Gloomspite Gitz – Squig Hoppers
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D6+10"
2
6+
4
WARSCROLL

Squig Hoppers

Squig Hoppers bounce madly into battle, wreaking havoc on anything they collide with. Each ill-tempered squig has a cackling grot clinging to its back, who flails wildly at nearby enemies as he tries vainly to steer his weird steed.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Slitta
Slitta1"14+4+-1
Fang-filled Gob
Fang-filled Gob1"34+3+-11
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 190
Battlefield Role: Battleline
Base size: 32mm

Each model in a Squig Hoppers unit is armed with a Slitta.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Squigalanche
 • Squiggly Hangerz-on

MOUNT: This unit’s Cave Squigs are each armed with a Fang-filled Gob.

FLY: This unit can fly.

CHAMPION: 1 model in this unit can be a Squig Hopper Boss. Add 1 to the Attacks characteristic of that model’s Slitta.

Boing! Boing! Boing!: Squig Hoppers can cause considerable damage simply by bouncing on top of their foes as they make their way across the battlefield.
After this unit has made a normal move, run or retreat, pick 1 enemy unit and roll a dice for each model in this unit that passed across a model in that unit. For each 4+, that unit suffers 1 mortal wound.

KEYWORDS
DESTRUCTION, GLOOMSPITE GITZ, GROT, SQUIG, MOONCLAN, SQUIG HOPPERS
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
8.1 Normal Move
When you pick a unit to make a normal move, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. Units cannot move within 3" of enemy units when making a normal move. Units cannot make a normal move if they are within 3" of an enemy unit.

The DESTRUCTION keyword is used in the following Gloomspite Gitz warscrolls:

The SQUIG keyword is used in the following Gloomspite Gitz warscrolls:

Army List
Warscrolls collated

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8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run. Units cannot run if they are within 3" of an enemy unit.
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
8.2 Retreat
When you pick a unit to retreat, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. The unit must end the move more than 3" from all enemy units. You cannot shoot or attempt a charge later in the turn with a unit that has retreated. Units cannot retreat if they are not within 3" of an enemy unit.
© Vyacheslav Maltsev 2013-2024