Ogor Mawtribes – Icefall Yhetees

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OGOR MAWTRIBES WARSCROLL
Icefall Yhetees
6"
4
6+
1
Icefall Yhetees are savage creatures of the frozen wastelands. They appear from the howling blizzard that follows in the Beastclaw Raiders’ wake to hack apart their prey with weapons touched by magical frost.
OGOR MAWTRIBES WARSCROLL
Icefall Yhetees
MELEE WEAPONS
AtkHitWndRndDmg
Claws and Ice‑encrusted Weapons
Claws and Ice‑encrusted Weapons34+3+12
BATTLE PROFILE

Unit Size: 3      Points: 120
Base size: 50mm
Can be reinforced: Yes
Notes: This unit will move to Warhammer Legends on 1 June 2027.

Once Per Turn (Army), Enemy Combat Phase
BOUNDING LEAPS: Adapted to an environment of plunging chasms and sheer cliffs, Icefall Yhetees possess long limbs with corded strength that see them close the distance to their prey in a single mighty bound.

Effect: This unit can move up to 3". It can move through the combat ranges of enemy units and end that move in combat.

KEYWORDS
INFANTRY, BEASTCLAW
DESTRUCTION, OGOR MAWTRIBES
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.

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The INFANTRY keyword is used in the following Ogor Mawtribes warscrolls:

© Vyacheslav Maltsev 2013-2026