Contents Beast Hero • Karanak Cavalry Hero Infantry Hero Monster Hero War Machine Hero Beast Infantry Monster War Machine Faction Terrain Regiment of Renown | ||
8" 7 5+ 2 6+ Ever watchful, ever hungry, Karanak is the physical manifestation of the Blood God’s wrathful vengeance. Once he has the scent of his quarry, this tireless hunter will not cease in his hunt until he tastes their torn flesh between his fangs. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Savage Maws and Goreslick Claws [Anti-HERO (+1 Rend), Blood-hungry] | |||||||
Savage Maws and Goreslick Claws Anti-HERO (+1 Rend), Blood-hungry | 6 | 4+ | 3+ | 1 | 2 |
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KEYWORDS | CORE |
KEYWORDS | UNIQUE, HERO, BEAST, WARD (6+) |
CHAOS, BLADES OF KHORNE, DAEMON |
8" 8 5+ 2 Ferocity made flesh and blood, Scyla Anfingrimm is a terrifying foe who knows nothing of fear or mercy. His monstrous strength is such that he can tear a Dracoth in two, and sorcery can gain no purchase upon his form, for his collar radiates Khorne’s hatred. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Brutal Fists [Crit (2 Hits)] | |||||||
Brutal Fists Crit (2 Hits) | 8 | 4+ | 2+ | - | 2 |
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KEYWORDS | UNIQUE, BEAST, HERO |
CHAOS, BLADES OF KHORNE, BLOODBOUND |
10" 8 2+ 2 Already a terrifying opponent in their own right, a Khornate lord astride a Juggernaut is an unstoppable force of destruction. Foes are crushed or hacked apart in seconds, while the sheer momentum of their ruinous steed draws their warriors howling in their wake. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Wrathforged Axe [Blood-hungry] | |||||||
Wrathforged Axe Blood-hungry | 6 | 3+ | 3+ | 1 | 2 | ||
Juggernaut’s Brazen Hooves [Companion] | |||||||
Juggernaut’s Brazen Hooves Companion | 2 | 4+ | 3+ | 1 | D3 |
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KEYWORDS | HERO, CAVALRY |
CHAOS, BLADES OF KHORNE, BLOODBOUND |
10" 7 4+ 2 6+ The war cry of the Skullmaster rings out over the thunderous hoofbeats of its ironclad steed moments before it slams into the foe with titanic force. Armour buckles, flesh tears, bones shatter and blood falls like rain as the Herald exults in the carnage. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Blade of Blood [Blood-hungry, Crit (Mortal)] | |||||||
Blade of Blood Blood-hungry, Crit (Mortal) | 5 | 3+ | 3+ | 2 | 2 | ||
Juggernaut’s Brazen Hooves [Anti-CAVALRY (+1 Rend), Companion] | |||||||
Juggernaut’s Brazen Hooves Anti-CAVALRY (+1 Rend), Companion | 2 | 4+ | 3+ | 1 | D3 |
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KEYWORDS | HERO, CAVALRY, WARD (6+) |
CHAOS, BLADES OF KHORNE, DAEMON |
5" 6 4+ 2 6+ Each swing of the Bloodmaster’s blade opens throats and splits torsos, while truly worthy victims find their heads severed from their bodies. Around the Herald, the Bloodletters of Khorne fight all the harder, driven to a frenzy by his murderous aura. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Blade of Blood [Blood-hungry, Crit (2 Hits)] | |||||||
Blade of Blood Blood-hungry, Crit (2 Hits) | 5 | 3+ | 3+ | 2 | 2 |
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KEYWORDS | HERO, PRIEST (1), INFANTRY, WARD (6+) |
CHAOS, BLADES OF KHORNE, DAEMON |
5" 6 3+ 5 Howling in rage, the Bloodsecrator hacks and smashes their way through the foe with their Icon of Khorne held high. This grim standard channels the wrathful energies of the Blood God’s domain to the battlefield, filling their followers with an infernal battle-lust that is terrifying to behold. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Ensorcelled Axe [Blood-hungry] | |||||||
Ensorcelled Axe Blood-hungry | 4 | 3+ | 3+ | 1 | 2 |
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KEYWORDS | HERO, INFANTRY |
CHAOS, BLADES OF KHORNE, BLOODBOUND |
5" 5 4+ 2 Every whip-crack of the Bloodstoker’s expertly plied lash builds the battle-frenzy of those around him, their screams of hatred and fury echoing across the battlefield as they pelt towards the foe with wrathful abandon. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Torture Blade and Blood Whip [Blood-hungry] | |||||||
Torture Blade and Blood Whip Blood-hungry | 4 | 3+ | 4+ | 1 | 2 |
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KEYWORDS | HERO, INFANTRY |
CHAOS, BLADES OF KHORNE, BLOODBOUND |
