Ogor Mawtribes – Icefall Yhetees

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OGOR MAWTRIBES WARSCROLL
Icefall Yhetees
6"
4
6+
1
In the depths of the blizzard, long-limbed creatures howl. These are the Icefall Yhetees, monstrous, shaggy-furred humanoids whose affinity with arctic climes runs so deep that their blood is icy and their breath freezing cold. For time immemorial, these strange beasts have loped alongside the ogor tribes, especially those of the Beastclaw Raiders. After all, both breeds prize the act of glutting themselves on meat as often as possible. It is rumoured that Yhetees are ogors who long ago adapted to the conditions of the harshest regions of the Mortal Realms to become a new species entirely. Some ogors maintain that they clamber from the hearts of the greatest glaciers, born from the icy bones of the realms themselves. Whatever the truth, the Yhetees will not speak of it, preferring to hunt in silence. When the enemy seeks to escape or outflank the ogor battleline, it is the Yhetees who suddenly leap from the swirling white mist to fall upon them. Whether slashing and gouging with icy claws or swinging their ice-encrusted weapons wildly, the creatures wreak havoc among the foe.
OGOR MAWTRIBES WARSCROLL
Icefall Yhetees
MELEE WEAPONS
AtkHitWndRndDmg
Claws and Ice‑encrusted Weapons
Claws and Ice‑encrusted Weapons34+3+12
BATTLE PROFILE

Unit Size: 3      Points: 100
Base size: 50mm
Can be reinforced: Yes

Enemy Combat Phase
BOUNDING LEAPS: Adapted to an environment of plunging chasms and sheer cliffs, Icefall Yhetees possess long limbs with corded strength that see them close the distance to their prey in a single mighty bound.

Effect: This unit can move up to 3". It can move into combat.

KEYWORDS
INFANTRY, WARD (6+)
DESTRUCTION, OGOR MAWTRIBES, BEASTCLAW RAIDERS
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

The WARD keyword is used in the following Ogor Mawtribes warscrolls:

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The INFANTRY keyword is used in the following Ogor Mawtribes warscrolls:

• Butcher
• Tyrant
© Vyacheslav Maltsev 2013-2025