Blades of Khorne – Warscrolls


Beast Hero


•BLADES OF KHORNE WARSCROLL•
Karanak
8"
7
5+
2
6+
Ever watchful, ever hungry, Karanak is the physical manifestation of the Blood God’s wrathful vengeance. Once he has the scent of his quarry, this tireless hunter will not cease in his hunt until he tastes their torn flesh between his fangs.
•BLADES OF KHORNE WARSCROLL•
Karanak
MELEE WEAPONS
AtkHitWndRndDmg
Savage Maws and Goreslick Claws [Anti-HERO (+1 Rend), Blood-hungry]
Savage Maws and Goreslick Claws
Anti-HERO (+1 Rend), Blood-hungry
64+3+12
BATTLE PROFILE

Unit Size: 1      Points: 110
Base size: 75 × 42mm
Can be reinforced: No
Regiment Options: Any Claws of Karanak, Any Flesh Hounds

Passive
FIRST OF THE PACK: Where the Hound of Vengeance hunts, his bestial kin are sure to follow in pursuit, empowered by Karanak’s single-minded fury.

Effect: While this unit is wholly within 12" of a friendly Flesh Hounds unit, add 2 to charge rolls for this unit. In addition, while any friendly Flesh Hounds units are wholly within 12" of this unit, they can ignore the effect of the ‘Beast’ ability.

Once Per Turn, Your Movement Phase
PREY OF THE BLOOD GOD: Karanak hunts those who have earned the Blood God’s ire.

Effect: If this unit’s quarry is on the battlefield, pick an enemy HERO to be this unit’s quarry. You can pick a HERO in reserve.

Your Movement Phase
STALK THE PREY: Karanak’s intended quarry is relentlessly and mercilessly run to ground.

Declare: Pick this unit and up to 1 friendly Flesh Hounds unit to be the targets.

Effect: Remove the targets from the battleeld and set them up again on the battleeld more than 6" from this unit’s quarry and more than 9" from all other enemy units. If picked to be a target, the unit of Flesh Hounds must also be set up wholly within 12" of this unit.
KEYWORDSCORE

KEYWORDS
UNIQUE, HERO, BEAST, WARD (6+)
CHAOS, BLADES OF KHORNE, DAEMON


•BLADES OF KHORNE WARSCROLL•
Scyla Anfingrimm
8"
8
5+
2
Ferocity made flesh and blood, Scyla Anfingrimm is a terrifying foe who knows nothing of fear or mercy. His monstrous strength is such that he can tear a Dracoth in two, and sorcery can gain no purchase upon his form, for his collar radiates Khorne’s hatred.
•BLADES OF KHORNE WARSCROLL•
Scyla Anfingrimm
MELEE WEAPONS
AtkHitWndRndDmg
Brutal Fists [Blood-hungry, Crit (2 Hits)]
Brutal Fists
Blood-hungry, Crit (2 Hits)
84+2+-2
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
BATTLE PROFILE

Unit Size: 1      Points: 130
Base size: 60mm
Can be reinforced: No
Regiment Options: Any BLOODBOUND

Passive
BRASS COLLAR OF KHORNE: Like all great gifts of the Blood God, the spiked collar that encircles Scyla’s neck is anathema to magic.

Effect: This unit can use UNBIND abilities as if it had WIZARD (1).

Any Charge Phase
BESTIAL LEAP: Scyla is capable of great, bounding leaps that take him over the heads of lesser foes.

Effect: If this unit charged this phase, roll a dice. On a 3+, this unit can move 2D6" as if it had FLY but must end that move in combat.

KEYWORDS
UNIQUE, BEAST, HERO
CHAOS, BLADES OF KHORNE, BLOODBOUND

Cavalry Hero


•BLADES OF KHORNE WARSCROLL•
Lord of Khorne
on Juggernaut
10"
8
2+
2
Already a terrifying opponent in their own right, a Khornate lord astride a Juggernaut is an unstoppable force of destruction. Foes are crushed or hacked apart in seconds, while the sheer momentum of their ruinous steed draws their warriors howling in their wake.
•BLADES OF KHORNE WARSCROLL•
Lord of Khorne
on Juggernaut
MELEE WEAPONS
AtkHitWndRndDmg
Wrathforged Axe [Blood-hungry]
Wrathforged Axe
Blood-hungry
63+3+12
Juggernaut’s Brazen Hooves [Companion]
Juggernaut’s Brazen Hooves
Companion
24+3+1D3
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
BATTLE PROFILE

Unit Size: 1      Points: 200
Base size: 90 × 52mm
Can be reinforced: No
Regiment Options: Any BLOODBOUND
Notes: This unit will move to Warhammer Legends on 1 June 2026.

Passive
LORD OF THE BRASS STAMPEDE: Carnage erupts as the full force of a mounted Khornate warhorde collides with the enemy.

Effect: If this unit charged this turn, for the rest of the turn, add 1 to charge rolls for friendly BLADES OF KHORNE CAVALRY units while they are wholly within 12" of this unit.

Any Charge Phase
SLAUGHTEROUS CHARGE: The crushing mass and stamping hooves of Khorne’s Juggernauts are a threat to all in their path.

Declare: If this unit charged this turn, pick a visible enemy unit within 1" of it to be the target.

Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

KEYWORDS
HERO, CAVALRY
CHAOS, BLADES OF KHORNE, BLOODBOUND


•BLADES OF KHORNE WARSCROLL•
Skullmaster
Herald of Khorne
10"
7
4+
2
6+
The war cry of the Skullmaster rings out over the thunderous hoofbeats of its ironclad steed moments before it slams into the foe with titanic force. Armour buckles, flesh tears, bones shatter and blood falls like rain as the Herald exults in the carnage.
•BLADES OF KHORNE WARSCROLL•
Skullmaster
Herald of Khorne
MELEE WEAPONS
AtkHitWndRndDmg
Blade of Blood [Blood-hungry, Crit (Mortal)]
Blade of Blood
Blood-hungry, Crit (Mortal)
53+3+22
Juggernaut’s Brazen Hooves [Anti-CAVALRY (+1 Rend), Companion]
Juggernaut’s Brazen Hooves
Anti-CAVALRY (+1 Rend), Companion
24+3+1D3
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
BATTLE PROFILE

Unit Size: 1      Points: 130
Base size: 90 × 52mm
Can be reinforced: No
Regiment Options: Any DAEMON CAVALRY, Any WAR MACHINE
Notes: This unit will move to Warhammer Legends on 1 June 2026.

Any Charge Phase
SLAUGHTEROUS CHARGE: The crushing mass and stamping hooves of Khorne’s Juggernauts are a threat to all in their path.

Declare: If this unit charged this turn, pick a visible enemy unit within 1" of it to be the target.

Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

Once Per Battle, Any Charge Phase
HERALD OF TRAMPLING DEATH: The earth shatters under the metal hooves of a Skullmaster and its fellow daemonic cavalry, a wave of living brass that crushes all before it.

Declare: Pick a friendly Bloodcrushers unit within this unit’s combat range to be the target.

Effect: For the rest of the turn, weapons used by this unit and the target have Charge (+1 Damage).

KEYWORDS
HERO, CAVALRY, WARD (6+)
CHAOS, BLADES OF KHORNE, DAEMON

Infantry Hero


•BLADES OF KHORNE WARSCROLL•
Bloodmaster
Herald of Khorne
5"
6
4+
2
6+
Each swing of the Bloodmaster’s blade opens throats and splits torsos, while truly worthy victims find their heads severed from their bodies. Around the Herald, the Bloodletters of Khorne fight all the harder, driven to a frenzy by his murderous aura.
•BLADES OF KHORNE WARSCROLL•
Bloodmaster
Herald of Khorne
MELEE WEAPONS
AtkHitWndRndDmg
Blade of Blood [Blood-hungry, Crit (2 Hits)]
Blade of Blood
Blood-hungry, Crit (2 Hits)
53+3+22
BATTLE PROFILE

Unit Size: 1      Points: 120
Base size: 40mm
Can be reinforced: No
Regiment Options: 0-1 Slaughter Seeker, Any BLADES OF KHORNE DAEMON
Notes: This HERO can join an eligible regiment as a Slaughter Seeker

Reaction: You declared a FIGHT ability for this unit
THE BLOOD MUST FLOW: Rallied by bloody example, Khorne’s lesser daemons leap into combat.

Effect: Pick a friendly Bloodletters unit that has not used a FIGHT ability this turn and is within this unit’s combat range to be the target. The target can be picked to use a FIGHT ability immediately after the FIGHT ability used by this unit has been resolved. For the rest of the turn, add 1 to hit rolls for combat attacks made by this unit and that friendly Bloodletters unit.

KEYWORDS
HERO, PRIEST (1), INFANTRY, WARD (6+)
CHAOS, BLADES OF KHORNE, DAEMON


•BLADES OF KHORNE WARSCROLL•
Bloodsecrator
5"
6
3+
5
Howling in rage, the Bloodsecrator hacks and smashes their way through the foe with their Icon of Khorne held high. This grim standard channels the wrathful energies of the Blood God’s domain to the battlefield, filling their followers with an infernal battle-lust that is terrifying to behold.
•BLADES OF KHORNE WARSCROLL•
Bloodsecrator
MELEE WEAPONS
AtkHitWndRndDmg
Ensorcelled Axe [Blood-hungry]
Ensorcelled Axe
Blood-hungry
43+3+12
BATTLE PROFILE

Unit Size: 1      Points: 110
Base size: 32mm
Can be reinforced: No
Regiment Options: Any BLOODBOUND
Notes: This HERO can join an eligible regiment as a Bloodbound Warmonger.

Passive
ICON OF THE BLOOD GOD: The massive brass-and-bone icons hefted by the Bloodsecrators inspire the Bloodbound to fight until their last, gore-flecked breath.

Effect: If a friendly BLOODBOUND unit wholly within 12" of this unit uses the ‘Rally’ command, you can make 3 additional rally rolls of D6.

Once Per Battle (Army), Any Combat Phase
RAGE OF KHORNE: The Bloodsecrator slams his banner into the ground, flooding the battlefield with the violent energies of Khorne’s hellish domain.

Effect: Add 1 to the Attacks characteristics of melee weapons used by friendly BLOODBOUND units for the rest of the turn.

KEYWORDS
HERO, INFANTRY
CHAOS, BLADES OF KHORNE, BLOODBOUND


•BLADES OF KHORNE WARSCROLL•
Bloodstoker
5"
5
4+
2
Every whip-crack of the Bloodstoker’s expertly plied lash builds the battle-frenzy of those around him, their screams of hatred and fury echoing across the battlefield as they pelt towards the foe with wrathful abandon.
•BLADES OF KHORNE WARSCROLL•
Bloodstoker
MELEE WEAPONS
AtkHitWndRndDmg
Torture Blade and Blood Whip [Blood-hungry]
Torture Blade and Blood Whip
Blood-hungry
43+4+12
BATTLE PROFILE

Unit Size: 1      Points: 100
Base size: 40mm
Can be reinforced: No
Regiment Options: Any BLOODBOUND
Notes: This HERO can join an eligible regiment as a Bloodbound Warmonger.

Once Per Turn (Army), Your Movement Phase
WHIPPED TO FURY: The ferocious bite of a Bloodstoker’s lash reminds every Khorne follower of the bloody dues their master expects.

Declare: Pick a friendly non-HERO BLOODBOUND unit within this unit’s combat range to be the target.

Effect: For the rest of the turn, the target can use CHARGE abilities even if it used a RUN ability in the same turn.

KEYWORDS
HERO, INFANTRY
CHAOS, BLADES OF KHORNE, BLOODBOUND


•BLADES OF KHORNE WARSCROLL•
Deathbringer
5"
6
3+
2
Lieutenants and champions amongst the Bloodbound hordes, Deathbringers are ascendant warriors who desire to claim the mantle of lordship. To earn their throne they must offer the mightiest trophies to Khorne – the skulls of kings and warlords, pursued with a formidable intensity.
•BLADES OF KHORNE WARSCROLL•
Deathbringer
MELEE WEAPONS
AtkHitWndRndDmg
Kingslayer Axe [Blood-hungry, Crit (2 Hits)]
Kingslayer Axe
Blood-hungry, Crit (2 Hits)
43+3+13
BATTLE PROFILE

Unit Size: 1      Points: 110
Base size: 40mm
Can be reinforced: No
Regiment Options: Any BLOODBOUND
Notes: This HERO can join an eligible regiment as a Bloodbound Warmonger.

The following units no longer have current warscrolls: Aspiring Deathbringer; Exalted Deathbringer. You can use the models in these units to represent the following units as appropriate, provided they are on the listed base sizes:
Aspiring Deathbringer → Deathbringer (40mm)
Exalted Deathbringer → Deathbringer (40mm)

Reaction: Opponent declared a command for a unit within 8" of this unit
TROPHIES OF GLORIOUS DEATHS: The sight of mighty champions reduced to nothing more than a Deathbringer's grisly trophies is enough to make the staunchest warrior baulk and falter.