5" 6 3+ 2 Lieutenants and champions amongst the Bloodbound hordes, Deathbringers are ascendant warriors who desire to claim the mantle of lordship. To earn their throne they must offer the mightiest trophies to Khorne – the skulls of kings and warlords, pursued with a formidable intensity. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Kingslayer Axe [Blood-hungry, Crit (2 Hits)] | |||||||
Kingslayer Axe Blood-hungry, Crit (2 Hits) | 4 | 3+ | 3+ | 1 | 3 |
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KEYWORDS | HERO, INFANTRY |
CHAOS, BLADES OF KHORNE, BLOODBOUND |
5" 7 3+ 2 Leaders of the Bloodbound warhordes, Mighty Lords of Khorne are supreme killers even amongst a society dedicated to slaughter. As they carve a gory path across the battlefield they send their warriors surging forth to claim more skulls in Khorne’s name. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Flesh Hound’s Blood‑dark Claws [Companion] | |||||||
Flesh Hound’s Blood‑dark Claws Companion | 4 | 4+ | 3+ | - | 1 | ||
Axe of Khorne [Blood-hungry] | |||||||
Axe of Khorne Blood-hungry | 5 | 3+ | 3+ | 2 | 2 |
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KEYWORDS | HERO, INFANTRY |
CHAOS, BLADES OF KHORNE, BLOODBOUND |
5" 5 5+ 2 Realmgore Ritualists curse both the enemies of Khorne and the land itself. Blasphemous hexes are laid upon the foe to sap their strength, while bleeding runes are carved into the earth, imbuing it with an aura of rage that drives their allies to commit relentless acts of murder. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Ritual Dagger [Blood-hungry] | |||||||
Ritual Dagger Blood-hungry | 2 | 3+ | 3+ | 2 | D3 |
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KEYWORDS | HERO, PRIEST (1), INFANTRY |
CHAOS, BLADES OF KHORNE, BLOODBOUND |
5" 6 3+ 2 Trailing sulphurous flame, the chained anvil of the Skullgrinder roars through the air like a dark mockery of Sigmar’s twin-tailed comet. The Khornate smith swings his mighty weapon in wide arcs, shattering armour, pulping flesh and smashing bone. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Brazen Anvil [Anti-MONSTER (+1 Rend), Blood-hungry] | |||||||
Brazen Anvil Anti-MONSTER (+1 Rend), Blood-hungry | 4 | 4+ | 2+ | 1 | 3 |
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KEYWORDS | HERO, INFANTRY |
CHAOS, BLADES OF KHORNE, BLOODBOUND |
5" 7 4+ 2 5+ Skulltaker is Khorne’s immortal champion and the greatest of all Bloodletters. Ever seeking worthy skulls for his master, he scans the battlefield for the enemy’s mightiest warrior, bellowing his challenge before moving in to end yet another storied life. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
The Slayer Sword [Anti-HERO (+1 Rend), Blood-hungry] | |||||||
The Slayer Sword Anti-HERO (+1 Rend), Blood-hungry | 6 | 2+ | 3+ | 2 | 2 |
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KEYWORDS | UNIQUE, HERO, INFANTRY, WARD (5+) |
CHAOS, BLADES OF KHORNE, DAEMON |
5" 6 5+ 2 Towering, brutal demagogues, Slaughterpriests are living beacons of the Lord of Battle’s power. These foul priests direct their comrades according to visions sent by Khorne himself, boil their enemies’ blood in their veins and drive the foe mad with battle-lust. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Bloodbathed Weapon [Blood-hungry] | |||||||
Bloodbathed Weapon Blood-hungry | 4 | 3+ | 3+ | 1 | 2 |
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KEYWORDS | HERO, PRIEST (1), INFANTRY |
CHAOS, BLADES OF KHORNE, BLOODBOUND |
5" 6 4+ 2 In battle, Skarr Bloodwrath is a terrifying maelstrom of carnage. The Bloodstorm Blades whip around him like extensions of his furious will, and even should he fall, he rises again from the spilt blood of his victims, his axes held ready for vengeance. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
The Bloodstorm Blades [Blood-hungry, Crit (2 Hits)] | |||||||
The Bloodstorm Blades Blood-hungry, Crit (2 Hits) | 6 | 3+ | 3+ | 1 | 2 |
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KEYWORDS | UNIQUE, HERO, INFANTRY |
CHAOS, BLADES OF KHORNE, BLOODBOUND |
5" 7 3+ 2 The greatest of the Blood God’s mortal warlords are the Mighty Lords of Khorne. These hulking figures feast on violence and bloodshed, charging into battle at the head of their berserk warriors. Many of these arch-slaughterers have sworn an oath to drown Ghyran in blood. Each swipe of their daemonic axes tears at the realm’s integrity, allowing Khorne’s fury to spill through the breaches. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Axe of Khorne | |||||||
Axe of Khorne | 4 | 3+ | 3+ | 2 | 3 | ||
Flesh Hound’s Blood‑dark Claws [Companion] | |||||||
Flesh Hound’s Blood‑dark Claws Companion | 3 | 4+ | 3+ | - | 1 |
