10" 14 4+ 10 All across the realms, the people of the mountains have learnt to fear the Huskards, for they bring with them a snowstorm so merciless that it can devour the sun and tear flesh from bone. When the Everwinter rages, Huskards pray to its arctic sentience, channelling an aspect of the Gulping God’s power. The roaring of the blizzard then intensifies, surrounding the chanter with a swirling white aura. Creatures of the Everwinter lope to join them, a fell light glowing in their eyes. The wind drives the Huskard’s beasts on and lends them a fierce primal strength. Even the storm joins in the violence, head-sized chunks of ice raining down to hammer and pulverise those who earn the Huskard’s wrath.
The Thundertusk is a true force of destruction. Its enormous, jutting tusks, already formidable even before plates of spiked metal are bolted to their edges, are strong enough to batter apart a cogfort. The beast’s signature attack, however, is the spherical blast of ice it spits from its gullet, a boulder-sized projectile that can freeze enemy warriors solid in an instant. This is highly gratifying for the ogors; not only is each blast a decisive blow against the foe, but it also leaves their cadavers frozen and ready to be retrieved at leisure. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Blood Vulture | ||||||||
Blood Vulture | 24" | 1 | 2+ | 3+ | - | 1 | ||
Harpoon Launcher | ||||||||
Harpoon Launcher | 18" | 1 | 4+ | 3+ | 1 | D3 | ||
Ice Blast [Companion] | ||||||||
Ice Blast Companion | 12" | 1 | 4+ | 2+ | 1 | D3+2 | ||
Chaintrap [Anti-MONSTER (+1 Rend)] | ||||||||
Chaintrap Anti-MONSTER (+1 Rend) | 12" | 1 | 4+ | 3+ | 1 | 3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Punches and Kicks | ||||||||
Punches and Kicks | 3 | 4+ | 2+ | - | 1 | |||
Thundertusk’s Colossal Tusks [Anti-INFANTRY (+1 Rend), Companion] | ||||||||
Thundertusk’s Colossal Tusks Anti-INFANTRY (+1 Rend), Companion | 3 | 4+ | 2+ | 1 | 5 |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, PRIEST (1) |
DESTRUCTION, OGOR MAWTRIBES, OGOR, BEASTCLAW RAIDERS |
The HERO keyword is used in the following Ogor Mawtribes warscrolls:
The MONSTER keyword is used in the following Ogor Mawtribes warscrolls:
The DESTRUCTION keyword is used in the following Ogor Mawtribes warscrolls:
The OGOR MAWTRIBES keyword is used in the following Ogor Mawtribes warscrolls:
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The BEASTCLAW RAIDERS keyword is used in the following Ogor Mawtribes warscrolls:
The PRIEST keyword is used in the following Ogor Mawtribes warscrolls:
There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||