Effect: Roll a dice. On an 5+, that command has no effect, it still counts as having been used and the command points spent to use it are still lost. This reaction cannot be used more than once per command.

Once Per Turn (Army), End of Any Turn
KILLER OF KINGS: A Deathbringer slays without pause or relent.

Declare: Pick each enemy unit and MANIFESTATION in combat with this unit to be a target.

Effect: Roll 2D6 for each target. If the roll exceeds the target’s Health characteristic, 1 model from that unit is slain or, if the target is a MANIFESTATION, it is automatically destroyed.

KEYWORDS
HERO, INFANTRY
CHAOS, BLADES OF KHORNE, BLOODBOUND


•BLADES OF KHORNE WARSCROLL•
Mighty Lord of Khorne
5"
7
3+
2
Leaders of the Bloodbound warhordes, Mighty Lords of Khorne are supreme killers even amongst a society dedicated to slaughter. As they carve a gory path across the battlefield they send their warriors surging forth to claim more skulls in Khorne’s name.
•BLADES OF KHORNE WARSCROLL•
Mighty Lord of Khorne
MELEE WEAPONS
AtkHitWndRndDmg
Flesh Hound’s Blood‑dark Claws [Companion]
Flesh Hound’s Blood‑dark Claws
Companion
44+3+-1
Axe of Khorne [Blood-hungry]
Axe of Khorne
Blood-hungry
53+3+22
BATTLE PROFILE

Unit Size: 1      Points: 110
Base size: 60mm
Can be reinforced: No
Regiment Options: Any Bloodbound Warmonger, Any BLOODBOUND

Passive
LORD OF THE BLOODBOUND: With bellowed commands and sworn vows of bloodshed, this mighty warlord commands their warriors to charge down the enemy.

Effect: Add 1 to wound rolls for friendly BLOODBOUND INFANTRY units while they are wholly within 12" of this unit.

Once Per Turn (Army), Your Combat Phase
’BRING ME THEIR SKULL!’: Axe held aloft, this warlord orders one of his Gorechosen forward.

Declare: Pick another friendly BLOODBOUND INFANTRY HERO wholly within 12" of this unit to be the target.

Effect: The target has STRIKE-FIRST for the rest of the turn.

KEYWORDS
HERO, INFANTRY
CHAOS, BLADES OF KHORNE, BLOODBOUND


•BLADES OF KHORNE WARSCROLL•
Realmgore Ritualist
5"
5
5+
2
Realmgore Ritualists curse both the enemies of Khorne and the land itself. Blasphemous hexes are laid upon the foe to sap their strength, while bleeding runes are carved into the earth, imbuing it with an aura of rage that drives their allies to commit relentless acts of murder.
•BLADES OF KHORNE WARSCROLL•
Realmgore Ritualist
MELEE WEAPONS
AtkHitWndRndDmg
Ritual Dagger [Blood-hungry]
Ritual Dagger
Blood-hungry
23+3+2D3
BATTLE PROFILE

Unit Size: 1      Points: 110
Base size: 32mm
Can be reinforced: No
Regiment Options: Any BLOODBOUND
Notes: This HERO can join an eligible regiment as a Bloodbound Warmonger

Once Per Battle (Army), Your Movement Phase
DESECRATING BLOOD RUNES: The Ritualist carves blasphemous runes into the earth with their gore-slickened dagger, bringing down a rain of gore that drives Khorne’s faithful into a frenzy.

Declare: Pick an objective or terrain feature within this unit’s combat range to be the target.

Effect: For the rest of the battle, add 1 to wound rolls for combat attacks made by friendly BLOODBOUND units while they are wholly within 12" of the target.

KEYWORDS
HERO, PRIEST (1), INFANTRY
CHAOS, BLADES OF KHORNE, BLOODBOUND


•BLADES OF KHORNE WARSCROLL•
Skullgrinder
5"
6
3+
2
Trailing sulphurous flame, the chained anvil of the Skullgrinder roars through the air like a dark mockery of Sigmar’s twin-tailed comet. The Khornate smith swings his mighty weapon in wide arcs, shattering armour, pulping flesh and smashing bone.
•BLADES OF KHORNE WARSCROLL•
Skullgrinder
MELEE WEAPONS
AtkHitWndRndDmg
Brazen Anvil [Anti-MONSTER (+1 Rend), Blood-hungry]
Brazen Anvil
Anti-MONSTER (+1 Rend), Blood-hungry
44+2+13
BATTLE PROFILE

Unit Size: 1      Points: 100
Base size: 40mm
Can be reinforced: No
Regiment Options: Any BLOODBOUND
Notes: This HERO can join an eligible regiment as a Bloodbound Warmonger.

Once Per Battle (Army), Deployment Phase
TEMPERED BY FURY: Until the horns for battle are sounded, Skullgrinders are known to work on their craft ceaselessly, tempering the weapons of their fellow warriors so that they glow red-hot with the rage of Khorne.

Declare: Pick another friendly BLOODBOUND HERO within 8" of this unit to be the target.

Effect: Pick 1 of the target’s melee weapons. Add 1 to the Rend characteristic of that weapon for the rest of the battle.

Once Per Turn (Army), Any Combat Phase
BONE-CRUSHING STRIKES: Larger beasts feel the full brunt of the Skullgrinder’s anvil as it crashes into their flank, shattering ribs and sending them sprawling.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll a dice. If the roll is equal to or less than the target’s Control characteristic, the target has STRIKE-LAST for the rest of the turn.

KEYWORDS
HERO, INFANTRY
CHAOS, BLADES OF KHORNE, BLOODBOUND


•BLADES OF KHORNE WARSCROLL•
Skulltaker
5"
7
4+
2
5+
Skulltaker is Khorne’s immortal champion and the greatest of all Bloodletters. Ever seeking worthy skulls for his master, he scans the battlefield for the enemy’s mightiest warrior, bellowing his challenge before moving in to end yet another storied life.
•BLADES OF KHORNE WARSCROLL•
Skulltaker
MELEE WEAPONS
AtkHitWndRndDmg
The Slayer Sword [Anti-HERO (+1 Rend), Blood-hungry]
The Slayer Sword
Anti-HERO (+1 Rend), Blood-hungry
62+3+22
BATTLE PROFILE

Unit Size: 1      Points: 120
Base size: 40mm
Can be reinforced: No
Regiment Options: Any BLADES OF KHORNE DAEMON
Notes: This HERO can join an eligible regiment as a Slaughter Seeker.

Any Combat Phase
HEROES’ BANE: Khorne’s eternal champion seeks out the worthiest of foes and demands they face him in single combat.

Declare: Pick an enemy HERO in combat with this unit to be the target.

Effect: For the rest of the turn, while the target is in combat with this unit, this unit has STRIKE-FIRST but all of its combat attacks must target that enemy HERO.

End of Any Turn
THE ETERNAL DUEL: Skulltaker relishes single combat with the strongest fighters in existence. Claiming their skulls only stokes his hunger for even greater challenges.

Effect: If an enemy HERO had any damage points allocated to it by this unit’s combat attacks this turn and that HERO was destroyed this turn, Heal (X) this unit, where X is the number of damage points this unit has.

Once Per Battle (Army), End of Enemy Turn
DRAWN BY BLOOD: Skulltaker stalks the greatest heroes in the Mortal Realms, often appearing in the midst of battle to slay them before they can strike back.

Declare: Pick an enemy HERO unit that used a FIGHT ability this turn to be the target.

Effect: Remove this unit from the battlefield and set it up again on the battlefield in combat with the target and not in combat with any other enemy units.

KEYWORDS
UNIQUE, HERO, INFANTRY, WARD (5+)
CHAOS, BLADES OF KHORNE, DAEMON


•BLADES OF KHORNE WARSCROLL•
Slaughterpriest
5"
6
5+
2
Towering, brutal demagogues, Slaughterpriests are living beacons of the Lord of Battle’s power. These foul priests direct their comrades according to visions sent by Khorne himself, boil their enemies’ blood in their veins and drive the foe mad with battle-lust.
•BLADES OF KHORNE WARSCROLL•
Slaughterpriest
MELEE WEAPONS
AtkHitWndRndDmg
Bloodbathed Weapon [Blood-hungry]
Bloodbathed Weapon
Blood-hungry
43+3+12
BATTLE PROFILE

Unit Size: 1      Points: 120
Base size: 40mm
Can be reinforced: No
Regiment Options: Any BLOODBOUND
Notes: This HERO can join an eligible regiment as a Bloodbound Warmonger

Once Per Turn, Your Hero Phase
BLOOD SACRIFICE: A Slaughterpriest knows better than any that Khorne cares not from where the blood flows…

Declare: Pick a unit (friendly or enemy) within this unit’s combat range to be the target.

Effect: Roll a D3. On a 2+:
  • Inflict an amount of mortal damage on the target equal to the roll.
  • This unit gains 1 ritual point.

Passive
SCORN OF SORCERY: Slaughterpriests share their god’s hatred of sorcery and those who use it.

Effect: This unit can use UNBIND abilities as if it had WIZARD (1).

KEYWORDS
HERO, PRIEST (1), INFANTRY
CHAOS, BLADES OF KHORNE, BLOODBOUND


•BLADES OF KHORNE WARSCROLL•
Khul Ascended
10"
10
3+
5
5+
Following the Vermindoom, Korghos Khul passed into the mists of blood-soaked myth. Not even his own followers truly knew what had become of their warlord, for those who fought alongside him in that last battle against the Hammers of Sigmar were consumed by apocalyptic fires. And yet legend tells that Khul endures. As the Hour of Ruin descended he was remade as a Daemon Prince of Khorne – a slaughterous demigod empowered by the howls of the faithful. He is cruel conquest and massacre made flesh, and wherever he roams, empires burn.
•BLADES OF KHORNE WARSCROLL•
Khul Ascended
MELEE WEAPONS
AtkHitWndRndDmg
Axe of Khorne [Crit (Mortal), Blood-hungry]
Axe of Khorne
Crit (Mortal), Blood-hungry
63+3+23
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
BATTLE PROFILE

Unit Size: 1      Points: 310
Base size: 60mm
Can be reinforced: No
Regiment Options: 0-1 Slaughter Seeker, Any BLADES OF KHORNE
Notes: Legends Warscroll

Once Per Turn (Army), Any Combat Phase
ASCENDED WARLORD: Though he has shed his mortal flesh, Khul remains the one true master of the Goretide, and his followers worship him through fanatical violence.

Effect: Roll a dice. On a 3+, add 1 to the Attacks characteristic of this unit’s Axe of Khorne for each other friendly BLADES OF KH0RNE unit that is within this unit’s combat range and is in combat.
KEYWORDSRAMPAGE

End of Any Turn
REALITY SPLITTING AXE: Khul's axe cleaves the very fabric of reality.

Declare: Pick an enemy unit that had any damage points allocated to it this turn by combat attacks made by this unit to be the target.

Effect: Roll a dice. On a 5+, 1 model in that unit is slain.

Reaction: Opponent declared a SPELL ability
LOATHE THE ARCANE: Now utterly Khorne's creature, Khu/ fights his god's wars and hunts his sorcerous nemeses without relent.

Effect: This unit can use this ability if it is not in combat. This unit can move 3" but must end that move closer to the unit that used the SPELL ability. It cannot move into combat during any part of that move.

KEYWORDS
WARMASTER, UNIQUE, HERO, INFANTRY, FLY, WARD (5+)
CHAOS, BLADES OF KHORNE, DAEMON


•BLADES OF KHORNE WARSCROLL•
Korghos Khul
5"
8
3+
2
6+
Warlord of the legendary Goretide, Korghos Khul is rightly feared across the Mortal Realms. His campaigns of conquest have earned him many boons from Khorne – principal amongst them an axe capable of ripping open the skin of reality, and the enormous Flesh Hound known as Grizzlemaw that fights by his side. Khul, though, is more than a mere butcher. He has turned his horde of cannibals and killers into a true army – still driven by a need to slaughter, but also able to heed both his commands and those of his favoured generals.
•BLADES OF KHORNE WARSCROLL•
Korghos Khul
MELEE WEAPONS
AtkHitWndRndDmg
Axe of Khorne [Crit (Mortal), Blood-hungry]
Axe of Khorne
Crit (Mortal), Blood-hungry
63+3+22
Grizzlemaw's Blood-dark Claws [Anti-WIZARD (+1 Rend), Companion]
Grizzlemaw's Blood-dark Claws
Anti-WIZARD (+1 Rend), Companion
44+3+-1
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
BATTLE PROFILE

Unit Size: 1      Points: 220
Base size: 60mm
Can be reinforced: No
Regiment Options: Any Bloodbound Warmonger, Any BLADES OF KHORNE
Notes: Legends Warscroll

Once Per Turn (Army), Your Movement Phase
MASTER OF THE GORETIDE: Khul's great strength was ever his furious will - his ability to leash the nation-spanning Goretide and drive them into serving his murderous aims.