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KEYWORDS | MOVE, CHARGE |
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KEYWORDS | HERO, INFANTRY |
CHAOS, BLADES OF KHORNE, BLOODBOUND |
12" 6 3+ 2 6+ To incur Valkia’s wrath is to invite death. She streaks down from the skies like a bolt of crimson lightning, driving her spear with such force that she impales multiple foes in a spectacularly gruesome fashion. With her comes the Blood God’s judgement, for wherever Valkia goes, the eye of Khorne follows. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Slaupnir [Charge (+1 Damage)] | |||||||
Slaupnir Charge (+1 Damage) | 5 | 3+ | 3+ | 2 | 2 |
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KEYWORDS | DEPLOY |
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KEYWORDS | UNIQUE, HERO, INFANTRY, FLY, WARD (6+) |
CHAOS, BLADES OF KHORNE, BLOODBOUND |
12" 16 4+ 5 5+ A Bloodthirster of Insensate Rage is an avatar of supreme carnage upon the battlefield, charging forwards with horrific momentum to shatter entire formations with the force of its impact, before carving a ruinous path through the survivors. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
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![]() Anti-INFANTRY (+1 Rend), Blood-hungry | 5 | 3+ | 2+ | 2 | 5 |
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KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, FLY, WARD (5+) |
CHAOS, BLADES OF KHORNE, DAEMON |
12" 16 4+ 5 5+ As the Bloodthirster of Unfettered Fury stalks forwards, its whip lashing out to strip flesh from bone, the very earth bleeds beneath its smouldering hooves, causing gouts of molten rock to incinerate all who dare to oppose the unholy terror before them. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Lash of Khorne [Shoot in Combat] | ||||||||
Lash of Khorne Shoot in Combat | 8" | 4 | 3+ | 3+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
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![]() Anti-MONSTER (+1 Rend), Blood-hungry | 6 | 3+ | 2+ | 2 | 4 |
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KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, FLY, WARD (5+) |
CHAOS, BLADES OF KHORNE, DAEMON |
8" 16 4+ 5 5+ A daemonic engine of destruction like no other, Skarbrand carves a red road of ruin across the battlefield. His bellowing roars cause the blood to boil in his enemies’ veins, and his twin axes create a rain of gore with every almighty swing. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Slaughter [Blood-hungry] | |||||||
Slaughter Blood-hungry | 4 | 3+ | 2+ | 2 | 4 | ||
Carnage [Crit (Mortal)] | |||||||
Carnage Crit (Mortal) | 2 | 3+ | 2+ | 2 | 8 |
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KEYWORDS | RAMPAGE |
KEYWORDS | UNIQUE, HERO, MONSTER, WARD (5+) |
CHAOS, BLADES OF KHORNE, DAEMON |
12" 16 4+ 5 5+ Wrath of Khorne Bloodthirsters are the Lord of Battle’s agents of vengeance, sent to claim the skulls of those who have offended him. With hellforged weapons and breath of purest hellfire, they annihilate their quarry in shocking displays of infernal power. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Hellfire Breath [Shoot in Combat] | ||||||||
Hellfire Breath Shoot in Combat | 8" | 2D6 | 2+ | 3+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
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![]() Anti-HERO (+1 Rend), Blood-hungry | 6 | 3+ | 2+ | 2 | 4 |
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KEYWORDS | RAMPAGE |
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KEYWORDS | HERO, MONSTER, FLY, WARD (5+) |
CHAOS, BLADES OF KHORNE, DAEMON |
8" 10 4+ 2 6+ The Blood Throne roars into battle with its monstrous maw gaping wide, hungry for mortal flesh. Atop its dais, the Rendmaster bellows commands to his footsoldiers as it and its charioteers cut down any foes foolish enough to approach. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Blade of Blood and Hellblades [Blood-hungry, Crit (Mortal)] | |||||||
Blade of Blood and Hellblades Blood-hungry, Crit (Mortal) | 7 | 3+ | 3+ | 1 | 2 |
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KEYWORDS | HERO, WAR MACHINE, PRIEST (1), WARD (6+) |
CHAOS, BLADES OF KHORNE, DAEMON |
8" 2 6+ 1 6+ Swift, strong, and tenacious beyond mortal reason, Flesh Hounds run their prey to the ground without mercy. Those who seek to trick or destroy these daemonic beasts with sorcery find their powers flickering to nothing, extinguished by the wrath of Khorne. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Blood-dark Claws [Blood-hungry, Companion] | |||||||
