Gloomspite Gitz – Arachnarok Spider with Flinger

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GLOOMSPITE GITZ WARSCROLL
Arachnarok Spider
with Flinger
10"
16
4+
5
The gargantuan terrors known as Arachnarok Spiders prowl underground labyrinths and the darkest recesses of forests, establishing web strewn lairs amidst ancient ruins or gnarled and crooked trees. Their chitinous limbs can punch through the hull of a Steam Tank, their fangs drip with potent venom, and their webbing is so strong that even an ogor would struggle to tear free of it. What makes the Arachnaroks truly unsettling, however, is the malign intellect within their eight eyes. Though they once fed indiscriminately upon the Spiderfang grots, and will still do so should the fancy strike them, most Arachnaroks are amused enough by the greenskins’ worship and satiated by their offered sacrifices to serve as warmounts. As they age, their malevolent patience deepens and their exoskeletons grow thicker. Given their cooler temperaments, they can be entrusted with more valuable gubbinz of the Spiderfang tribes. Most common of these are strange web-flinging contraptions that fire clusters of corrosive silk. Once stuck fast and encircled by the gooey ropes, foes are helpless to fight back as the acid within burns through their armour to melt their flesh. This is considered great entertainment by the grot riders operating the flinger from above.
GLOOMSPITE GITZ WARSCROLL
Arachnarok Spider
with Flinger
RANGED WEAPONS
RngAtkHitWndRndDmg
Spider-bows
Spider-bows18"104+5+-1
Flinger [Crit (2 Hits)]
Flinger
Crit (2 Hits)
24"D34+3+-1
MELEE WEAPONS
AtkHitWndRndDmg
Chitinous Legs [Companion]
Chitinous Legs
Companion
84+2+11
Crooked Spears
Crooked Spears104+5+-1
Monstrous Spider Fangs [Crit (Mortal), Companion]
Monstrous Spider Fangs
Crit (Mortal), Companion
43+2+13
BATTLE PROFILE

Unit Size: 1      Points: 250
Base size: 160mm
Can be reinforced: No

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Chitinous Legs is 6.

Passive
FLINGER: This crude catapult hurls a heavy ball of corded spider-silk at the enemy. Any victims not crushed by the missile when it lands are engulfed by the mass of sticky webbing as it explosively unfurls.

Effect: If any attacks made with this unit’s Flinger score a hit, after the SHOOT ability has been resolved, roll a dice. On a 2+, the target unit is entangled until the start of your next turn. Halve the Move characteristic of a unit while it is entangled.

Passive
WALL CRAWLER: The Spiderfang’s arachnid allies can skitter up and down vertical surfaces as if they were flat ground.

Effect: This unit can pass across terrain features as if it had Fly.

Once Per Turn (Army), Any Combat Phase
BEAST-BINDING WEBBING: As enemy beasts attempt to close the distance with an Arachnarok, they become tangled in its webbing.

Declare: Pick an enemy unit that charged this turn and is in combat with this unit to be the target.

Effect: Roll a dice. On a 3+, subtract 1 from the Attacks characteristic of the target’s Companion weapons for the rest of the turn.
KEYWORDSRAMPAGE

KEYWORDS
MONSTER
DESTRUCTION, GLOOMSPITE GITZ, ARACHNAROK, SPIDERFANG
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.

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Universal Core Abilities - Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.

The ARACHNAROK keyword is used in the following Gloomspite Gitz warscrolls:

Crit (2 Hits)
If an attack made with this weapon scores a critical hit, that attack scores 2 hits on the target unit instead of 1. Make a wound roll for each hit.
© Vyacheslav Maltsev 2013-2025