Declare: Spend 3 blood tithe points and pick a friendly BLOODBOUND unit that started the battle with 3 or more models and that has been destroyed to be the target.

Effect: Set up a replacement unit with half the number of models from the target unit (rounding up) wholly within 6" of the battlefield edge and more than 9" from all enemy units.

End of Any Turn
REALITY-SPLITTING AXE: Khul's axe cleaves the very fabric of reality.

Declare: Pick an enemy unit that had any damage points allocated to it this turn by combat attacks made by this unit to be the target.

Effect: Roll a dice. On a 5+, 1 model in that unit is slain.

Once Per Battle, Any Charge Phase
RETINUE OF BLOOD: Khul surrounds himself with some of Khorne's greatest and most zealous champions.

Declare: Pick each friendly BLOODBOUND HERO within this unit’s combat range to be the targets.

Effect: The target’s melee weapons have Charge (+1 Damage) for the rest of the turn.

KEYWORDS
WARMASTER, UNIQUE, HERO, INFANTRY, WARD (6+)
CHAOS, BLADES OF KHORNE, BLOODBOUND


•BLADES OF KHORNE WARSCROLL•
Skarr Bloodwrath
5"
6
4+
2
In battle, Skarr Bloodwrath is a terrifying maelstrom of carnage. The Bloodstorm Blades whip around him like extensions of his furious will, and even should he fall, he rises again from the spilt blood of his victims, his axes held ready for vengeance.
•BLADES OF KHORNE WARSCROLL•
Skarr Bloodwrath
MELEE WEAPONS
AtkHitWndRndDmg
The Bloodstorm Blades [Blood-hungry, Crit (2 Hits)]
The Bloodstorm Blades
Blood-hungry, Crit (2 Hits)
63+3+12
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
BATTLE PROFILE

Unit Size: 1      Points: 140
Base size: 40mm
Can be reinforced: No
Regiment Options: Any BLOODBOUND
Notes: This unit will move to Warhammer Legends on 1 June 2026.

Any Movement Phase
THE SLAUGHTERBORN: Skarr Bloodwrath has been killed on battlefields beyond count, but each time he has been reborn amidst the clash of blades and the screams of the dying.

Declare: This unit can only use this ability if it has been destroyed.

Effect: Roll 2D6. On an 8+, set up a replacement unit on the battlefield more than 9" from all enemy units.

Passive
MURDEROUS PARAGON: To Wrathmongers, Skarr Bloodwrath is an exemplar of mindless carnage, and like him, they fight to the death hoping to be reborn to kill again.

Effect: If this unit is in combat, add 1 to the Attacks characteristic of melee weapons used by friendly Wrathmongers units while they are wholly within 12" of this unit.

KEYWORDS
UNIQUE, HERO, INFANTRY
CHAOS, BLADES OF KHORNE, BLOODBOUND


•BLADES OF KHORNE WARSCROLL•
Scourge of Ghyran Mighty Lord of Khorne
5"
7
3+
2
The greatest of the Blood God’s mortal warlords are the Mighty Lords of Khorne. These hulking figures feast on violence and bloodshed, charging into battle at the head of their berserk warriors. Many of these arch-slaughterers have sworn an oath to drown Ghyran in blood. Each swipe of their daemonic axes tears at the realm’s integrity, allowing Khorne’s fury to spill through the breaches.
•BLADES OF KHORNE WARSCROLL•
Scourge of Ghyran Mighty Lord of Khorne
MELEE WEAPONS
AtkHitWndRndDmg
Axe of Khorne [Blood-hungry]
Axe of Khorne
Blood-hungry
43+3+23
Flesh Hound’s Blood‑dark Claws [Companion]
Flesh Hound’s Blood‑dark Claws
Companion
34+3+-1
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
BATTLE PROFILE

Unit Size: 1      Points: 140
Base size: 60mm
Can be reinforced: No
Regiment Options: Any Bloodbound Warmonger, Any BLOODBOUND
Notes: This unit is legal for Matched Play for battles fought using the General’s Handbook 2025-26 battlepack.

Once Per Battle (Army), Any Combat Phase
1
HOWL OF BLOOD-CURDLING SAVAGERY: The Mighty Lord of Khorne leads whole tribes into battle from the front lines. Their ferocious bellows are as much a call to arms as they are a threat not to be caught shirking in the sacred duty of committing murder and slaughter in the Blood God’s name.

Declare: If this unit is in combat, pick a visible friendly BLOODBOUND unit that is wholly within 12" of this unit and not in combat to be the target. Then, make a charge roll of 2D6.

Effect: The target can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the target has charged.
KEYWORDSMOVE, CHARGE

Once Per Turn (Army), End of Any Turn
REALITY-SPLITTING AXE: A rift to the Realm of Chaos can be carved wide open with a single sweep of this axe, causing the souls of those who have felt the bite of its edge to be dragged into that hellish dimension, never to be seen again.

Declare: This unit can use this ability even if it has been destroyed. Pick an enemy HERO that was allocated any damage points by this unit’s Axe of Khorne this turn to be the target.

Effect: Roll a dice. On a 5+, the target is automatically destroyed and cannot be replaced for the rest of the battle.

KEYWORDS
HERO, INFANTRY
CHAOS, BLADES OF KHORNE, BLOODBOUND


•BLADES OF KHORNE WARSCROLL•
Valkia The Bloody
12"
6
3+
2
6+
To incur Valkia’s wrath is to invite death. She streaks down from the skies like a bolt of crimson lightning, driving her spear with such force that she impales multiple foes in a spectacularly gruesome fashion. With her comes the Blood God’s judgement, for wherever Valkia goes, the eye of Khorne follows.
•BLADES OF KHORNE WARSCROLL•
Valkia The Bloody
MELEE WEAPONS
AtkHitWndRndDmg
Slaupnir [Blood-hungry, Charge (+1 Damage)]
Slaupnir
Blood-hungry, Charge (+1 Damage)
53+3+22
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
BATTLE PROFILE

Unit Size: 1      Points: 180
Base size: 32mm
Can be reinforced: No
Regiment Options: Any BLOODBOUND, 0-1 Bloodbound Warmonger

Deployment Phase
BORNE ON WINGS OF BLOOD: Soaring upon the winds of war, Valkia awaits the worthiest of foes before plunging into battle.

Declare: Pick this unit if it has not been deployed.

Effect: Set up this unit in reserve soaring above the battlefield. It has now been deployed.
KEYWORDSDEPLOY

Your Movement Phase
THE RED ANGEL OF SLAUGHTER: Valkia swoops to the battlefield on bloodstained wings, launching her spear into the heart of the enemy lines moments before she charges in and begins the slaughter.

Declare: Pick this unit if it is soaring above the battlefield.

Effect: Set up this unit anywhere on the battlefield more than 9" from all enemy units. Then, pick a visible enemy unit within 10" of this unit and roll a dice. On a 2+, inflict an amount of mortal damage on that unit equal to the roll.

Passive
THE GAZE OF KHORNE: Khorne’s gaze follows Valkia; the Blood God’s warriors strive all the harder to please him when she is nearby.

Effect: If a friendly BLOODBOUND unit wholly within 12" of this unit uses the ‘Rally’ command, you can make 3 additional rally rolls of D6. However, friendly BLOODBOUND units cannot use RETREAT abilities while they are within 12" of this unit.

KEYWORDS
UNIQUE, HERO, INFANTRY, FLY, WARD (6+)
CHAOS, BLADES OF KHORNE, BLOODBOUND

Monster Hero


•BLADES OF KHORNE WARSCROLL•
Bloodthirster
of Insensate Rage
12"
16
4+
5
5+
A Bloodthirster of Insensate Rage is an avatar of supreme carnage upon the battlefield, charging forwards with horrific momentum to shatter entire formations with the force of its impact, before carving a ruinous path through the survivors.
•BLADES OF KHORNE WARSCROLL•
Bloodthirster
of Insensate Rage
MELEE WEAPONS
AtkHitWndRndDmg
Great Axe of Khorne [Anti-INFANTRY (+1 Rend), Blood-hungry]
Great Axe of Khorne
Anti-INFANTRY (+1 Rend), Blood-hungry
53+2+25
BATTLE PROFILE

Unit Size: 1      Points: 410
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: 0-1 Slaughter Seeker, Any BLADES OF KHORNE DAEMON
Notes: This HERO can join an eligible regiment as a Baleful Lord.

Passive
OUTRAGEOUS CARNAGE: Where a Great Axe of Khorne strikes, lashes of flame erupt from the split earth to annihilate those nearby.

Effect: Each time an attack made by this unit scores a critical hit, inflict D3 mortal damage on each enemy unit within 8" of it after the FIGHT ability has been resolved (and continue the attack sequence).

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Great Axe of Khorne is 3.

Once Per Turn (Army), Any Charge Phase
SHATTERING CHARGE: A Bloodthirster of Insensate Rage is an avatar of supreme carnage upon the battlefield, shattering formations with the force of its descent.

Declare: If this unit charged this turn, pick an enemy unit within 1" of it to be the target.

Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll. If the target is INFANTRY, inflict an additional 3 mortal damage on it.
KEYWORDSRAMPAGE

KEYWORDS
HERO, MONSTER, FLY, WARD (5+)
CHAOS, BLADES OF KHORNE, DAEMON


•BLADES OF KHORNE WARSCROLL•
Bloodthirster
of Unfettered Fury
12"
16
4+
5
5+
As the Bloodthirster of Unfettered Fury stalks forwards, its whip lashing out to strip flesh from bone, the very earth bleeds beneath its smouldering hooves, causing gouts of molten rock to incinerate all who dare to oppose the unholy terror before them.
•BLADES OF KHORNE WARSCROLL•
Bloodthirster
of Unfettered Fury
RANGED WEAPONS
RngAtkHitWndRndDmg
Lash of Khorne [Shoot in Combat]
Lash of Khorne
Shoot in Combat
8"43+3+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Mighty Axe of Khorne [Anti-MONSTER (+1 Rend), Blood-hungry]
Mighty Axe of Khorne
Anti-MONSTER (+1 Rend), Blood-hungry
63+2+24
BATTLE PROFILE

Unit Size: 1      Points: 390
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: 0-1 Slaughter Seeker, Any BLADES OF KHORNE DAEMON
Notes: This HERO can join an eligible regiment as a Baleful Lord.

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Mighty Axe of Khorne is 4 .

Once Per Turn (Army), Your Movement Phase
BECKON THE HUNT: The air shudders and convulses with each crack of the Bloodthirster's whip as it drives those in its shadow to bring slaughter and bloodshed in the name of Khorne.

Declare: Pick a friendly non-UNIQUE BLADES OF KHORNE DAEMON unit to be the target.

Effect: For the rest of the turn, when making charge rolls for the target, roll l additional dice, to a maximum of 3, and discard 1 dice of your choice.

Once Per Turn (Army), Any Combat Phase
ENSNARING LASH: The Lash of Khorne wraps around an enemy, stripping flesh as they try to pull away.

Declare: Pick an enemy MONSTER in combat with this unit to be the target.

Effect: If the target is in combat with this unit when the target is picked to use a FIGHT ability:
  • It must pick this unit to be the target of the pile-in move (Core Rules, 15.3).
  • Subtract 1 from hit rolls and wound rolls for attacks made as part of that FIGHT ability against this unit.
KEYWORDSRAMPAGE

KEYWORDS
HERO, MONSTER, FLY, WARD (5+)
CHAOS, BLADES OF KHORNE, DAEMON


•BLADES OF KHORNE WARSCROLL•
Skarbrand
8"
16
4+
5
5+
A daemonic engine of destruction like no other, Skarbrand carves a red road of ruin across the battlefield. His bellowing roars cause the blood to boil in his enemies’ veins, and his twin axes create a rain of gore with every almighty swing.
•BLADES OF KHORNE WARSCROLL•
Skarbrand
MELEE WEAPONS
AtkHitWndRndDmg
Slaughter [Blood-hungry]
Slaughter
Blood-hungry
43+2+24
Carnage [Crit (Mortal)]
Carnage
Crit (Mortal)
23+2+28
BATTLE PROFILE

Unit Size: 1      Points: 430
Base size: 100mm
Can be reinforced: No
Regiment Options: 0-1 Slaughter Seeker, Any BLADES OF KHORNE DAEMON

Passive
SKARBRAND’S RAGE: Skarbrand’s infamous fury cannot be quenched. Attacking him only serves to stoke his anger.

Effect: While this unit has 10 or more damage points, or if it did not use a FIGHT ability last turn, the effects of the ’Blood-drenched’ ability apply to this unit.

Passive
INESCAPABLE WRATH: No one is safe from Skarbrand’s rampages.

Effect: Add 1 to the number of dice rolled when making charge rolls for this unit, to a maximum of 3.