Blood-dark Claws Blood-hungry, Companion | 4 | 4+ | 3+ | - | 1 |
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KEYWORDS | BEAST, CHAMPION (1/5), WARD (6+) |
CHAOS, BLADES OF KHORNE, DAEMON |
10" 5 4+ 2 6+ The ground shakes beneath the onrushing fury of the Bloodcrushers before they crash into the enemy with the force of a falling mountain. Those not trampled beneath the Juggernauts’ hooves are slain by the swinging hellblades of the beasts’ riders. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Juggernaut’s Brazen Hooves [Anti-CAVALRY (+1 Rend), Companion] | |||||||
Juggernaut’s Brazen Hooves Anti-CAVALRY (+1 Rend), Companion | 2 | 4+ | 3+ | 1 | D3 | ||
Bloodcrusher Hellblade [Blood-hungry, Crit (Mortal)] | |||||||
Bloodcrusher Hellblade Blood-hungry, Crit (Mortal) | 3 | 3+ | 3+ | 1 | 1 |
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KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/3), STANDARD BEARER (1/3), WARD (6+) |
CHAOS, BLADES OF KHORNE, DAEMON |
10" 5 2+ 2 The ground shakes beneath pounding Juggernaut hooves as the Mighty Skullcrushers ride into battle. Foes are smashed aside by the impact of their charge, and any survivors are soon reduced to piles of gore by the riders’ axes. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Gorebathed Glaive or Axe [Blood-hungry, Charge (+1 Damage)] | |||||||
Gorebathed Glaive or Axe Blood-hungry, Charge (+1 Damage) | 3 | 3+ | 3+ | 1 | 1 | ||
Juggernaut’s Brazen Hooves [Companion] | |||||||
Juggernaut’s Brazen Hooves Companion | 2 | 4+ | 3+ | 1 | D3 |
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KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/3), STANDARD BEARER (1/3) |
CHAOS, BLADES OF KHORNE, BLOODBOUND |
10" 5 4+ 2 6+ Some of Khorne’s daemons develop an obsession with bone-shattering cavalry combat. Riding into battle atop smoke-belching Juggernauts, they call themselves Bloodcrushers, and it is a name well earned. Rather than winding through the trees of the Everspring Swathe, they simply bulldoze a path forward, driving the panicked survivors of their rampage onto the axes of their Khornate kin. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Bloodcrusher Hellblade [Charge (+1 Damage), Crit (Mortal)] | |||||||
Bloodcrusher Hellblade Charge (+1 Damage), Crit (Mortal) | 2 | 3+ | 3+ | 1 | 1 | ||
Juggernaut’s Brazen Hooves [Anti-CAVALRY (+1 Rend), Companion] | |||||||
Juggernaut’s Brazen Hooves Anti-CAVALRY (+1 Rend), Companion | 2 | 4+ | 3+ | 1 | D3 |
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KEYWORDS | CAVALRY, CHAMPION, STANDARD BEARER (1/3), MUSICIAN (1/3), WARD (6+) |
CHAOS, BLADES OF KHORNE, DAEMON |
5" 2 3+ 1 Smashing their way through the maelstrom of battle, Blood Warriors roar incoherent curses as they hack and bludgeon their foes to ruin. Such is their dedication to Khorne that they continue to fight even after suffering wounds that would fell most warriors instantly. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Goreweapons [Blood-hungry, Crit (Auto-wound)] | |||||||
Goreweapons Blood-hungry, Crit (Auto-wound) | 3 | 4+ | 3+ | 1 | 1 |
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KEYWORDS | INFANTRY, CHAMPION, STANDARD BEARER (1/10) |
CHAOS, BLADES OF KHORNE, BLOODBOUND |
5" 2 5+ 1 6+ Beneath unholy icons and blood-soaked banners, letting loose roaring battle cries and terrifying blasts from brazen horns, the Bloodletters of Khorne surge forwards in a tide of corded muscle and hellforged swords to maim and slaughter their foes. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Hellblade [Blood-hungry, Crit (Mortal)] | |||||||
Hellblade Blood-hungry, Crit (Mortal) | 2 | 3+ | 3+ | 1 | 1 |
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KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10), WARD (6+) |
CHAOS, BLADES OF KHORNE, DAEMON |
5" 1 6+ 1 Descending on their foes in a howling tide, the barbarous hordes of the Bloodreavers sweep away the enemy in a brutal frenzy. Each is a frothing killer, their body thick with slabs of muscle and their heavy weapons able to decapitate and dismember with every swing. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Reaver Blades and Axes [Blood-hungry] | |||||||
Reaver Blades and Axes Blood-hungry | 2 | 4+ | 3+ | - | 1 |
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KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10) |
CHAOS, BLADES OF KHORNE, BLOODBOUND |
