Gloomspite Gitz – Squig Hoppers

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GLOOMSPITE GITZ WARSCROLL
Squig Hoppers
D6+8"
2
6+
1
No one knows which enterprising grot first tried to ride a squig, though the result can be readily guessed at. Still, this failure clearly did not prevent thousands of intrepid greenskins from following in this pioneer’s footsteps. Most are devoured, but a rare few can grab onto a squig’s back long enough to form an approximation of cavalry. Squig Hoppers are figures of awe to fellow grots, who cluster around them to hear their tales of derring-do. Though such stories are wildly exaggerated, should enough Squig Hoppers mass together, the anarchy and devastation they cause is awe-inspiring. They can reach speeds that are alarming to enemy and rider alike, usually resulting in cataclysmic collisions deep in enemy lines. Thanks to their rubbery flesh and strong legs, Cave Squigs are natural jumpers, but to properly bound through the air and carry a grot to war, they must be made much more springy. To facilitate this, shamans will feed them all manner of brews designed to bloat the creatures up with gastric gases. At this point, the squigs can bounce high enough to cross even an advancing line of ogors. Of course, a squig bulging with excess gas is likely to be even more surly than normal, which doesn’t improve the prospects of any grot riding the creature.
GLOOMSPITE GITZ WARSCROLL
Squig Hoppers
MELEE WEAPONS
AtkHitWndRndDmg
Slitta
Slitta24+5+-1
Fang-filled Gob [Companion]
Fang-filled Gob
Companion
34+3+11
BATTLE PROFILE

Unit Size: 10      Points: 170
Base size: 32mm
Can be reinforced: Yes

Any Movement Phase
BOING! BOING! BOING!: Squig Hoppers can cause considerable damage simply by bouncing on top of their foes as they make their way across the battlefield.

Declare: Pick an enemy unit that this unit passed across this phase to be the target.

Effect: Roll a dice for each model in this unit that passed across the target. For each 4+, inflict 1 mortal damage on the target.

KEYWORDS
CAVALRY, CHAMPION, FLY
DESTRUCTION, GLOOMSPITE GITZ, SQUIG, MOONCLAN
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.

The SQUIG keyword is used in the following Gloomspite Gitz warscrolls:

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The CAVALRY keyword is used in the following Gloomspite Gitz warscrolls:

1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Gloomspite Gitz warscrolls:

17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
15.4 Flying
Units with the FLY keyword have the following passive ability:

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.


When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying!

The FLY keyword is used in the following Gloomspite Gitz warscrolls:

Endless Spell
© Vyacheslav Maltsev 2013-2025