Gloomspite Gitz – Arachnarok Spider with Spiderfang Warparty

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GLOOMSPITE GITZ WARSCROLL
Arachnarok Spider
with Spiderfang Warparty
10"
16
4+
10
The gargantuan terrors known as Arachnarok Spiders prowl underground labyrinths and the darkest recesses of forests, establishing web strewn lairs amidst ancient ruins or gnarled and crooked trees. Their chitinous limbs can punch through the hull of a Steam Tank, their fangs drip with potent venom, and their webbing is so strong that even an ogor would struggle to tear free of it. What makes the Arachnaroks truly unsettling, however, is the malign intellect within their eight eyes. Though they once fed indiscriminately upon the Spiderfang grots, and will still do so should the fancy strike them, most Arachnaroks are amused enough by the greenskins’ worship and satiated by their offered sacrifices to serve as war-mounts. The youngest and most aggressive mega-spiders lead the charge, carrying howdahs filled with shrieking grot warriors. Arachnaroks care little for the sneaky plans and kunnin’ tricks of Spiderfang warleaders, instead prioritising their own desires. Given that to question these would be to go against the will of their gods, the grots must simply adapt on the fly. Usually, this involves raining hell down on the enemy wherever they may end up going with crude spears and envenomed arrows.
GLOOMSPITE GITZ WARSCROLL
Arachnarok Spider
with Spiderfang Warparty
RANGED WEAPONS
RngAtkHitWndRndDmg
Spider-bows
Spider-bows18"104+5+-1
MELEE WEAPONS
AtkHitWndRndDmg
Chitinous Legs [Companion]
Chitinous Legs
Companion
84+2+11
Crooked Spears
Crooked Spears104+5+-1
Monstrous Spider Fangs [Crit (Mortal), Companion]
Monstrous Spider Fangs
Crit (Mortal), Companion
43+2+13
BATTLE PROFILE

Unit Size: 1      Points: 240
Base size: 160mm
Can be reinforced: No

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Chitinous Legs is 6.

Passive
WALL CRAWLER: The Spiderfang’s arachnid allies can skitter up and down vertical surfaces as if they were flat ground.

Effect: This unit can pass across terrain features as if it had Fly.

Once Per Turn (Army), Any Charge Phase
VORACIOUS PREDATOR: Young Arachnarok Spiders are swift hunters despite their immense size, with an unquenchable hunger for living prey.

Declare: Pick up to 3 enemy units within 1" of this unit to be the targets.

Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage equal to the roll on that target.
KEYWORDSRAMPAGE

KEYWORDS
MONSTER
DESTRUCTION, GLOOMSPITE GITZ, ARACHNAROK, SPIDERFANG
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.

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17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.

The ARACHNAROK keyword is used in the following Gloomspite Gitz warscrolls:

© Vyacheslav Maltsev 2013-2025