6" 1 5+ 1 The Claws of Karanak venerate the Flesh Hounds of Khorne, taking on an aspect of the daemons’ bloodthirsty nature as they hunt the enemies of the Blood God and hack them to shreds in horrific displays of brutality. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Weapons of the Hunt [Blood-hungry, Crit (2 Hits)] | |||||||
Weapons of the Hunt Blood-hungry, Crit (2 Hits) | 3 | 4+ | 3+ | - | 1 |
MODEL | BASE SIZE |
Packlord | 40mm |
Hound of Wrath | 60 × 35mm |
2 x Brutalisers | 32mm |
4 x Blood Whelps | 28.5mm |
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KEYWORDS | INFANTRY, CHAMPION (1/8) |
CHAOS, BLADES OF KHORNE, BLOODBOUND |
5" 3 4+ 1 It is the sworn task of the Skullreapers to claim worthy skulls for Khorne, and it is a duty they go about with savage determination. Wielding daemon-touched weapons and blessed with death-dealing mutations, these warriors decimate the enemy ranks. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Daemonforged Weapons [Blood-hungry, Crit (Mortal)] | |||||||
Daemonforged Weapons Blood-hungry, Crit (Mortal) | 4 | 4+ | 3+ | 1 | 2 |
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KEYWORDS | INFANTRY, CHAMPION, STANDARD BEARER (1/5) |
CHAOS, BLADES OF KHORNE, BLOODBOUND |
5" 3 5+ 1 With the chained hammers of their flails whipping around them, the Wrathmongers hurl themselves at the enemy. A bloody red mist hangs around these berserkers as they go about their butchery, driving combatants into a maddened frenzy. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Wrath-flails [Blood-hungry, Crit (2 Hits)] | |||||||
Wrath-flails Blood-hungry, Crit (2 Hits) | 4 | 4+ | 3+ | 1 | 1 |
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KEYWORDS | INFANTRY, CHAMPION |
CHAOS, BLADES OF KHORNE, BLOODBOUND |
5" 2 6+ 1 Even amongst the pitiless hordes of the Goretide, the Bloodreavers led by Garrek Gorebeard are known for their cruelty and deranged ferocity. It is said that Garrek personally guts and skins any of his warriors who fail to take a worthy trophy in battle. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Reaver Blades and Axes | |||||||
Reaver Blades and Axes | 2 | 4+ | 3+ | - | 1 |
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KEYWORDS | UNIQUE, INFANTRY, CHAMPION |
CHAOS, BLADES OF KHORNE, BLOODBOUND |
5" 3 4+ 1 Dromm, Wounder of Worlds, Slaughterpriest of Great Khorne, seeks to commit the ultimate act of violence in the name of his murderous god. With his cursed axe he would carve open the realms themselves, causing the lands to shudder and writhe in agony. Together known as the Gorechosen of Dromm, the Skullgrinder Herax and the muscle- bound Gorehulk accompany the self-proclaimed Wounder of Worlds on his deranged quest to mutilate the realms, slaughtering anything that gets in their way. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Weapons of Wrath [Crit (Mortal)] | |||||||
Weapons of Wrath Crit (Mortal) | 4 | 4+ | 3+ | 1 | 2 |
MODEL | BASE SIZE |
Dromm and Gorehulk | 40mm |
Skullgrinder Herax | 32mm |
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KEYWORDS | UNIQUE, INFANTRY, CHAMPION |
CHAOS, BLADES OF KHORNE, BLOODBOUND |
5" 3 3+ 1 Magore Redhand leads his band of killers on an endless hunt for worthy skulls. In return for his prodigious offerings, Khorne has blessed the Blood Warrior with profane gifts, including a daemonic maw in his gut that can bite through even sigmarite. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Goreaxe | |||||||
Goreaxe | 3 | 4+ | 3+ | 1 | 1 | ||
Blood-dark Claws [Anti-WIZARD (+1 Rend), Companion] | |||||||
Blood-dark Claws Anti-WIZARD (+1 Rend), Companion | 4 | 4+ | 3+ | - | 1 |
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KEYWORDS | UNIQUE, INFANTRY, CHAMPION |
CHAOS, BLADES OF KHORNE, BLOODBOUND |
8" 8 5+ 2 All know to fear the Khorgoraths of Khorne. Rampaging super-predators with an endless hunger for skulls, they are almost impossible to kill and smash through the enemy with no thought for anything but indiscriminate slaughter. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Claws and Fangs [Companion] | |||||||
Claws and Fangs Companion | 5 | 4+ | 2+ | 1 | 2 |
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KEYWORDS | RAMPAGE |
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KEYWORDS | MONSTER |
CHAOS, BLADES OF KHORNE, BLOODBOUND |
8" 8 4+ 2 6+ The hideous war machines known as Skull Cannons vomit forth barrages of skulls amidst blasts of sulphurous smoke and flame, their macabre ordnance screaming through the skies before exploding with murderous fury amongst the enemy ranks. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Burning Skulls [Shoot in Combat] | ||||||||
