6" 16 4+ 5 Ancient even by the standards of his long-lived kind, Trugg spent thousands of years slumbering below Ghyran before awakening prematurely with a massive headache. The most powerful of all troggkind, he can take a hit from a cannonball without flinching, and even the sharpest war-pick struggles to penetrate his hide. He wields a club big enough to cave in the hull of a Steam Tank, its head fashioned from the fossilised carapace of an ironshell snail. Deadlier even than Trugg’s terrifying strength is the arcane structure atop his back. When the Troggoth King stomps into battle, the runes on the leystone glow white-hot and arcane energies spill from its aperture.
Depending upon which realm the leystone is attuned to, a different phenomenon will manifest. When the Ghyran sigil flares, Trugg’s powers of regeneration are sent into overdrive, allowing his wounded flesh to regrow in moments. When attuned to Aqshy, the Troggoth King is wreathed in flames to which he and his minions are impervious but that hungrily devour his foes. Trugg is too dimwitted to control the leystone’s powers beyond bashing it with his club, but his thick skull safeguards him from the worst effects of being in close proximity to such a potent source of magic. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Ironshell Club | |||||||
Ironshell Club | 4 | 3+ | 2+ | 2 | 4 | ||
Mighty Antlers | |||||||
Mighty Antlers | 2 | 4+ | 2+ | 2 | D3+3 |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
Start of Any Turn |
Your Hero Phase |
KEYWORDS | UNIQUE, HERO, MONSTER |
DESTRUCTION, GLOOMSPITE GITZ, TROGGOTH |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The TROGGOTH keyword is used in the following Gloomspite Gitz warscrolls:
The MONSTER keyword is used in the following Gloomspite Gitz warscrolls:
The TROGGOTH keyword is used in the following Gloomspite Gitz warscrolls:
Passive |
The UNIQUE keyword is used in the following Gloomspite Gitz warscrolls: