Huskards who ride to war upon the formidable Stonehorns are oft the first to crash into the enemy lines. Hapless warriors are thrown in all directions and then crushed under heavy hooves as the Huskard on top unleashes the wrath of the Everwinter upon them.
Unit Size: 1 Points: 400
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single
A Huskard on Stonehorn is armed with Punches and Kicks and 1 of the following weapon options: Harpoon Launcher; Chaintrap; or Blood Vulture.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Eurlbad •
Jorlbad
MOUNT: This unit’s Stonehorn is armed with Rock-hard Horns and Crushing Hooves.
Earth-shattering Charge: Enemies are crushed and trampled beneath the unstoppable ferocity of a Stonehorn’s charge.
Add 1 to the damage inflicted by attacks made with this unit’s Rock-hard Horns and Crushing Hooves if this unit made a
charge move in the same turn.
Blood Vulture: Blood vultures are vicious predators that help lead the alfrostuns to prey.
If this unit is armed with a Blood Vulture, at the start of your
shooting phase, pick 1 enemy unit on the battlefield that is visible to this unit and roll a dice. On a 2+, that unit suffers 1
mortal wound.
Stone Skeleton: The thick, rock-like skeletons of these beasts can take substantial punishment.
This unit has a
ward of 5+.
Reel ’Em In: Once a chaintrap sinks deep into a beast’s flank, there is little the creature can do to free itself as it is pulled closer to the hungry hunters.
If an attack made with a Chaintrap scores a hit on an enemy
MONSTER unit, if that
MONSTER unit is not destroyed and not already snagged (see below), after that attack has been resolved, you can roll a dice. On a 4+, that
MONSTER unit is snagged until the start of your next
shooting phase. While a
MONSTER unit is snagged and the unit that snagged it is on the battlefield, each time that
MONSTER unit makes a move, it must finish that move at least as close to the unit that snagged it as it was at the start of the move.
Winter’s Endurance: The Huskard beseeches the Everwinter to heal the wounded creatures of the blizzard and allow them to fight on.
Winter’s Endurance is a prayer that has an
answer value of 3 and a range of 18". If answered, pick 1 friendly
BEASTCLAW RAIDERS unit wholly within range and visible to the chanter. You can
heal D3 wounds allocated to that unit.
Winter’s Strength: Rimefrost coats weapon blades and bestial tusks, giving them extra bite when brought down upon the enemies of the Everwinter.
Winter’s Strength is a prayer that has an
answer value of 3 and a range of 18". If answered, pick 1 friendly
BEASTCLAW RAIDERS unit wholly within range and visible to the chanter. Until the start of your next
hero phase, add 1 to
wound rolls for attacks made with melee weapons by that unit.