Burning Skulls Shoot in Combat | 15" | 4 | 4+ | 3+ | 1 | 2 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Gnashing Maw [Blood-hungry, Companion] | ||||||||
Gnashing Maw Blood-hungry, Companion | 1 | 4+ | 3+ | 1 | D3 | |||
Hellblades [Blood-hungry, Crit (Mortal)] | ||||||||
Hellblades Blood-hungry, Crit (Mortal) | 4 | 3+ | 3+ | 1 | 1 |
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KEYWORDS | WAR MACHINE, WARD (6+) |
CHAOS, BLADES OF KHORNE, DAEMON |
- 10 4+ 0 Rising from the ground, the Skull Altar is formed out of the violent tributes heaped in offering for Khorne’s throne. From atop the grisly pedestal, a priest of Khorne roars out invectives, evoking the judgements of the Blood God to smite down all signs of weakness or wizardry. | ||
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KEYWORDS | FACTION TERRAIN |
CHAOS, BLADES OF KHORNE |
- 8 5+ 7+ 6+ A common sight in the crimson skies above Khorne’s domain in the Realm of Chaos, a Bleeding Icon can be summoned to the Mortal Realms to skewer from on high those who have displeased the Lord of Battle. | ||
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KEYWORDS | MANIFESTATION, INVOCATION, FLY, WARD (6+) |
CHAOS, BLADES OF KHORNE |
8" 6 5+ 7+ 6+ Hexgorger Skulls are the physical manifestation of Khorne’s hatred of the arcane arts. They drift across the battlefield, seeking to feed upon eldritch energy and those conjurers who attempt to use it. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Stream of Molten Blood | |||||||
Stream of Molten Blood | 2 | 4+ | 3+ | - | D3 |
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KEYWORDS | MANIFESTATION, INVOCATION, FLY, WARD (6+) |
CHAOS, BLADES OF KHORNE |
8" 7 5+ 7+ 6+ A Wrath-axe is a manifestation of Khorne’s otherworldly anger, its razor-sharp edges glowing red-hot from the Blood God’s rage. At signs of weakness or wizardry, such a blazing axe appears in the air, splitting reality with its downwards stroke. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Wrath-axe | |||||||
Wrath-axe | 4 | 4+ | 2+ | 2 | D3 |
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KEYWORDS | MANIFESTATION, INVOCATION, FLY, WARD (6+) |
CHAOS, BLADES OF KHORNE |
Those rare few that achieve apotheosis stand upon the apex of the Path to Glory as Daemon Princes, each seeking to engrave their names upon the annals of history. Alongside worshippers and daemons of their chosen patron, they will wreak paths of catastrophic violence across the realms to further their legend. Those accompanying these Daemon Princes are branded with a mark of favour from their god. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
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Krittok Foulblade has achieved what few other Skaven can boast: a warlike reputation even amongst fellow forces of Chaos, who are typically eager to scorn the craven ratmen. Alongside his most vicious, claw-picked warriors and flesh-mangling war engines, he has fought across the realms to cement his legend. Of course, Krittok remains one of the Horned Rat's brood, and his stunning list of successes is in part due to his discerning eye for when a battle is turning against him... | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION
Each unit in this Regiment of Renown has the KRITTOK’S CLAWPACK keyword. | ||
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Legends hold that Chaos Lord Skaldior rose to serve Archaon centuries ago. His host travels the realms in complete silence, their arrival to battle heralded only by the warping and bending of the lands around them. Lord Skaldior carries out the Everchosen’s bidding wherever he is sent, appearing amongst the Dark Pantheon’s faithful and fighting alongside them to further Archaon’s unknowable designs. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION
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It does not matter to the Warstompers who is fighting or why; all they care about is finding a vicious scrap to lose themselves in. The charge of a Warstomper is akin to being hit by a roaring Chamonic steam-engine, and then the titan begins swinging their huge club, ploughing through enemy ranks with howls of battle‑joy.
