Gloomspite Gitz – Doom Diver Catapult

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GLOOMSPITE GITZ WARSCROLL
Doom Diver Catapult
5"
12
4+
2
Only the grots could don bomb-strapped hats, launch themselves into battle via catapult and still expect to have a chance of surviving the ordeal. Of course, this is rarely the case, but the carnage they cause upon ‘landing’ is so fantastic that there are always more who prefer taking the risk to displeasing the boss.
GLOOMSPITE GITZ WARSCROLL
Doom Diver Catapult
RANGED WEAPONS
RngAtkHitWndRndDmg
Doom Diver
Doom Diver24"44+3+33
MELEE WEAPONS
AtkHitWndRndDmg
Catapult Crew Tools
Catapult Crew Tools25+6+-1
Slicers and Krag‑smasha’s Paws [Companion]
Slicers and Krag‑smasha’s Paws
Companion
64+3+-1
BATTLE PROFILE

Unit Size: 1      Points: 180
Base size: 170 × 105mm
Can be reinforced: No

Once Per Turn (Army), Any Shooting Phase
SHODDY WING-LIKE GIZMOS: With a bit of frantic flapping and ‘leanin’ into da wind’, Doom Divers can attempt to correct their trajectory mid-flight, though doing so slows their momentum somewhat.

Effect: You can re-roll hit rolls for this unit’s shooting attacks this turn, but for each hit roll that is re-rolled, subtract 1 from the Rend characteristic of this unit’s Doom Diver for the rest of the turn.

KEYWORDS
WAR MACHINE
DESTRUCTION, GLOOMSPITE GITZ, GITMOB
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
Army List
Warscrolls collated

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Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).

The WAR MACHINE keyword is used in the following Gloomspite Gitz warscrolls:

© Vyacheslav Maltsev 2013-2025