Gloomspite Gitz – Skitterstrand Arachnarok

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GLOOMSPITE GITZ WARSCROLL
Skitterstrand Arachnarok
10"
14
4+
5
The gargantuan terrors known as Arachnarok Spiders prowl underground labyrinths and the darkest recesses of forests, establishing web strewn lairs amidst ancient ruins or gnarled and crooked copses. Their chitinous limbs can punch through the hull of a Steam Tank, their fangs drip with potent venom, and their webbing is so strong that even an ogor would struggle to tear free of it. What makes the Arachnaroks truly unsettling, however, is the malign intellect within their eight eyes. There are various breeds of Arachnaroks, but none are more revered by the Spiderfang than the Skitterstrands. These creatures possess a form of sight that allows them to perceive the quivering strands of mortality. They crawl forth from an underworld known as the Evercrawl, skittering through web strewn tunnels in reality before emerging to pounce upon unsuspecting prey. Skitterstrands are drawn to battlefields, for the roiling emotions of combatants and frenzied rituals of the Spiderfang set the soul-webs quivering like nothing else. Even the most jaded warriors have had their minds snapped by the sight of a Skitterstrand’s eight limbs slowly unfolding from a rift in the aether behind their lines – before the beast sets about them with terrifying dexterity and speed.
GLOOMSPITE GITZ WARSCROLL
Skitterstrand Arachnarok
MELEE WEAPONS
AtkHitWndRndDmg
Monstrous Spider Fangs [Crit (Mortal), Companion]
Monstrous Spider Fangs
Crit (Mortal), Companion
43+2+13
Chitinous Legs [Companion]
Chitinous Legs
Companion
84+2+11
BATTLE PROFILE

Unit Size: 1      Points: 210
Base size: 160mm
Can be reinforced: No

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Chitinous Legs is 6.

Deployment Phase
REALMWEB LURKER: Skitterstrand Arachnaroks stalk their prey through the arcane paths that connect the realms.

Declare: Pick this unit if it has not been deployed.

Effect: Set up this unit in reserve skittering through tunnels in reality. It has now been deployed.
KEYWORDSDEPLOY

Any Movement Phase
AMBUSH FROM BEYOND: Legs first, then bulbous body, the Skitterstrand drags itself out of a tear in reality.

Declare: Pick this unit if it is skittering through tunnels in reality.

Effect: Set up this unit anywhere on the battlefield more than 9" from all enemy units.

Passive
WALL CRAWLER: The Spiderfang’s arachnid allies can skitter up and down vertical surfaces as if they were flat ground.

Effect: This unit can pass across terrain features as if it had Fly.

Once Per Turn (Army), Any Combat Phase
SCUTTLING TERROR: The Arachnarok uses its terrifying speed to its advantage, scuttling over and sinking its fangs into the enemy before they have a chance to react.

Effect: If this unit charged this turn, roll a dice. On a 3+, this unit can move 2D6". It can pass through the combat ranges of enemy units and can pass through models in enemy INFANTRY units, but it must end that move in combat.

Then, pick an enemy INFANTRY unit that this unit passed across during that move. Inflict D3 mortal damage on that enemy unit.
KEYWORDSRAMPAGE

KEYWORDS
MONSTER
DESTRUCTION, GLOOMSPITE GITZ, ARACHNAROK, SPIDERFANG
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.

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17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Universal Core Abilities - Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.

The ARACHNAROK keyword is used in the following Gloomspite Gitz warscrolls:

© Vyacheslav Maltsev 2013-2025