Gloomspite Gitz – Trugg, the Troggoth King

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GLOOMSPITE GITZ WARSCROLL
Trugg
the Troggoth King
6"
16
4+
5
Ancient even by the standards of his long-lived kind, Trugg spent thousands of years slumbering below Ghyran before awakening prematurely with a massive headache. The most powerful of all troggkind, he can take a hit from a cannonball without flinching, and even the sharpest war-pick struggles to penetrate his hide. He wields a club big enough to cave in the hull of a Steam Tank, its head fashioned from the fossilised carapace of an ironshell snail. Deadlier even than Trugg’s terrifying strength is the arcane structure atop his back. When the Troggoth King stomps into battle, the runes on the leystone glow white-hot and arcane energies spill from its aperture. Depending upon which realm the leystone is attuned to, a different phenomenon will manifest. When the Ghyran sigil flares, Trugg’s powers of regeneration are sent into overdrive, allowing his wounded flesh to regrow in moments. When attuned to Aqshy, the Troggoth King is wreathed in flames to which he and his minions are impervious but that hungrily devour his foes. Trugg is too dimwitted to control the leystone’s powers beyond bashing it with his club, but his thick skull safeguards him from the worst effects of being in close proximity to such a potent source of magic.
GLOOMSPITE GITZ WARSCROLL
Trugg
the Troggoth King
MELEE WEAPONS
AtkHitWndRndDmg
Ironshell Club
Ironshell Club43+2+24
Mighty Antlers
Mighty Antlers24+2+2D3+3
BATTLE PROFILE

Unit Size: 1      Points: 380
Base size: 100mm
Can be reinforced: No
Regiment Options: 0-1 Dankhold Troggboss, Any GLOOMSPITE GITZ

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, when it uses the 'Malfunctioning Leystone' ability, roll 1 dice instead of 3.

Once Per Turn (Army), Any Combat Phase
CRUSHING GRIP: The vice-like grasp of Trugg can squeeze the life out of all but the largest opponent.

Declare: Pick an enemy unit within 1" of this unit to be the target.

Effect: Roll a dice. If the roll equals or exceeds the target’s Health characteristic, 1 model in the target unit is slain.
KEYWORDSRAMPAGE

Start of Any Turn
GREATER REGENERATION: After centuries spent bathing in the focused healing energies of Ghyran, Trugg is almost impossible to kill, even by troggoth standards.

Effect: Heal (D6) this unit.

Your Hero Phase
MALFUNCTIONING LEYSTONE: Trugg can unwittingly channel powerful magic through the contraption on his back.

Effect: Roll 3 dice. You must pick 1 of those dice and apply the effect that corresponds to its value. Effects 2-6 persist until the start of your next turn.

1 - Glyph of Shyish: Inflict D3 mortal damage on this unit.

2 - Glyph of Ghur: Add 1 to the Attacks characteristic of melee weapons used by friendly TROGGOTH units while they are wholly within 12" of this unit.

3 - Glyph of Aqshy: Add 1 to the Rend characteristic of melee weapons used by friendly TROGGOTH units while they are wholly within 12" of this unit.

4 - Glyph of Hysh: This unit can use UNBIND abilities as if it had WIZARD (1).

5 - Glyph of Ulgu: Subtract 1 from hit rolls for shooting attacks that target friendly TROGGOTH units while they are wholly within 12" of this unit.

6 - Glyph of Chamon: This unit has WARD (5+).

KEYWORDS
UNIQUE, HERO, MONSTER
DESTRUCTION, GLOOMSPITE GITZ, TROGGOTH
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).

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21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).

The TROGGOTH keyword is used in the following Gloomspite Gitz warscrolls:

• Mollog

The TROGGOTH keyword is used in the following Gloomspite Gitz warscrolls:

• Mollog
1.1 Power Level
Each WIZARD and PRIEST has a power level, shown in brackets after the keyword, e.g. WIZARD (2). A WIZARD or PRIEST’s power level determines the number of SPELL, PRAYER or BANISH abilities they can use per phase, in any combination. For example, a WIZARD (2) unit could use 1 SPELL and 1 BANISH ability in their commander’s hero phase.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).

The UNIQUE keyword is used in the following Gloomspite Gitz warscrolls:

• Mollog
© Vyacheslav Maltsev 2013-2025