Gloomspite Gitz – Skitterstrand Arachnarok

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GLOOMSPITE GITZ WARSCROLL
Skitterstrand Arachnarok
10"
13
4+
5
Creeping out from their web-wreathed Shyishan lairs, Skitterstrand Arachnaroks burst through temporary realmgates to snatch up their prey, biting off heads, injecting paralysing venom and dragging choice victims away into the darkness.
GLOOMSPITE GITZ WARSCROLL
Skitterstrand Arachnarok
MELEE WEAPONS
AtkHitWndRndDmg
Monstrous Spider Fangs [Crit (Mortal), Companion]
Monstrous Spider Fangs
Crit (Mortal), Companion
43+2+13
Chitinous Legs [Companion]
Chitinous Legs
Companion
84+2+11
BATTLE PROFILE

Unit Size: 1      Points: 210
Base size: 160mm
Can be reinforced: No

Passive
WALL CRAWLER: The Spiderfang’s arachnid allies can skitter up and down vertical surfaces as if they were flat ground.

Effect: This unit can pass across terrain features as if it had FLY.

Deployment Phase
REALMWEB LURKER: Skitterstrand Arachnaroks stalk their prey through the arcane paths that connect the realms.

Declare: Pick this unit if it has not been deployed.

Effect: Set up this unit in reserve skittering through tunnels in reality. It has now been deployed.
KEYWORDSDEPLOY

Any Movement Phase
AMBUSH FROM BEYOND: Legs first, then bulbous body, the Skitterstrand drags itself out of a tear in reality.

Declare: Pick this unit if it is skittering through tunnels in reality.

Effect: Set up this unit anywhere on the battlefield more than 9" from all enemy units.

Once Per Turn (Army), Any Combat Phase
SCUTTLING TERROR: The Arachnarok uses its terrifying speed to its advantage, scuttling over and sinking its fangs into the enemy before they have a chance to react.

Effect: If this unit charged this turn, roll a dice. On a 3+, this unit can move 2D6". It can pass through the combat ranges of enemy units and can pass through models in enemy INFANTRY units, but it must end that move in combat.

Then, pick an enemy INFANTRY unit that this unit passed across during that move. Inflict D3 mortal damage on that enemy unit.
KEYWORDSRAMPAGE

KEYWORDS
MONSTER
DESTRUCTION, GLOOMSPITE GITZ, ARACHNAROK, SPIDERFANG
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
Army List
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17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.

The ARACHNAROK keyword is used in the following Gloomspite Gitz warscrolls:

© Vyacheslav Maltsev 2013-2025