One-eyed Grunnock is truly infamous. Gargants far and wide tell of how he terrorised Ghurish Necrosia, battling the Ossiarch Bonereapers. To the Warstomper, the undead are perfect enemies that constantly attract new foes. He has violently thwarted the Bonereapers’ negotiations with other races on several occasions, most notably interrupting the signing of a treaty with a duardin fleet. Being pitched off the side of a mountain and forever burdened with a splitting headache was, admittedly, not part of Grunnock’s plan, but the chance to ensure that the fighting between the two forces would never end was worth it.
For a time, Grunnock relentlessly hunted Kragnos, fearing that the Drogrukh deity would drive his undead prey from Ghur. Yet now Kragnos rampages in Ghyran, leaving Grunnock free to crush his favoured enemies once more. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
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KEYWORDS | RAMPAGE |
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Not all Warlocks stay with their clan. Some chafe under authority; others flee after some contraption goes awry. It is not clear which category Grisk Volt-Klaw falls under, but the Galvaneer avoids wider Skavendom, hiring out his arsenal in exchange for exorbitant warpstone tithes - in part because of greed and in part because he has modified his creations to such extremes that they consume arcane fuel at an astonishing rate. With warpstone deposits forming across the realms in the Hour of Ruin, business is booming. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION
Each unit in this Regiment of Renown has the VOLT-KLAW’S ENGINECOVEN keyword. | ||
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Gunnar Brand is a legend amongst the Darkoath tribes of the Great Parch in Aqshy. He is a champion of the gods, however unwillingly, and though often found leading his tribe to war, there are times when he must roam far from his homeland. With him come his keen-eyed daughter Singri, the muscular huscarl Dendrel, the twisted shaman Nadja, and Tanari of the Takblood, both a rival and a staunch ally. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION
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Hargax once ruled the gladiatorial Pit of Shattered Spines with a fist of iron. Eventually overthrown by a younger rival, the ogroid was not slain. Determined to reclaim his position, Hargax roams the lands searching for fearsome monsters to break into submission and add to his growing war menagerie. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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Where despair and misery wax strong, there roams the Harbinger Phulgoth and his Shudderhood. Shrouded by droning flies and thick fogs of hopelessness, they spread their cyclical omens of disaster and bring down doom on the Plaguefather’s enemies. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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Having learned the Great Secret of mercenary work from a local Mega-Gargant, Snerk Mooneata decided to give it a go. Finding little success, the bossgrot took the next best option: periodically waking a surly troggoth and acting as the go-between for the beast. Snerk, of course, holds onto the troggoth’s half of the pay. For safekeeping. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions:
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Utgar Harrowhand was once a Varanguard, one of the Everchosen’s executioners, until he had a run-in with a nest of Flesh-eaters. Though he has since transformed into a monstrous Varghulf, flashes of loyalty to his old master occasionally surface – so potent that they also seize the ghoulish ‘knights’ who still serve him. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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KEYWORDS | DEPLOY |
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The rise of the Mega-Gargants has focused many of their smaller mates, but there are always some who loot great kegs of ale and get a bit carried away. Staggering across the land in a drunken stupor, these gargants just turn up on one side of the battlefield and canny commanders simply move their troops out of the way… | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions:
ORGANISATION | ||
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KEYWORDS | RAMPAGE |
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KEYWORDS | RAMPAGE |
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KEYWORDS | RAMPAGE |
The BLOODBOUND keyword is used in the following Blades of Khorne warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The non-MONSTER DAEMON keyword is used in the following Blades of Khorne warscrolls:
The MONSTER keyword is used in the following Blades of Khorne warscrolls:
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KEYWORDS | CORE, MOVE, CHARGE |
The UNIQUE keyword is used in the following Blades of Khorne warscrolls:
The HERO keyword is used in the following Blades of Khorne warscrolls:
The BEAST keyword is used in the following Blades of Khorne warscrolls:
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The WARD keyword is used in the following Blades of Khorne warscrolls:
The CHAOS keyword is used in the following Blades of Khorne warscrolls:
The BLADES OF KHORNE keyword is used in the following Blades of Khorne warscrolls:
The DAEMON keyword is used in the following Blades of Khorne warscrolls:
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KEYWORDS | CORE, MOVE, CHARGE |
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The BLOODBOUND keyword is used in the following Blades of Khorne warscrolls:
The CAVALRY keyword is used in the following Blades of Khorne warscrolls:
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
The CAVALRY keyword is used in the following Blades of Khorne warscrolls:
The DAEMON and CAVALRY keywords are used in the following Blades of Khorne warscrolls:
The WAR MACHINE keyword is used in the following Blades of Khorne warscrolls:
The BLADES OF KHORNE and DAEMON keywords are used in the following Blades of Khorne warscrolls:
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The PRIEST keyword is used in the following Blades of Khorne warscrolls:
The INFANTRY keyword is used in the following Blades of Khorne warscrolls:
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The non-HERO BLOODBOUND keyword is used in the following Blades of Khorne warscrolls:
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KEYWORDS | CORE, ATTACK, SHOOT |
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KEYWORDS | CORE, ATTACK, FIGHT |
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The BLOODBOUND and INFANTRY keywords are used in the following Blades of Khorne warscrolls:
The INFANTRY and HERO keywords are used in the following Blades of Khorne warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The BLOODBOUND and HERO keywords are used in the following Blades of Khorne warscrolls:
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KEYWORDS | PRAYER, UNLIMITED |
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KEYWORDS | PRAYER |
Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Blades of Khorne warscrolls:
The MONSTER keyword is used in the following Blades of Khorne warscrolls:
The non-UNIQUE DAEMON keyword is used in the following Blades of Khorne warscrolls:
The WAR MACHINE keyword is used in the following Blades of Khorne warscrolls:
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KEYWORDS | SPELL |
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The CHAMPION keyword is used in the following Blades of Khorne warscrolls:
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The MUSICIAN keyword is used in the following Blades of Khorne warscrolls:
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
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The STANDARD BEARER keyword is used in the following Blades of Khorne warscrolls:
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KEYWORDS | CORE, MOVE |
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KEYWORDS | CORE, MOVE, RUN |
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KEYWORDS | CORE, MOVE, RETREAT |
The INFANTRY and PRIEST keywords are used in the following Blades of Khorne warscrolls:
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KEYWORDS | BANISH |
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KEYWORDS | BANISH |
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KEYWORDS | BLOOD TITHE |
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KEYWORDS | BLOOD TITHE |
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KEYWORDS | BLOOD TITHE |
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KEYWORDS | BLOOD TITHE |
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KEYWORDS | BLOOD TITHE |
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KEYWORDS | BLOOD TITHE |
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KEYWORDS | BLOOD TITHE |
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KEYWORDS | BLOOD TITHE |
The MANIFESTATION keyword is used in the following Blades of Khorne warscrolls:
The INVOCATION keyword is used in the following Blades of Khorne warscrolls:
The MEGA-GARGANT keyword is used in the following Sons of Behemat warscrolls: