 12". In addition, when making a
charge roll for a friendly
DESTRUCTION unit wholly within 12" of this unit, roll 3D6 instead of 2D6.
Avatar of Destruction: Kragnos is the embodiment of Ghur’s ferocious nature and no single strike can lay him low.
If the effect of a
spell or
ability would slay this model without any wounds or
mortal wounds being caused by the spell or ability, this model suffers D6 mortal wounds instead of being slain.
Mightiest Makes Rightiest: Known as the End of Empires, the Living Earthquake and the Lord of Wreck and Ruin, the warlike spirit of Kragnos is matched by none.
For the purposes of
contesting objectives, this unit counts as a number of models equal to the Mightiest Makes Rightiest value on its
damage table.
Rampaging Destruction: This galloping god pounds through the press of his foes, his hooves flattening armoured warriors left and right.
After this unit makes a
charge move, you can either roll a dice for each enemy unit within 1" of this unit or you can pick 1 enemy
MONSTER within 1" of this unit and roll 2D6.
If you roll a dice for each enemy unit within 1" of this unit, on a 2+, that enemy unit suffers D6
mortal wounds.
If you pick 1 enemy
MONSTER within 1" of this unit and roll 2D6, on a 7, nothing happens. On any other roll, that enemy
MONSTER suffers a number of mortal wounds equal to the score of the dice used for the 2D6 roll multiplied together. For example, a 2D6 roll of 2 and 6 would inflict 12 mortal wounds (2 x 6 = 12).
The Shield Inviolate: Tuskbreaker makes Kragnos impervious to even the most potent magical hexes and bolts.
This unit has a
ward of 6+. In addition, each time this unit is affected by a
spell or the
abilities of an
endless spell, you can roll 3D6. If the roll is greater than the
casting value of that spell or the spell used to summon that endless spell, ignore the effect of that spell or the effects of that endless spell’s abilities on this unit.