Once Per Turn (Army), Any Combat Phase
ROAR OF TOTAL RAGE: When Skarbrand roars, heads explode and blood boils in the veins of his victims.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll either 3 dice or a number of dice equal to the number of damage points this unit has. For each 4+, inflict 1 mortal damage on the target.
KEYWORDSRAMPAGE

KEYWORDS
UNIQUE, HERO, MONSTER, WARD (5+)
CHAOS, BLADES OF KHORNE, DAEMON


•BLADES OF KHORNE WARSCROLL•
Wrath of Khorne
Bloodthirster
12"
16
4+
5
5+
Wrath of Khorne Bloodthirsters are the Lord of Battle’s agents of vengeance, sent to claim the skulls of those who have offended him. With hellforged weapons and breath of purest hellfire, they annihilate their quarry in shocking displays of infernal power.
•BLADES OF KHORNE WARSCROLL•
Wrath of Khorne
Bloodthirster
RANGED WEAPONS
RngAtkHitWndRndDmg
Hellfire Breath [Shoot in Combat]
Hellfire Breath
Shoot in Combat
8"2D62+3+11
MELEE WEAPONS
AtkHitWndRndDmg
Mighty Axe of Khorne and Bloodflail [Anti-HERO (+1 Rend), Blood-hungry]
Mighty Axe of Khorne and Bloodflail
Anti-HERO (+1 Rend), Blood-hungry
63+2+24
BATTLE PROFILE

Unit Size: 1      Points: 400
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: 0-1 Slaughter Seeker, Any BLADES OF KHORNE, 0-1 Baleful Lord

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Mighty Axe of Khorne and Bloodflail is 4.

Passive
WRATHFUL DOMINANCE: Bloodthirsters of the Third Circle establish their battlefield superiority by hunting down the enemy's strongest champions.

Effect: Add I to hit rolls for this unit’s attacks that target an enemy HERO.

Once Per Turn (Army), Any Combat Phase
VENGEANCE OF KHORNE: Wrath of Khorne Bloodthirsters deliver destruction to those who draw the ire of the War God.

Declare: Pick an enemy HERO in combat with this unit to be the target.

Effect: Roll 8 dice. For each 4+, inflict 1 mortal damage on the target.
KEYWORDSRAMPAGE

Once Per Turn (Army), Any Combat Phase
COMMANDER OF TYRANTS: Daemons of lesser rank are compelled to follow the orders of these bellowing greater daemons.

Declare: Pick another visible friendly non-UNIQUE BLADES OF KHORNE DAEMON unit to be the target.

Effect: Add 1 to the Attacks characteristic of each target’s melee weapons for the rest of the turn.

KEYWORDS
HERO, MONSTER, FLY, WARD (5+)
CHAOS, BLADES OF KHORNE, DAEMON

War Machine Hero


•BLADES OF KHORNE WARSCROLL•
Herald of Khorne on
Blood Throne
8"
10
4+
2
6+
The Blood Throne roars into battle with its monstrous maw gaping wide, hungry for mortal flesh. Atop its dais, the Rendmaster bellows commands to his footsoldiers as it and its charioteers cut down any foes foolish enough to approach.
•BLADES OF KHORNE WARSCROLL•
Herald of Khorne on
Blood Throne
MELEE WEAPONS
AtkHitWndRndDmg
Blade of Blood and Hellblades [Blood-hungry, Crit (Mortal)]
Blade of Blood and Hellblades
Blood-hungry, Crit (Mortal)
73+3+12
BATTLE PROFILE

Unit Size: 1      Points: 150
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: 0-1 Slaughter Seeker, Any BLADES OF KHORNE DAEMON

Once Per Turn (Army), Your Hero Phase
OFFERING OF BLOOD: A Blood Throne is a sanctified altar of Khorne.

Declare: Pick a friendly unit within 3" of this unit to be the target.

Effect: Allocate 3 damage points to the target (ward rolls cannot be made for those damage points). For the rest of the turn, add 1 to this unit’s power level, to a maximum of 2.

Passive
BLOOD MARKED: The gore sigils on the Blood Throne protect it from enemy magics.

Effect: This unit has WARD (4+) against damage inflicted by SPELL abilities and abilities used by MANIFESTATIONS.

KEYWORDS
HERO, WAR MACHINE, PRIEST (1), WARD (6+)
CHAOS, BLADES OF KHORNE, DAEMON

Beast


•BLADES OF KHORNE WARSCROLL•
Flesh Hounds
8"
2
6+
1
6+
Swift, strong, and tenacious beyond mortal reason, Flesh Hounds run their prey to the ground without mercy. Those who seek to trick or destroy these daemonic beasts with sorcery find their powers flickering to nothing, extinguished by the wrath of Khorne.
•BLADES OF KHORNE WARSCROLL•
Flesh Hounds
MELEE WEAPONS
AtkHitWndRndDmg
Blood-dark Claws [Blood-hungry, Companion]
Blood-dark Claws
Blood-hungry, Companion
44+3+-1
BATTLE PROFILE

Unit Size: 5      Points: 100
Base size: 60 × 35mm
Can be reinforced: Yes

Passive
BEAST
Effect: This unit has a maximum control score of 1.

Passive
HUNTERS OF MYSTICS: The terrible baying and howling of Flesh Hounds inspires an instinctive, primal fear in those attuned to the arcane or the divine, making it difficult for them to focus on their spells and rituals.

Effect: If the casting roll for an enemy WIZARD within 12" of this unit contains 2 or more results of 1 or 2, the spell is miscast.

If the chanting roll for an enemy PRIEST within 12" of this unit is an unmodified 2, the prayer fails and its effect is not resolved. In addition, your opponent cannot give that PRIEST any ritual points for the rest of the phase.

KEYWORDS
BEAST, CHAMPION (1/5), WARD (6+)
CHAOS, BLADES OF KHORNE, DAEMON

Cavalry


•BLADES OF KHORNE WARSCROLL•
Bloodcrushers
10"
5
4+
2
6+
The ground shakes beneath the onrushing fury of the Bloodcrushers before they crash into the enemy with the force of a falling mountain. Those not trampled beneath the Juggernauts’ hooves are slain by the swinging hellblades of the beasts’ riders.
•BLADES OF KHORNE WARSCROLL•
Bloodcrushers
MELEE WEAPONS
AtkHitWndRndDmg
Juggernaut’s Brazen Hooves [Anti-CAVALRY (+1 Rend), Companion]
Juggernaut’s Brazen Hooves
Anti-CAVALRY (+1 Rend), Companion
24+3+1D3
Bloodcrusher Hellblade [Blood-hungry, Crit (Mortal)]
Bloodcrusher Hellblade
Blood-hungry, Crit (Mortal)
33+3+11
BATTLE PROFILE

Unit Size: 3      Points: 130
Base size: 90 × 52mm
Can be reinforced: Yes

Passive
CRUSHING ONSLAUGHT: The crushing mass and stamping hooves of Khorne's Juggernauts are a threat to all in their path.

Effect: If the unmodified charge roll for this unit is 8+:
  • For the rest of the phase, this unit can pass through models in enemy units.
  • Enemy CAVALRY units passed through by this unit in this phase cannot make pile-in moves for the rest of the turn.

KEYWORDS
CAVALRY, CHAMPION, MUSICIAN (1/3), STANDARD BEARER (1/3), WARD (6+)
CHAOS, BLADES OF KHORNE, DAEMON


•BLADES OF KHORNE WARSCROLL•
Mighty Skullcrushers
10"
5
2+
2
The ground shakes beneath pounding Juggernaut hooves as the Mighty Skullcrushers ride into battle. Foes are smashed aside by the impact of their charge, and any survivors are soon reduced to piles of gore by the riders’ axes.
•BLADES OF KHORNE WARSCROLL•
Mighty Skullcrushers
MELEE WEAPONS
AtkHitWndRndDmg
Gorebathed Glaive or Axe [Blood-hungry, Charge (+1 Damage)]
Gorebathed Glaive or Axe
Blood-hungry, Charge (+1 Damage)
33+3+11
Juggernaut’s Brazen Hooves [Companion]
Juggernaut’s Brazen Hooves
Companion
24+3+1D3
BATTLE PROFILE

Unit Size: 3      Points: 200
Base size: 90 × 52mm
Can be reinforced: Yes

Any Charge Phase
SLAUGHTEROUS CHARGE: The crushing mass and stamping hooves of Khorne’s Juggernauts are a threat to all in their path.

Declare: If this unit charged this turn, pick a visible enemy unit within 1" of it to be the target.

Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

KEYWORDS
CAVALRY, CHAMPION, MUSICIAN (1/3), STANDARD BEARER (1/3)
CHAOS, BLADES OF KHORNE, BLOODBOUND


•BLADES OF KHORNE WARSCROLL•
Scourge of Ghyran Bloodcrushers
10"
5
4+
2
6+
Some of Khorne’s daemons develop an obsession with bone-shattering cavalry combat. Riding into battle atop smoke-belching Juggernauts, they call themselves Bloodcrushers, and it is a name well earned. Rather than winding through the trees of the Everspring Swathe, they simply bulldoze a path forward, driving the panicked survivors of their rampage onto the axes of their Khornate kin.
•BLADES OF KHORNE WARSCROLL•
Scourge of Ghyran Bloodcrushers
MELEE WEAPONS
AtkHitWndRndDmg
Bloodcrusher Hellblade [Charge (+1 Damage), Crit (Mortal)]
Bloodcrusher Hellblade
Charge (+1 Damage), Crit (Mortal)
23+3+11
Juggernaut’s Brazen Hooves [Anti-CAVALRY (+1 Rend), Companion]
Juggernaut’s Brazen Hooves
Anti-CAVALRY (+1 Rend), Companion
24+3+1D3
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
BATTLE PROFILE

Unit Size: 3      Points: 150
Base size: 90 × 52mm
Can be reinforced: Yes
Notes: This unit is legal for Matched Play for battles fought using the General’s Handbook 2025-26 battlepack.

Once Per Turn (Army), Any Charge Phase
BRASS STAMPEDE: Nothing forged of mortal flesh and bone can prevent a charge from a unit of Bloodcrushers.

Declare: If this unit charged this turn, pick an enemy unit in combat with it to be the target.

Effect: Roll a dice. On a 3+, this unit can move 2D6". It can pass through models in the target unit and must end that move in combat.

KEYWORDS
CAVALRY, CHAMPION, STANDARD BEARER (1/3), MUSICIAN (1/3), WARD (6+)
CHAOS, BLADES OF KHORNE, DAEMON

Infantry


•BLADES OF KHORNE WARSCROLL•
Blood Warriors
5"
2
3+
1
Smashing their way through the maelstrom of battle, Blood Warriors roar incoherent curses as they hack and bludgeon their foes to ruin. Such is their dedication to Khorne that they continue to fight even after suffering wounds that would fell most warriors instantly.
•BLADES OF KHORNE WARSCROLL•
Blood Warriors
MELEE WEAPONS
AtkHitWndRndDmg
Goreweapons [Blood-hungry, Crit (Auto-wound)]
Goreweapons
Blood-hungry, Crit (Auto-wound)
34+3+11
BATTLE PROFILE

Unit Size: 10      Points: 180
Base size: 32mm
Can be reinforced: Yes

Passive
NO RESPITE: Blood Warriors excel in the wild melee of battle, preferring to take the fight to key points in the enemy defences where the slaughter will be most prevalent.

Effect: While this unit is contesting an objective you do not control, it has WARD (5+).

KEYWORDS
INFANTRY, CHAMPION, STANDARD BEARER (1/10)
CHAOS, BLADES OF KHORNE, BLOODBOUND


•BLADES OF KHORNE WARSCROLL•
Bloodletters
5"
2
5+
1
6+
Beneath unholy icons and blood-soaked banners, letting loose roaring battle cries and terrifying blasts from brazen horns, the Bloodletters of Khorne surge forwards in a tide of corded muscle and hellforged swords to maim and slaughter their foes.
•BLADES OF KHORNE WARSCROLL•
Bloodletters
MELEE WEAPONS
AtkHitWndRndDmg
Hellblade [Blood-hungry, Crit (Mortal)]
Hellblade
Blood-hungry, Crit (Mortal)
23+3+11
BATTLE PROFILE

Unit Size: 10      Points: 150
Base size: 32mm
Can be reinforced: Yes

Once Per Turn (Army), Any Combat Phase
CEASELESS VIOLENCE: As heads roll and blood flows, these daemons become more desperate to partake in the slaughter.

Effect: If this unit is in combat, it can move 3". It can pass through the combat ranges of enemy units and must end that move in combat.

