Gloomspite Gitz – Rockgut Troggoths
 ]

This warscroll does not meet the selection criteria (see Filter combo-box or Settings tab).
6"
4
4+
5
WARSCROLL

Rockgut Troggoths

Rockgut Troggoths have stony hides that are proof against blade, bolt and magical blast alike. Their lumpen claws pass through stone as though it were water, allowing them to scoop up huge clubs and throwing boulders at will. Subtle they are not.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Throwin’ Boulders
Throwin’ Boulders9"1
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Massive Stone Maul
Massive Stone Maul2"23+3+-23
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 170
Battlefield Role: None
Base size: 50mm
Notes: Battleline if general is a DANKHOLD TROGGBOSS

Each model in a Rockgut Troggoths unit is armed with Throwin’ Boulders and a Massive Stone Maul.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Troggherd

Regeneration: Troggoths are able to regrow injured flesh almost as quickly it is harmed.
At the start of the hero phase, you can heal up to D3 wounds allocated to this unit.

Stony Skin: Rockgut Troggoths have iron-hard skin and are naturally resistant to magic.
This unit has a ward of 5+.

Throwin’ Boulders: Rockgut Troggoths often dig up boulders during battle and hurl them towards the enemy with varying degrees of accuracy.
Do not use the attack sequence for an attack made with Throwin’ Boulders. Instead, pick 1 enemy unit within range and roll a dice. Add 1 to the roll if the target unit has 5 or more models. On a 4+, that enemy unit suffers 1 mortal wound.

KEYWORDS
DESTRUCTION, GLOOMSPITE GITZ, TROGGOTH, ROCKGUT TROGGOTHS, TRUGG’S TROGGHERD
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The DESTRUCTION keyword is used in the following Gloomspite Gitz warscrolls:

Army List
Warscrolls collated

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.

The TROGGOTH keyword is used in the following Gloomspite Gitz warscrolls:

Leader, Behemoth
Leader
• Mollog
None

The DANKHOLD TROGGBOSS keyword is used in the following Gloomspite Gitz warscrolls:

Leader, Behemoth
Leader

The TRUGG’S TROGGHERD keyword is used in the following Gloomspite Gitz warscrolls:

Leader, Behemoth
Leader
• Mollog
None
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
© Vyacheslav Maltsev 2013-2024