The Huskard Torr leads their Thundertusk to war. At the ogor priest’s command, the creature breathes out gales of frost. The ground on all sides grows thick with ice as enemies are turned into gleaming statues and the very life is leached from their bones.
Unit Size: 1 Points: 330
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single
A Huskard on Thundertusk is armed with Punches and Kicks and 1 of the following weapon options: Harpoon Launcher; Chaintrap; or Blood Vulture.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
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Torrbad
MOUNT: This unit’s Thundertusk is armed with Frost-wreathed Ice and Colossal Tusks.
Blasts of Frost-wreathed Ice: Thundertusks can focus the cold between their tusks into blasts of ice that hit like cannonballs.
Do not use the
attack sequence for an attack made with Frost-wreathed Ice. Instead, pick 1 enemy unit within 18" of this unit and visible to it, and roll a number of dice equal to the Frost-wreathed Ice value shown on this unit’s
damage table. Add 1 to each roll if the target unit has 10-19 models. Add 2 to each roll instead if the target unit has 20 or more models. For each 6+, that unit suffers 1
mortal wound.
Numbing Chill: Winter storms gather about these mythical creatures, freezing and slowing any enemy foolish enough to close in.
Subtract 1 from
hit rolls for attacks made with melee weapons that target this unit.
Blood Vulture: Blood vultures are vicious predators that help lead the alfrostuns to prey.
If this unit is armed with a Blood Vulture, at the start of your
shooting phase, pick 1 enemy unit on the battlefield that is visible to this unit and roll a dice. On a 2+, that unit suffers 1
mortal wound.
Reel ’Em In: Once a chaintrap sinks deep into a beast’s flank, there is little the creature can do to free itself as it is pulled closer to the hungry hunters.
If an attack made with a Chaintrap scores a hit on an enemy
MONSTER unit, if that
MONSTER unit is not destroyed and not already snagged (see below), after that attack has been resolved, you can roll a dice. On a 4+, that
MONSTER unit is snagged until the start of your next
shooting phase. While a
MONSTER unit is snagged and the unit that snagged it is on the battlefield, each time that
MONSTER unit makes a move, it must finish that move at least as close to the unit that snagged it as it was at the start of the move.
Winter’s Endurance: The Huskard beseeches the Everwinter to heal the wounded creatures of the blizzard and allow them to fight on.
Winter’s Endurance is a prayer that has an
answer value of 3 and a range of 18". If answered, pick 1 friendly
BEASTCLAW RAIDERS unit wholly within range and visible to the chanter. You can
heal D3 wounds allocated to that unit.
Winter’s Strength: Rimefrost coats weapon blades and bestial tusks, giving them extra bite when brought down upon the enemies of the Everwinter.
Winter’s Strength is a prayer that has an
answer value of 3 and a range of 18". If answered, pick 1 friendly
BEASTCLAW RAIDERS unit wholly within range and visible to the chanter. Until the start of your next
hero phase, add 1 to
wound rolls for attacks made with melee weapons by that unit.