KEYWORDS
INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10), WARD (6+)
CHAOS, BLADES OF KHORNE, DAEMON


•BLADES OF KHORNE WARSCROLL•
Bloodreavers
5"
1
6+
1
Descending on their foes in a howling tide, the barbarous hordes of the Bloodreavers sweep away the enemy in a brutal frenzy. Each is a frothing killer, their body thick with slabs of muscle and their heavy weapons able to decapitate and dismember with every swing.
•BLADES OF KHORNE WARSCROLL•
Bloodreavers
MELEE WEAPONS
AtkHitWndRndDmg
Reaver Blades and Axes [Blood-hungry]
Reaver Blades and Axes
Blood-hungry
24+3+-1
BATTLE PROFILE

Unit Size: 10      Points: 80
Base size: 32mm
Can be reinforced: Yes

Passive
BLOOD FOR THE BLOOD GOD!: A howling mass of Bloodreavers is never more dangerous than when seized by the frenzy of the charge.

Effect: Add 1 to the Rend characteristic of this unit’s melee weapons if it charged in the same turn.

KEYWORDS
INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10)
CHAOS, BLADES OF KHORNE, BLOODBOUND


•BLADES OF KHORNE WARSCROLL•
Claws of Karanak
6"
1
5+
1
The Claws of Karanak venerate the Flesh Hounds of Khorne, taking on an aspect of the daemons’ bloodthirsty nature as they hunt the enemies of the Blood God and hack them to shreds in horrific displays of brutality.
•BLADES OF KHORNE WARSCROLL•
Claws of Karanak
MELEE WEAPONS
AtkHitWndRndDmg
Weapons of the Hunt [Blood-hungry, Crit (2 Hits)]
Weapons of the Hunt
Blood-hungry, Crit (2 Hits)
34+3+-1
BATTLE PROFILE

Unit Size: 8      Points: 100
MODELBASE SIZE
Packlord40mm
Hound of Wrath60 × 35mm
2 x Brutalisers32mm
4 x Blood Whelps28.5mm
Can be reinforced: Yes

Deployment Phase
THE SCENT OF BLOOD: These savage warriors roam ahead of the advancing army, seeking out the enemy so that they can be the first to draw blood.

Effect: This unit can use the ‘Normal Move’ ability as if it were your movement phase.

Passive
PACK HUNTERS: The unearthly howls of Flesh Hounds send these killers into a blood-mad frenzy that sees them rip up and bite their enemies like a pack of dogs.

Effect: While this unit is wholly within 12" of a friendly Flesh Hounds unit or a friendly Karanak, this unit’s combat attacks score critical hits on unmodified hit rolls of 5+.

KEYWORDS
INFANTRY, CHAMPION (1/8)
CHAOS, BLADES OF KHORNE, BLOODBOUND


•BLADES OF KHORNE WARSCROLL•
Skullreapers
5"
3
4+
1
It is the sworn task of the Skullreapers to claim worthy skulls for Khorne, and it is a duty they go about with savage determination. Wielding daemon-touched weapons and blessed with death-dealing mutations, these warriors decimate the enemy ranks.
•BLADES OF KHORNE WARSCROLL•
Skullreapers
MELEE WEAPONS
AtkHitWndRndDmg
Daemonforged Weapons [Blood-hungry, Crit (2 Hits)]
Daemonforged Weapons
Blood-hungry, Crit (2 Hits)
44+3+12
BATTLE PROFILE

Unit Size: 5      Points: 170
Base size: 40mm
Can be reinforced: Yes

Passive
TRIAL OF SKULLS: The looming threat of failing the Trial of Skulls lends the Skullreapers a manic determination in battle,for nothing could be worse than the horrible consequences should they appear weak in the eyes of their wrathful god.

Effect: Add 8 to this unit’s control score while it is in combat.

KEYWORDS
INFANTRY, CHAMPION, STANDARD BEARER (1/5)
CHAOS, BLADES OF KHORNE, BLOODBOUND


•BLADES OF KHORNE WARSCROLL•
Wrathmongers
5"
3
5+
1
With the chained hammers of their flails whipping around them, the Wrathmongers hurl themselves at the enemy. A bloody red mist hangs around these berserkers as they go about their butchery, driving combatants into a maddened frenzy.
•BLADES OF KHORNE WARSCROLL•
Wrathmongers
MELEE WEAPONS
AtkHitWndRndDmg
Wrath-flails [Blood-hungry, Crit (2 Hits)]
Wrath-flails
Blood-hungry, Crit (2 Hits)
44+3+11
BATTLE PROFILE

Unit Size: 5      Points: 130
Base size: 40mm
Can be reinforced: Yes

Passive
CRIMSON HAZE: A frenzy-inducing cloud of blood and gore fills the air wherever Wrathmongers swing their flails.

Effect: While this unit is in combat, add 1 to the Attacks characteristic of melee weapons used by friendly BLOODBOUND units, excluding Wrathmongers units, while they are wholly within 12" of this unit.

Once Per Turn (Army), End of Any Turn
BLOODFURY: The maddening blood-vapour that surrounds Wrathmongers can plunge their foes into a self-destructive rage.

Declare: Pick a visible enemy model within 3" of this unit to be the target.

Effect: Both players roll off. If you win the roll-off, pick a melee weapon that the target is armed with. Your opponent must pick a visible unit in their army within 3" of the target (they can pick the target’s own unit, and even if it is a single-model unit).

Your opponent must resolve combat attacks for the target using the melee weapon you picked against the unit they picked.

KEYWORDS
INFANTRY, CHAMPION
CHAOS, BLADES OF KHORNE, BLOODBOUND


•BLADES OF KHORNE WARSCROLL•
Scourge of Aqshy Blood Warriors
5"
2
3+
1
Their battle fury stoked into an all-consuming inferno by Aqshy’s fiery spirit, Blood Warriors lose themselves in the carnage of the battlefield. Wild-eyed and frenzied, they mutilate and slaughter any who stand in their way
•BLADES OF KHORNE WARSCROLL•
Scourge of Aqshy Blood Warriors
MELEE WEAPONS
AtkHitWndRndDmg
Goreweapons [Blood-hungry, Crit (Auto-wound)]
Goreweapons
Blood-hungry, Crit (Auto-wound)
34+3+11
BATTLE PROFILE

Unit Size: 10      Points: 190
Base size: 32mm
Can be reinforced: Yes
Notes: This unit is legal for Matched Play for battles fought using the General’s Handbook 2026-27 battlepack.

Passive
ONLY THE WORTHY: As the weakest are culled from the Blood Warriors’ ranks, the survivors receive Khorne’s dark blessings, granting them ever greater ferocity and strength.

Effect: The following cumulative effects apply depending on the number of models in this unit that are slain.
1+Add 1 to charge rolls for this unit.
4+Add 1 to hit rolls for this unit’s combat attacks.
8+Add 1 to wound rolls for this unit’s combat attacks.
16+Double the Attacks characteristic of this unit’s melee weapons and this unit’s combat attacks score critical hits on unmodified hit rolls of 5+.

KEYWORDS
INFANTRY, CHAMPION, STANDARD BEARER (1/10)
CHAOS, BLADES OF KHORNE, BLOODBOUND


•BLADES OF KHORNE WARSCROLL•
Scourge of Aqshy Bloodletters
5"
2
5+
1
6+
It was through Aqshy’s Clavis Rift that Khorne’s daemonic legions first spilled into the Mortal Realms, and his hate-filled Bloodletters have been drowning the lands in gore ever since, slaking their irrepressible thirst for violence with the blood of the enemy.
•BLADES OF KHORNE WARSCROLL•
Scourge of Aqshy Bloodletters
MELEE WEAPONS
AtkHitWndRndDmg
Hellblade [Blood-hungry, Crit (Mortal)]
Hellblade
Blood-hungry, Crit (Mortal)
23+3+11
BATTLE PROFILE

Unit Size: 10      Points: 140
Base size: 32mm
Can be reinforced: Yes
Notes: This unit is legal for Matched Play for battles fought using the General’s Handbook 2026-27 battlepack.

Once Per Turn (Army), Reaction: You or your opponent declared the ‘Eruption of Fury’ ability for a unit within 12" of this unit
CEASELESS VIOLENCE: As battle rages and pent-up wrath is explosively unleashed, more Bloodletters rip through the veil between worlds, keen to join the massacre.

Effect: Return 1 slain model to this unit. If your opponent declared that ‘Eruption of Fury’ ability and the unit using the ability is in combat with this unit, return 3 slain models to this unit instead.

KEYWORDS
INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10), WARD (6+)
CHAOS, BLADES OF KHORNE, DAEMON


•BLADES OF KHORNE WARSCROLL•
Garrek’s Reavers
5"
2
6+
1
Even amongst the pitiless hordes of the Goretide, the Bloodreavers led by Garrek Gorebeard are known for their cruelty and deranged ferocity. It is said that Garrek personally guts and skins any of his warriors who fail to take a worthy trophy in battle.
•BLADES OF KHORNE WARSCROLL•
Garrek’s Reavers
MELEE WEAPONS
AtkHitWndRndDmg
Reaver Blades and Axes [Blood-hungry]
Reaver Blades and Axes
Blood-hungry
24+3+-1
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
BATTLE PROFILE

Unit Size: 5      Points: 70
Base size: 32mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Each model in this unit is armed with Reaver Blades and Axes. The models in this unit are:
  • Garrek Gorebeard (champion)
  • Blooded Saek
  • Karsus the Chained
  • Targor
  • Arnulf

Passive
BLOOD FOR THE BLOOD GOD!: A howling mass of Bloodreavers is never more dangerous than when seized by the frenzy of the charge.

Effect: Add 1 to the Rend characteristic of this unit’s melee weapons if it charged in the same turn.

End of Any Turn
GRISLY TROPHIES: Garrek delights in brandishing grim souvenirs to stoke his warriors’ bloodlust.

Effect: If this unit is in a Blades of Khorne army and any enemy models were slain this turn by this unit’s attacks, you gain 1 blood tithe point.

KEYWORDS
UNIQUE, INFANTRY, CHAMPION
CHAOS, BLADES OF KHORNE, BLOODBOUND


•BLADES OF KHORNE WARSCROLL•
Gorechosen of Dromm
5"
3
4+
1
Dromm, Wounder of Worlds, Slaughterpriest of Great Khorne, seeks to commit the ultimate act of violence in the name of his murderous god. With his cursed axe he would carve open the realms themselves, causing the lands to shudder and writhe in agony. Together known as the Gorechosen of Dromm, the Skullgrinder Herax and the muscle- bound Gorehulk accompany the self-proclaimed Wounder of Worlds on his deranged quest to mutilate the realms, slaughtering anything that gets in their way.
•BLADES OF KHORNE WARSCROLL•
Gorechosen of Dromm
MELEE WEAPONS
AtkHitWndRndDmg
Weapons of Wrath [Blood-hungry, Crit (Mortal)]
Weapons of Wrath
Blood-hungry, Crit (Mortal)
44+3+12
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
BATTLE PROFILE

Unit Size: 3      Points: 190
MODELBASE SIZE
Dromm and Gorehulk40mm
Skullgrinder Herax32mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Each model in this unit is armed with Weapons of Wrath. The models in this unit are:
  • Dromm, Wounder of Worlds (champion)
  • Skullgrinder Herax
  • The Gorehulk

Passive
DROMM, WOUNDER OF WORLDS: Khorne’s burning attention has fallen upon the Wounder of Worlds and the Blood God expects great things from him – or else.

Effect: While this unit’s Dromm, Wounder of Worlds, is on the battlefield, it has PRIEST (1) and can use UNBIND abilities as if it had WIZARD (1).

KEYWORDS
UNIQUE, INFANTRY, CHAMPION
CHAOS, BLADES OF KHORNE, BLOODBOUND


•BLADES OF KHORNE WARSCROLL•
Kamandora’s Blades
6"
2
6+
1
Kamandora’s Blades dwell in the wastes left by Khorne’s armies. Guided by their matriarch, the feral clanmates Ghalista, Antro Krast and the hound Kannat weaken and bleed their foes before Throkk hacks their heads free. It is the clan’s goal to add these to the charnel pyramid that marks where the legendary Korghos Khul attained daemonhood. On their journey, they must pass through Embergard, where Kamandora senses worthy skulls to claim…
•BLADES OF KHORNE WARSCROLL•
Kamandora’s Blades
MELEE WEAPONS
AtkHitWndRndDmg
Bloodied Weapons [Blood-hungry]
Bloodied Weapons
Blood-hungry
53+3+22
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
BATTLE PROFILE

Unit Size: 4      Points: 90
MODELBASE SIZE
Kamandora, Throkk32mm
Ghalista, Antro Krast28.5mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Each model in this unit is armed with Bloodied Weapons. The models in this unit are:
  • Kamandora (champion)
  • Throkk
  • Ghalista
  • Antro Krast

Passive
KHORNATE HOUND: Kannat is a savage, corrupt beast

Effect: This unit’s Kannat is a token. Each time you declare a FIGHT ability for this unit while its Kannat is on the battlefield, as a reaction, you can remove its Kannat from the battlefield and then add 1 to the Rend characteristic of this unit’s Bloodied Weapons for the rest of the phase.
KEYWORDSDEPLOY

Once Per Turn (Army), End of Any Turn
GATHER THE SKULLS!: Kamandora and her disciples seek skulls to raise new monuments to the Blood God.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll a D3. If the roll exceeds the target’s Health characteristic, 1 model in the target unit is slain and you earn 1 blood tithe point.

KEYWORDS
UNIQUE, INFANTRY, CHAMPION
CHAOS, BLADES OF KHORNE, BLOODBOUND


•BLADES OF KHORNE WARSCROLL•
Magore’s Fiends
5"
3
3+
1
Magore Redhand leads his band of killers on an endless hunt for worthy skulls. In return for his prodigious offerings, Khorne has blessed the Blood Warrior with profane gifts, including a daemonic maw in his gut that can bite through even sigmarite.
•BLADES OF KHORNE WARSCROLL•
Magore’s Fiends
MELEE WEAPONS
AtkHitWndRndDmg
Goreaxe [Blood-hungry]
Goreaxe
Blood-hungry
34+3+11
Blood-dark Claws [Blood-hungry, Anti-WIZARD (+1 Rend), Companion]
Blood-dark Claws
Blood-hungry, Anti-WIZARD (+1 Rend), Companion
44+3+-1
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
BATTLE PROFILE

Unit Size: 4      Points: 120
Base size: 32mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

The models in this unit are:
  • Magore Redhand (champion, armed with a Goreaxe)
  • Zharkus the Bloodsighted (armed with a Goreaxe)
  • Ghartok Flayskull (armed with a Goreaxe)
  • Riptooth (armed with Blood-dark Claws)

Passive
NO RESPITE: Dying as they lived, Blood Warriors devote even their final moments to killing.

Effect: Each time a model in this unit is slain by a combat attack and that model was in combat with the attacking unit, roll 2 dice. For each 5+, inflict 1 mortal damage on the attacking unit after the FIGHT ability has been resolved.

KEYWORDS
UNIQUE, INFANTRY, CHAMPION
CHAOS, BLADES OF KHORNE, BLOODBOUND

Monster


•BLADES OF KHORNE WARSCROLL•
Khorgorath
8"
8
5+
2
All know to fear the Khorgoraths of Khorne. Rampaging super-predators with an endless hunger for skulls, they are almost impossible to kill and smash through the enemy with no thought for anything but indiscriminate slaughter.
•BLADES OF KHORNE WARSCROLL•
Khorgorath
MELEE WEAPONS
AtkHitWndRndDmg
Claws and Fangs [Companion]
Claws and Fangs
Companion
54+2+12
BATTLE PROFILE

Unit Size: 1      Points: 120
Base size: 90 × 52mm
Can be reinforced: No

Once Per Turn (Army), Any Combat Phase
HORRIFIC PREDATORS: Khorgoraths are nightmarish beasts, given form only to harvest skulls.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll a dice. On a 3+, the target cannot use commands for the rest of the turn.
KEYWORDSRAMPAGE

End of Any Turn
FEAST UPON THEIR BONES: The nightmarish sight of a Khorgorath crunching upon the bones of their allies is enough to send enemy ranks into a frenzy of panic.

Effect: Subtract 3 from the control scores of enemy non-MONSTER units while they are in combat with this unit.

KEYWORDS
MONSTER
CHAOS, BLADES OF KHORNE, BLOODBOUND

War Machine


•BLADES OF KHORNE WARSCROLL•
Skull Cannon
8"
8
4+
2
6+
The hideous war machines known as Skull Cannons vomit forth barrages of skulls amidst blasts of sulphurous smoke and flame, their macabre ordnance screaming through the skies before exploding with murderous fury amongst the enemy ranks.
•BLADES OF KHORNE WARSCROLL•
Skull Cannon
RANGED WEAPONS
RngAtkHitWndRndDmg
Burning Skulls [Shoot in Combat]
Burning Skulls
Shoot in Combat
15"44+3+12
MELEE WEAPONS
AtkHitWndRndDmg
Gnashing Maw [Blood-hungry, Companion]
Gnashing Maw
Blood-hungry, Companion
14+3+1D3
Hellblades [Blood-hungry, Crit (Mortal)]
Hellblades
Blood-hungry, Crit (Mortal)
43+3+11
BATTLE PROFILE

Unit Size: 1      Points: 120
Base size: 120 × 92mm
Can be reinforced: No

Passive
GRIND THEIR BONES, SEIZE THEIR SKULLS: Enemy skulls shorn by the Bloodletters atop the Skull Cannon are used as fiery munitions.

Effect: If any enemy models are slain by a FIGHT ability used by this unit, after that FIGHT ability has been resolved, this unit can immediately use a SHOOT ability as if it were your shooting phase.

Passive
GRUESOME BOMBARDMENT: Piercing laughter and growls erupt from the Skull Cannon’s jaws before its grisly missiles strike home – a salvo that can shatter the will.

Effect: If any damage points are allocated to an enemy unit by a SHOOT ability used by this unit, subtract 3 from that enemy unit’s control score for the rest of the turn.

KEYWORDS
WAR MACHINE, WARD (6+)
CHAOS, BLADES OF KHORNE, DAEMON

Faction Terrain


•BLADES OF KHORNE WARSCROLL•
Skull Altar
-
10
4+
0
Rising from the ground, the Skull Altar is formed out of the violent tributes heaped in offering for Khorne’s throne. From atop the grisly pedestal, a priest of Khorne roars out invectives, evoking the judgements of the Blood God to smite down all signs of weakness or wizardry.
•BLADES OF KHORNE WARSCROLL•
Skull Altar
The following universal terrain abilities apply to this terrain feature (Terrain, 1.2):

Cover, Impassable

Passive
WORDS OF HATE: Curses spat from a Skull Altar gain a dark power.

Effect: While this terrain feature has an Invoker:
  • Add l to chanting rolls for the Invoker.
  • The Invoker cannot use MOVE abilities.
  • Instead of measuring range or visibility to the Invoker, measure to this terrain feature instead.
  • All attacks that would target the Invoker target this terrain feature instead.
  • If this terrain feature is destroyed, before removing it from the battlefield, inflict D3 mortal damage on the Invoker. Then, set up the Invoker on the battlefield wholly within 3" of this terrain feature and not in combat. That unit is no longer an Invoker. If it is not possible to set up the Invoker, it is slain.

Your Hero Phase
ASCEND THE ALTAR: Chanting, the priest mounts this fell altar.

Declare: If this terrain feature does not have an Invoker, pick a friendly BLADES OF KHORNE INFANTRY PRIEST within 3" of it and not in combat to be the target.

Effect: Place the target on this terrain feature. The target is now an Invoker (see ’Words of Hate’).

Once Per Turn, Your Hero Phase
HATRED OF SORCERY: No spell may spark before Khorne's altar.

Declare: If this terrain feature has an Invoker, pick up to D3 enemy ENDLESS SPELLS within 18" of this terrain feature to be the targets(s) and make a banishment roll of 2D6 for each target.

Effect: Resolve the effect of the ’Banish Manifestation’ ability for each target. If any ENDLESS SPELLS are banished by this ability, you gain 1 blood tithe point.

Your Movement Phase
DESCEND THE ALTAR: Sometimes, the slaughter calls too loudly...

Effect: If this terrain feature has an Invoker that was not placed on it this turn, set up the Invoker on the battlefield wholly within 6" of this terrain feature and not in combat. That unit is no longer an Invoker.

KEYWORDS
FACTION TERRAIN
CHAOS, BLADES OF KHORNE

Manifestation


•BLADES OF KHORNE WARSCROLL•
Bleeding Icon
-
8
5+
7+
6+
A common sight in the crimson skies above Khorne’s domain in the Realm of Chaos, a Bleeding Icon can be summoned to the Mortal Realms to skewer from on high those who have displeased the Lord of Battle.
•BLADES OF KHORNE WARSCROLL•
Bleeding Icon
Your Hero Phase
SIGIL OF DOOM: Shedding gore as it hovers menacingly in the air, the Bleeding Icon is a fearsome portent of doom.

Declare: Pick a visible friendly BLADES OF KHORNE unit wholly within 8" of this Manifestation to be the target. Then, pick a passive BLOOD TITHE ability that you have not unlocked this battle.

Effect: Roll a dice. If the roll equals or exceeds the blood tithe points cost of the chosen ability, until the start of your next turn, the effects of that ability apply to the target as if it had been unlocked.

KEYWORDS
MANIFESTATION, INVOCATION, FLY, WARD (6+)
CHAOS, BLADES OF KHORNE


•BLADES OF KHORNE WARSCROLL•
Hexgorger Skulls
8"
6
5+
7+
6+
Hexgorger Skulls are the physical manifestation of Khorne’s hatred of the arcane arts. They drift across the battlefield, seeking to feed upon eldritch energy and those conjurers who attempt to use it.
•BLADES OF KHORNE WARSCROLL•
Hexgorger Skulls
MELEE WEAPONS
AtkHitWndRndDmg
Stream of Molten Blood
Stream of Molten Blood24+3+-D3
Passive
MULTIPLE PARTS
Effect: When a number of damage points equal to this MANIFESTATION’s Health characteristic are allocated to it, this MANIFESTATION is destroyed and both its parts are removed from play.

Each time this MANIFESTATION moves, both its parts must end within 8" of each other. Each part of this MANIFESTATION is armed with a Stream of Molten Blood.

Passive
HEXGORGERS: Hexgorger skulls exist purely to destroy magic.

Effect: For each part of this MANIFESTATION that is within 8" of a WIZARD (friendly or enemy), subtract 1 from casting rolls for that WIZARD.

KEYWORDS
MANIFESTATION, INVOCATION, FLY, WARD (6+)
CHAOS, BLADES OF KHORNE


•BLADES OF KHORNE WARSCROLL•
Wrath-Axe
8"
7
5+
7+
6+
A Wrath-axe is a manifestation of Khorne’s otherworldly anger, its razor-sharp edges glowing red-hot from the Blood God’s rage. At signs of weakness or wizardry, such a blazing axe appears in the air, splitting reality with its downwards stroke.
•BLADES OF KHORNE WARSCROLL•
Wrath-Axe
MELEE WEAPONS
AtkHitWndRndDmg
Wrath-axe
Wrath-axe44+2+2D3
Any Combat Phase
HATRED’S EDGE: The supernatural blade scrapes along the ground, its razor edge cutting in half those too slow to get out of the way. It then rises in the air before smashing down with deadly force upon Khorne's enemies.

Declare: If this MANIFESTATION charged this turn, pick an enemy unit with a starting size greater than 1 that is in combat with this MANIFESTATION to be the target.

Effect: Roll 2D6. On an 8+, 1 model in the target unit is slain.

KEYWORDS
MANIFESTATION, INVOCATION, FLY, WARD (6+)
CHAOS, BLADES OF KHORNE

Regiment of Renown


•REGIMENT OF RENOWN•
Krong The Club
Gargants love a folk tale, and Krong the Club is a particular favourite. Supposedly always roaming and always drunk, this lout has a habit of both getting into tough scraps and bludgeoning his way out of them. If little 'uns offer him a good barrel of grog or five, he will happily fight at their side... until he gets bored.
•REGIMENT OF RENOWN•
Krong The Club

BATTLE PROFILE

Points: 140

Passive
DEVASTATING COLLAPSE: When Krong is taken down, his body is a weapon of ruin in its own right, though it is anyone’s guess where it will fall.

Effect: When the unit in this Regiment of Renown is destroyed, before removing it from play, you and your opponent must roll off. If you roll higher, inflict 3 mortal damage on each unit (friendly and enemy) within its combat range.

Once Per Turn (Army), Any Combat Phase
JUMP UP AND DOWN: Krong uses his big, warty feet to smash some puny little 'uns to bits. Just hope he doesn’t trip...

Declare: If the unit in this Regiment of Renown charged this turn, pick an enemy unit in combat with it to be the target.

Effect: Roll a dice for each model in the target unit. Add 1 to each roll if the target is contesting an objective you do not control. For each 6+, inflict 1 mortal damage on the target. Then, if any of the rolls were an unmodified 1, resolve the effect of the Devastating Collapse’ ability as if the unit in this Regiment of Renown had been destroyed (it is neither destroyed nor removed from play).
KEYWORDSRAMPAGE


•REGIMENT OF RENOWN•
One-eyed Grunnock
A grizzled old devil with a mean streak a mile wide, Grunnock has learnt that the best way to break an enemy army is to shatter its cohesion in a single, mighty blow. His signature move - leaping high before stomping down to cause a small earthquake - is feared for good reason.
•REGIMENT OF RENOWN•
One-eyed Grunnock

BATTLE PROFILE

Points: 410

Passive
TITANIC STRIDE: When your legs are as long as a Mega-Gargant’s, you can walk where you please and when you please.

Effect: The unit in this Regiment of Renown can use CHARGE abilities even if it used a RETREAT ability in the same turn. In addition, no mortal damage is inflicted on the unit in this Regiment of Renown by RETREAT abilities.

Passive
EARTH-SHAKING STOMP: One-eyed Grunnock jumps into the air and comes down hard, the resulting shockwave sending riders tumbling from mounts and scattering cohesive infantry formations

Effect: Subtract 1 from hit rolls for combat attacks made by enemy INFANTRY and CAVALRY units while they are in combat with the unit in this Regiment of Renown.


•REGIMENT OF RENOWN•
Cogfort Raiders
The Conqueror Cogfort’s fire-spewing power and ability to transport a hold full of soldiers into battle makes it well suited for parties of raiders and pillagers. Rumours spread of these titans roaming the realms, their crews searching for plunder. Many of them are said to have fallen into the clutches of humanity’s foes.

•CITIES OF SIGMAR WARSCROLL•
Outlaw Conqueror Cogfort
6"
25
3+
10
The Conqueror Cogfort exchanges a conventional main gun for a realmscorcher flame cannon: a truly terrifying weapon that swathes the battlefield in sheets of flesh- melting fire. Outfitted with an underbelly transport cage, the Conqueror is typically used in an assault role, delivering troops right into the heart of the enemy’s battleline.
•CITIES OF SIGMAR WARSCROLL•
Outlaw Conqueror Cogfort
RANGED WEAPONS
RngAtkHitWndRndDmg
Realmscorcher Flame Cannon [Anti-INFANTRY (+1 Rend)]
Realmscorcher Flame Cannon
Anti-INFANTRY (+1 Rend)
18"6D62+4+11
Crew’s Leadshotters [Shoot in Combat]
Crew’s Leadshotters
Shoot in Combat
12"64+3+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Crushing Iron Feet [Companion]
Crushing Iron Feet
Companion
44+2+24
Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points:
  • The Attacks characteristic of its Crushing Iron Feet is 3.
  • It has a Control characteristic of 5.

Deployment Phase
EVERYONE ABOARD!: The outlaw Cogfort can be used to transport anyone on foot, be they human, orruk, gheist or ghoul.

Declare: Pick up to 1 friendly INFANTRY HERO and up to 1 friendly non-reinforced, non-HERO INFANTRy unit that have not been deployed.

Effect: Set up those units in reserve as this unit’s passengers. They have now been deployed.
KEYWORDSDEPLOY

Once Per Battle, Any Charge Phase
THIS IS YOUR STOP, MAGGOTS!: The ramp slams down and the forces of disorder race forward, eager to spill blood on behalf on whoever may be watching.

Declare: Pick this unit’s passengers to be the targets.

Effect: Set up each target wholly within 6" of this unit and more than 9" from all enemy units. In addition, the targets’ melee weapons have Charge (+1 Damage) for the rest of the turn.

KEYWORDS
HERO, WAR MACHINE
ORDER


•REGIMENT OF RENOWN•
Diseased Revellers
Bounding along to the joyously discordant tunes of Fetorlux the Bilepiper, these Beasts of Nurgle frolic through the enemy’s lines in unbridled happiness, leaving devastation in their wake. These rampant and rambunctious children of the Plague God are filled with unfettered abandon. Spreading filth and contamination with their antics, they are the Grandfather’s grotesque hunting hounds.
•REGIMENT OF RENOWN•
Diseased Revellers
INCLUSION

This Regiment of Renown can be included in armies from the following factions:

BATTLE PROFILE

Points: 270

Passive
THE PIPER’S INFECTIOUS MELODIES: Driven into blissful delirium by the farts and squelches emanating from Fetorlux’s gutpipes, these Beasts of Nurgle are ever eager to find new playmates.

Effect: While a Beast of Nurgle in this Regiment of Renown is within 3" of this Regiment of Renown’s Sloppity Bilepiper, it can use the 'Attention Seekers' ability even if the other Beast of Nurgle in this Regiment of Renown has already used it this turn.


•REGIMENT OF RENOWN•
Godmarked Ascendant
Those rare few that achieve apotheosis stand upon the apex of the Path to Glory as Daemon Princes, each seeking to engrave their names upon the annals of history. Alongside worshippers and daemons of their chosen patron, they will wreak paths of catastrophic violence across the realms to further their legend. Those accompanying these Daemon Princes are branded with a mark of favour from their god.
•REGIMENT OF RENOWN•
Godmarked Ascendant
INCLUSION

This Regiment of Renown can be included in armies from the following factions:
ORGANISATION

BATTLE PROFILE

Points: 240

Passive
GODMARKED LEGION: The mightiest of warriors in the godmarked legions of Chaos can be elevated to daemonhood should their patron deem them worthy.

Effect: The unit in this Regiment of Renown gains the ‘Gifts of Chaos’ ability and one of the following faction keywords that matches your army’s faction:

Passive
GIFTS OF CHAOS: This daemon takes to the field redolent with god-given gifts.

Effect:
  • If this unit has the BLADES OF KHORNE keyword, add 1 to the Attacks characteristic of its Hellforged Weapons and its Hellforged Weapons have the Blood-Hungry weapon ability.
  • If this unit has the DISCIPLES OF TZEENTCH keyword, it has WIZARD (1).
  • If this unit has the MAGGOTKIN OF NURGLE keyword, it has WARD (5+).
  • If this unit has the HEDONITES OF SLAANESH keyword, add 1 run rolls and charge rolls for it.


•REGIMENT OF RENOWN•
Krittok’s Clawpack
Krittok Foulblade has achieved what few other Skaven can boast: a warlike reputation even amongst fellow forces of Chaos, who are typically eager to scorn the craven ratmen. Alongside his most vicious, claw-picked warriors and flesh-mangling war engines, he has fought across the realms to cement his legend. Of course, Krittok remains one of the Horned Rat's brood, and his stunning list of successes is in part due to his discerning eye for when a battle is turning against him...
•REGIMENT OF RENOWN•
Krittok’s Clawpack
INCLUSION

This Regiment of Renown can be included in armies from the following factions:
ORGANISATION

Each unit in this Regiment of Renown has the KRITTOK’S CLAWPACK keyword.


BATTLE PROFILE

Points: 350

Passive
FICKLE MOTIVES: Krittok has built his reputation on an impressive stack of victories, in part down to the ferocity of his Stormvermin elite and in part because of his willingness to cut his losses.

Effect: Add 1 to the Attacks characteristic of melee weapons used by friendly KRITTOK’S CLAWPACK units while you have more victory points than your opponent.

Subtract 3 from the control scores of friendly KRITTOK’S CLAWPACK units while you have fewer victory points than your opponent.

Once Per Turn (Army), Enemy Hero Phase
ALWAYS THREE CLAWSTEPS AHEAD: The best laid plans of the Skaven never go awry (or so they claim).

Declare: Pick a friendly KRITTOK’S CLAWPACK unit that is not in combat to use this ability.

Effect: That unit can use the ’Normal Move’ ability as if it were your movement phase.

Passive
SKRYRE PAYLOADS: Krittok has made great effort to secure an arsenal of deadly Doom-Flayers, and he expects his minions to protect his investment with their lives.

Effect: Friendly KRITTOK’S CLAWPACK Doom-Flayers units have WARD (5+) while they are within the combat range of a friendly KRITTOK’S CLAWPACK Stormvermin unit.


•REGIMENT OF RENOWN•
Lord Skaldior’s Chosen
Legends hold that Chaos Lord Skaldior rose to serve Archaon centuries ago. His host travels the realms in complete silence, their arrival to battle heralded only by the warping and bending of the lands around them. Lord Skaldior carries out the Everchosen’s bidding wherever he is sent, appearing amongst the Dark Pantheon’s faithful and fighting alongside them to further Archaon’s unknowable designs.
•REGIMENT OF RENOWN•
Lord Skaldior’s Chosen
INCLUSION

This Regiment of Renown can be included in armies from the following factions:
ORGANISATION

BATTLE PROFILE

Points: 530

Passive
IRONCLAD DESPOILERS: Punching into the enemy lines like a mailed fist, once these warriors have taken a vital position on the battlefield, little can be done to wrest control from them.

Effect: Add 1 to save rolls for units in this Regiment of Renown while they are contesting an objective you control.

Add 1 to wound rolls for units in this Regiment of Renown while they are contesting an objective you do not control.


•REGIMENT OF RENOWN•
Phulgoth’s Shudderhood
Where despair and misery wax strong, there roams the Harbinger Phulgoth and his Shudderhood. Shrouded by droning flies and thick fogs of hopelessness, they spread their cyclical omens of disaster and bring down doom on the Plaguefather’s enemies.
•REGIMENT OF RENOWN•
Phulgoth’s Shudderhood
INCLUSION

This Regiment of Renown can be included in armies from the following factions:
ORGANISATION

BATTLE PROFILE

Points: 460

Passive
FOG OF DESPAIR: The advance of Phulgoth’s entourage is shrouded by miasmas of concentrated misery.

Effect: Subtract 1 from hit rolls for attacks that target units in this Regiment of Renown while they are wholly within 9" of the Harbinger of Decay in this Regiment of Renown.

Once Per Turn (Army), Any Hero Phase
NAUSEATING CONVALESCENCE: Phulgoth and his minions are empowered by the spread of hopelessness and woe.

Effect: Heal (1) each unit in this Regiment of Renown.


•REGIMENT OF RENOWN•
Rogue Engine
There are many reasons why a Castellan-Captain might turn their cloak and embrace a sellsword’s career. Some are fugitives or criminals, while others seek fortune and glory outside the restrictions of the Sigmarite military. Some Cogforts are even commandeered by enterprising enemies and turned against their creators.

•CITIES OF SIGMAR WARSCROLL•
Outlaw Cannonade Cogfort
6"
25
3+
10
There are many reasons why a Castellan-Captain might turn their cloak and embrace a sellsword’s career. Some are fugitives or criminals, while others seek fortune and glory outside the restrictions of the Sigmarite military. Some Cogforts are even commandeered by enterprising enemies and turned against their creators.
•CITIES OF SIGMAR WARSCROLL•
Outlaw Cannonade Cogfort
RANGED WEAPONS
RngAtkHitWndRndDmg
Godbreaker Cannon
Godbreaker Cannon24"44+2+24
Breacher Cannon [Anti-INFANTRY (+1 Rend)]
Breacher Cannon
Anti-INFANTRY (+1 Rend)
12"63+3+12
Crew’s Leadshotters [Shoot in Combat]
Crew’s Leadshotters
Shoot in Combat
12"64+3+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Crushing Iron Feet [Companion]
Crushing Iron Feet
Companion
44+2+24
Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points:
  • The Attacks characteristic of its Crushing Iron Feet is 3.
  • It has a Control characteristic of 5.

Your Hero Phase
MERCENARY ATTITUDES: How allies interact with outlaw Cogforts varies. Feral enthusiasts may enter a frenzy or rush ahead of the war machine, eager not to lose a meal or an opportunity to get their divine patron’s attention. Others may use it as a protective shelter or draw strength and courage from its presence.

Declare: Pick another friendly non-UNIQUE unit wholly within 12" of this unit to be the target.

Effect: Pick 1 of the following effects to apply until the start of your next turn and while the target is wholly within 12" of this unit:
  • You can re-roll run rolls for the target.
  • Add 1 to charge rolls for the target.
  • The target cannot be targeted by shooting attacks.
  • Add 1 to wound rolls for the target’s combat attacks.
  • Add 10 to the target’s control score.

KEYWORDS
HERO, WAR MACHINE
ORDER


•REGIMENT OF RENOWN•
Seeker of the Dread Dirge
None are more dedicated to recovering Hashut’s relics than Thorzbuul the Seeker. This fanatical priest has travelled far, hunting scraps of a Zharralid dirge said to be able to break the realms in twain. Accompanied by a hulking daemon-engine guardian – a gift from Sharnok of Ur-Zorn, following some mysterious service – Thorzbuul pursues his prize by ripping open ley lines and listening for fractious notes of dissonance in their echo. More than once has his quest seen him fight alongside other marauding hosts of Chaos.
•REGIMENT OF RENOWN•
Seeker of the Dread Dirge
INCLUSION

This Regiment of Renown can be included in armies from the following factions:

BATTLE PROFILE

Points: 260

Your Hero Phase
6
DIRGE OF DESOLATION: Thorzbuul has recovered only fragments of the script he searches for, but even these can cause the land to buckle and break.

Declare: Pick the Ashen Elder in this Regiment of Renown to chant this prayer, pick a terrain feature on the battlefield to be the target, then make a chanting roll of D6.

Effect: Roll a D3 for each enemy unit contesting the target. On a 2+, inflict an amount of mortal damage on that enemy unit equal to the roll. If the chanting roll was 12+, you can pick another terrain feature to be a second target.
KEYWORDSPRAYER

End of Any Turn
ALL-CONSUMING SEARCH: Thorzbuul will leave entire ley lines drained dry should it lead him to his goals.

Declare: Pick the Ashen Elder in this Regiment of Renown to use this ability. Then, pick an objective or Place of Power that they are contesting and that has not been picked to be the target of this ability this battle to be the target.

Effect: Roll 6 dice. For each 5+, give this unit 1 ritual point.


•REGIMENT OF RENOWN•
The Curse-Steel Battery
Many Daemonsmiths detest walking the muck of the realms, leaving underlings to handle direct trade. Yet Gurok the Leveller prefers the personal touch, as he believes only his magics can coax out the full devastating potential of his glorious engines. Even the dreaded Korghos Khul once sought the service of Gurok’s artillery, for it can break an enemy army’s spine in moments. Of course, Gurok is no fool. Once his weapons’ power has been aptly demonstrated, negotiations can begin in earnest…
•REGIMENT OF RENOWN•
The Curse-Steel Battery
INCLUSION

This Regiment of Renown can be included in armies from the following factions:

BATTLE PROFILE

Points: 390

Your Hero Phase
7
REINFORCE DAEMONSTEEL: The black runes Gurok has carved into his armour and war machines allow him to bolster their resilience through sorcerous means.

Declare: Pick the Daemonsmith in this Regiment of Renown to cast this spell, then make a casting roll of 2D6.

Effect: Until the start of your next turn, ignore the first damage point allocated to each friendly HELSMITHS OF HASHUT unit in each phase while they are wholly within 12" of the caster.
KEYWORDSSPELL

Once Per Turn (Army), Your Shooting Phase
1
DISPLAY OF TOTAL POWER: The first salvo from Gurok’s engines comes free of charge. Should clients show a taste for such power, subsequent bombardments demand a price…

Declare: If neither WAR MACHINE unit in this Regiment of Renown used any SHOOT abilities this turn, pick an enemy unit to be the target.

Effect: For the rest of the turn:
  • While that enemy unit is on the battlefield, the WAR MACHINE units in this Regiment of Renown can only pick that enemy unit to be the target of their shooting attacks.
  • Each of those WAR MACHINE units counts as if it had 3 daemonic power points.

The first time you use this ability, you can use it without any command points being spent.


•REGIMENT OF RENOWN•
The Pustules
Led by the Spoilpox Scrivener Ortholax Noxiblight, the Pustules are an infamous tallyband of Plaguebearers charged with spreading the most virulent diseases across every land yet to feel the Grandfather’s beneficent touch. Accompanied by a looming Gnarlmaw, they seed the earth with abundant contagion all while cataloguing the many poxes unleashed by their diligent efforts.
•REGIMENT OF RENOWN•
The Pustules
INCLUSION

This Regiment of Renown can be included in armies from the following factions:

BATTLE PROFILE

Points: 200

Deployment Phase
BLIGHTED GROWTH: Gifted in the seeding of blighted earth, the Pustules can always coax part of the Grandfather’s rancid orchard into existence.

Effect: Set up this Regiment of Renown’s Feculent Gnarlmaw wholly within friendly territory and more than 3" from all objectives and other terrain features. After you have done so, it has been deployed.
KEYWORDSDEPLOY TERRAIN

Once Per Turn (Army), End of Any Turn
MULTITUDINOUS DISEASES: The soil around the Pustules’ Feculent Gnarlmaw is so ripe with a slew of diseases that the pestilent and malodorous gain unclean succour from its presence.

Declare: If this Regiment of Renown’s Plaguebearer’s unit is wholly within 12" of this Regiment of Renown’s Feculent Gnarlmaw, pick that Plaguebearers unit to be the target.

Effect: Heal (1) the target. If the target is contesting an objective, you can also return 1 slain model to the target unit.


•REGIMENT OF RENOWN•
Volt-Klaw’s Enginecoven
Not all Warlocks stay with their clan. Some chafe under authority; others flee after some contraption goes awry. It is not clear which category Grisk Volt-Klaw falls under, but the Galvaneer avoids wider Skavendom, hiring out his arsenal in exchange for exorbitant warpstone tithes - in part because of greed and in part because he has modified his creations to such extremes that they consume arcane fuel at an astonishing rate. With warpstone deposits forming across the realms in the Hour of Ruin, business is booming.
•REGIMENT OF RENOWN•
Volt-Klaw’s Enginecoven
INCLUSION

This Regiment of Renown can be included in armies from the following factions:
ORGANISATION

Each unit in this Regiment of Renown has the VOLT-KLAW’S ENGINECOVEN keyword.


BATTLE PROFILE

Points: 380

Once Per Battle (Army), Your Shooting Phase
BEHOLD MY GENIUS!: While setting Volt-Klaw's machines to maximum power quickly burns through their fuel, it also enhances their lethality to appalling levels.

Declare: Pick all friendly VOLT-KLAW’S ENGINECOVEN units to be the targets.

Effect: Until the start of your next turn:
  • Add 1 to hit rolls for the targets’ shooting attacks.
  • Add 3" to the Range characteristic of the targets’ ranged weapons.

Passive
HIDE-SHELTER!: Volt-Klaw is insanely protective of his arsenal - afact that his long- suffering underlings use as an excuse to shelter behind sturdier weapons when needed.

Effect: While a friendly VOLT-KLAW’S ENGINECOVEN INFANTRY unit is within the combat range of a friendly VOLT-KLAW’S ENGINECOVEN Ratling Warpblaster, it is not visible to enemy units more than 13" away.


•REGIMENT OF RENOWN•
Brand’s Oathbound
Gunnar Brand is a legend amongst the Darkoath tribes of the Great Parch in Aqshy. He is a champion of the gods, however unwillingly, and though often found leading his tribe to war, there are times when he must roam far from his homeland. With him come his keen-eyed daughter Singri, the muscular huscarl Dendrel, the twisted shaman Nadja, and Tanari of the Takblood, both a rival and a staunch ally.
•REGIMENT OF RENOWN•
Brand’s Oathbound
INCLUSION

This Regiment of Renown can be included in armies from the following factions:

BATTLE PROFILE

Points: 190

Once Per Turn (Army), End of Any Turn
FAVOUR OF THE GODS: Whether it pleases him or not, Gunnar Brand has attracted the notice of the Chaos Gods. With each worthy kill he makes, he draws down their blessings.

Effect: If any enemy HEROES were slain this turn by the Gunnar Brand in this Regiment of Renown:
  • Heal (5) each unit in this Regiment of Renown.
  • Add 1 to the Attacks characteristic of melee weapons used by units in this Regiment of Renown for the rest of the battle.


•REGIMENT OF RENOWN•
Hargax’s Pit-Beasts
Hargax once ruled the gladiatorial Pit of Shattered Spines with a fist of iron. Eventually overthrown by a younger rival, the ogroid was not slain. Determined to reclaim his position, Hargax roams the lands searching for fearsome monsters to break into submission and add to his growing war menagerie.
•REGIMENT OF RENOWN•
Hargax’s Pit-Beasts

BATTLE PROFILE

Points: 350

Reaction: You declared a FIGHT ability for a unit in this Regiment of Renown
BESTIAL DOMINATION: Their self-preserving instincts crushed by their master’s brute will, Hargax’s beasts attack without relent.

Used By: The unit using that FIGHT ability.

Effect: Pick a unit in this Regiment of Renown that has not used a FIGHT ability this turn to be the target. The target can be picked to use a FIGHT ability immediately after the FIGHT ability used by this unit has been resolved.


•REGIMENT OF RENOWN•
Snerk’s Trogg-Fer-Hire
Having learned the Great Secret of mercenary work from a local Mega-Gargant, Snerk Mooneata decided to give it a go. Finding little success, the bossgrot took the next best option: periodically waking a surly troggoth and acting as the go-between for the beast. Snerk, of course, holds onto the troggoth’s half of the pay. For safekeeping.
•REGIMENT OF RENOWN•
Snerk’s Trogg-Fer-Hire

BATTLE PROFILE

Points: 200

Your Charge Phase
GO DAT WAY!: Snerk makes sure to give his troggoth mate a jab if they get distracted. Which they do. Often.

Declare: Pick the Dankhold Troggoth in this Regiment of Renown to be the target if it is within 12" of the Loonboss in this Regiment of Renown.

Effect: For the rest of the turn, the target can still use CHARGE abilities even if it used a RETREAT ability in the same turn.

Passive
TAKTIKAL COWERING: Snerk can usually be found hurling insults from behind his mate’s solid, regenerating body.

Effect: While the Loonboss in this Regiment of Renown is within the combat range of the Dankhold Troggoth in this Regiment of Renown:
  • That Loonboss has WARD (4+).
  • Each time you make a successful ward roll for that Loonboss, allocate 1 damage point to that Dankhold Troggoth after the damage sequence for that Loonboss has been resolved (ward rolls cannot be made for those damage points).


•REGIMENT OF RENOWN•
Squires of the Everchosen
Utgar Harrowhand was once a Varanguard, one of the Everchosen’s executioners, until he had a run-in with a nest of Flesh-eaters. Though he has since transformed into a monstrous Varghulf, flashes of loyalty to his old master occasionally surface – so potent that they also seize the ghoulish ‘knights’ who still serve him.
•REGIMENT OF RENOWN•
Squires of the Everchosen
INCLUSION

This Regiment of Renown can be included in armies from the following factions:

BATTLE PROFILE

Points: 240

Once Per Battle, Deployment Phase
A DELUDED QUEST: The deluded Squires of the Everchosen think they have been sent on a personal mission by Archaon.

Declare: Pick an enemy unit to be the target.

Effect: The target has the ENEMY OF THE EVERCHOSEN keyword.

Once Per Battle (Army), End of Any Turn
A QUEST WELL DONE: To excel in the Everchosen’s eyes brings Utgar and his followers a fleeting glee.

Effect: If the enemy ENEMY OF THE EVERCHOSEN unit is destroyed by a unit in this Regiment of Renown, add 10 to the control score of each unit in this Regiment of Renown for the rest of the battle.


•REGIMENT OF RENOWN•
Stumblefoot Gargant
The rise of the Mega-Gargants has focused many of their smaller mates, but there are always some who loot great kegs of ale and get a bit carried away. Staggering across the land in a drunken stupor, these gargants just turn up on one side of the battlefield and canny commanders simply move their troops out of the way…
•REGIMENT OF RENOWN•
Stumblefoot Gargant

BATTLE PROFILE

Points: 140

Once Per Turn (Army), Your Shooting Phase
PROJECTILE VOMIT: Better out than in, as they say…

Declare: Pick this unit to use this ability if it has not used a RAMPAGE ability this turn. Then, pick a point on the battlefield within 6" of this unit and pick all other units (friendly and enemy) within 3" of that point to be the targets.

Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on that target equal to the roll.
KEYWORDSRAMPAGE

Once Per Turn (Army), Any Combat Phase
BELLOWING MOCKERY: Drunken gargants often holler incoherent insults to aggravate and taunt.

Declare: Pick this unit to use this ability if it has not used a RAMPAGE ability this turn, then pick an enemy unit within this unit’s combat range to be the target.

Effect: Roll a dice. On a 3+, subtract 1 from hit rolls for the target’s attacks for the rest of the turn.
KEYWORDSRAMPAGE

Once Per Turn (Army), Any Charge Phase
WHAT’RE YOU LOOKIN’ AT?: Bleary eyes narrowed, the gargant picks a fight with a cocky-looking target.

Declare: Pick this unit to use this ability if it charged this turn and has not used a RAMPAGE ability this turn. Then, pick an enemy unit within 9" of this unit to be the target.

Effect: Roll 2D6. This unit can move a number of inches equal to the roll. It can pass through enemy models and must end that move in combat with the target.
KEYWORDSRAMPAGE

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The WAR MACHINE keyword is used in the following Blades of Khorne warscrolls:

War Machine

The WARD keyword is used in the following Blades of Khorne warscrolls:

The DAEMON keyword is used in the following Blades of Khorne warscrolls:

The MUSICIAN keyword is used in the following Blades of Khorne warscrolls:

The STANDARD BEARER keyword is used in the following Blades of Khorne warscrolls:

The PRIEST keyword is used in the following Blades of Khorne warscrolls:

The CAVALRY keyword is used in the following Blades of Khorne warscrolls:

The UNIQUE keyword is used in the following Blades of Khorne warscrolls:

Beast Hero
• Karanak
Monster Hero

The BEAST keyword is used in the following Blades of Khorne warscrolls:

Beast Hero
• Karanak
Beast

The FLY keyword is used in the following Blades of Khorne warscrolls:

Infantry Hero
Manifestation

The MONSTER keyword is used in the following Blades of Khorne warscrolls:

Monster

The MANIFESTATION keyword is used in the following Blades of Khorne warscrolls:

Manifestation

The INVOCATION keyword is used in the following Blades of Khorne warscrolls:

Manifestation

The WARMASTER keyword is used in the following Blades of Khorne warscrolls:

Infantry Hero

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

© Vyacheslav Maltsev 2013-2026