Black-clad Madcap Shamans caper into battle, chanting and jabbering madly. They stuff Madcap Mushrooms into their gobs, eyes crackling with power as they channel the Gloomspite into deadly magical attacks.
Unit Size: 1 Points: 70
Battlefield Role: Leader
Base size: 25mm
Notes: Single
A Madcap Shaman is armed with a Moon Staff.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Bosses of the Skrap
WIZARD: This unit can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
Madcap Mushroom: This mushroom enhances the eater’s magical capabilities - as long as it does not turn out to be a deadly poisonous Madcap Toadstool...
Once per battle, in your
hero phase, you can say this unit will eat its Madcap Mushroom. If you do so, this unit can attempt to
cast 1 additional spell in that phase. If it does so and the
casting roll is a double, this unit suffers D3
mortal wounds after the effect of the spell has been resolved.
Night Shroud: The shaman throws a black-capped Nightshade Mushroom into the air, which bursts to form a cloud of pitch darkness.
Night Shroud is a spell that has a
casting value of 5 and a range of 12". If successfully cast, pick 1 friendly
GLOOMSPITE GITZ unit wholly within range and visible to the caster. Until the start of your next
hero phase, subtract 1 from
hit rolls for attacks made with missile weapons that target that unit.