Gloomspite Gitz – Malevolent Moon

This warscroll does not meet the selection criteria (see Settings tab).
GLOOMSPITE GITZ WARSCROLL
Malevolent Moon
12"
6
6+
7+
The Malevolent Moon is conjured when a shaman raises high a carved loonstone simulacrum of the Bad Moon and jabbers the right words. The statue swells into a cackling, glowing abomination that sweeps across the battlefield wreaking havoc. What causes this effigy to animate is not truly understood, though most Gitz assume that a mote of the Bad Moon’s own consciousness kindles within it in order to watch the fun from the ground. This is further reinforced by the fell light it gives off once conjured, which imbues surrounding grots with the same strength and mania that their lunar deity imparts. Though made of loonstone, a Malevolent Moon’s face grins with an animated smile. Its expression oscillates between sinister smirks and wide, silent cackles as if truly enjoying the havoc of battle. It crashes through its foes without end, biting and crushing them as it goes. It does not appear to need any sustenance from those it chomps down upon; instead, it attempts to make the kills as messy as possible, appearing to take delight in the madcap slaughter and smothering its stone form in decorative viscera.
GLOOMSPITE GITZ WARSCROLL
Malevolent Moon
MELEE WEAPONS
AtkHitWndRndDmg
Lunarock Slam
Lunarock Slam14+3+-D3
Passive
LURID LIGHT: To the maniacal grots of the Gloomspite Gitz, one cackling lunar entity streaking through the sky is much like another.

Effect: Friendly GLOOMSPITE GITZ units are under the light of the Bad Moon while they are wholly within 12" of this MANIFESTATION.

KEYWORDS
MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+)
DESTRUCTION, GLOOMSPITE GITZ
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).

The SQUIG keyword is used in the following Gloomspite Gitz warscrolls:

7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!

The TROGGOTH keyword is used in the following Gloomspite Gitz warscrolls:

• Mollog
15.4 Flying
Units with the FLY keyword have the following passive ability:

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.


When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying!

The FLY keyword is used in the following Gloomspite Gitz warscrolls:

Endless Spell
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.

The WARD keyword is used in the following Gloomspite Gitz warscrolls:

Endless Spell

The non-SQUIG MOONCLAN keyword is used in the following Gloomspite Gitz warscrolls:

Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.
Passive
UNDER THE LIGHT OF THE BAD MOON: Grots are always vicious little monsters, but when their god’s light falls upon them, they become an order of magnitude more dangerous.

Effect: During the battle, an area of the battlefield will be the Bad Moon’s location (see ‘The Bad Moon’s Orbit’). The Bad Moon’s location will be either a quarter of the battlefield or the centre of the battlefield.

While the Bad Moon’s location is a quarter of the battlefield, all GLOOMSPITE GITZ units (friendly and enemy) wholly within that quarter are under the light of the Bad Moon. While the Bad Moon’s location is the centre of the battlefield, all GLOOMSPITE GITZ units (friendly and enemy) on the battlefield are under the light of the Bad Moon.

While a friendly GLOOMSPITE GITZ unit is under the light of the Bad Moon, the appropriate effect below applies to it:

Frothing Zealots: If the unit is a non-SQUIG MOONCLAN unit, add 3 to its control score.

Lunar Squigs: If the unit is a SQUIG unit, you can re-roll the random characteristic roll for its Move characteristic.

Moonlit Hide: If the unit is a TROGGOTH unit, add 1 to save rolls for it.

Spiderfang Venom: If the unit is a SPIDERFANG unit, its combat attacks score critical hits on unmodified hit rolls of 5+. This ability also affects Companion weapons.

The MANIFESTATION keyword is used in the following Gloomspite Gitz warscrolls:

Endless Spell

The ENDLESS SPELL keyword is used in the following Gloomspite Gitz warscrolls:

Endless Spell
© Vyacheslav Maltsev 2013-2025