Gloomspite Gitz – Doom Diver Catapult

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•GLOOMSPITE GITZ WARSCROLL•
Doom Diver Catapult
5"
12
4+
2
Only the grots could don bomb-strapped hats, launch themselves into battle via catapult and still expect to have a chance of surviving the ordeal. Of course, this is rarely the case, but the carnage they cause upon ‘landing’ is so fantastic that there are always more who prefer taking the risk to displeasing the boss.
•GLOOMSPITE GITZ WARSCROLL•
Doom Diver Catapult
Damage calculator
RANGED WEAPONS
RngAtkHitWndRndDmg
Doom Diver
Doom Diver24"44+3+33
MELEE WEAPONS
AtkHitWndRndDmg
Catapult Crew Tools
Catapult Crew Tools25+6+-1
Slicers and Krag‑smasha’s Paws [Companion]
Slicers and Krag‑smasha’s Paws
Companion
64+3+-1
BATTLE PROFILE

Unit Size: 1      Points: 150
Base size: 170 × 105mm
Can be reinforced: No

Once Per Turn (Army), Any Shooting Phase
SHODDY WING-LIKE GIZMOS: With a bit of frantic flapping and ‘leanin’ into da wind’, Doom Divers can attempt to correct their trajectory mid-flight, though doing so slows their momentum somewhat.

Effect: You can re-roll hit rolls for this unit’s shooting attacks this turn, but for each hit roll that is re-rolled, subtract 1 from the Rend characteristic of this unit’s Doom Diver for the rest of the turn.

KEYWORDS
WAR MACHINE
DESTRUCTION, GLOOMSPITE GITZ, GITMOB
FAQ
Q:Can the attacker choose to resolve their attacks one at a time for the Doom Diver Catapult? If so, how does the Rend reduction apply?
A:
Yes. As described in the rules for the attack sequence (17.0), attacks are resolved one at a time unless you choose to use fast dice rolling. Here’s an example attack sequence for the Doom Diver Catapult:

1. The Gloomspite Gitz player successfully hits and wounds for the first attack, then their opponent makes a save roll, subtracting the Rend (3) of the weapon from the roll.
2. The Gloomspite Gitz player fails the hit roll for the second attack, re-rolls it to be successful and successfully wounds. Then, their opponent makes a save roll subtracting the now-reduced Rend (2) from the roll.
3. The third attack fails to hit and fails again after the re-roll. The Rend is now reduced to 1.
4. The fourth attacks successfully hits and wounds. The opponent of the Gloomspite Gitz player subtracts the Rend (1) from their save roll.
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).

The DESTRUCTION keyword is used in the following Gloomspite Gitz warscrolls:

Beast
Faction Terrain

The GLOOMSPITE GITZ keyword is used in the following Gloomspite Gitz warscrolls:

Beast
Faction Terrain

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The GITMOB keyword is used in the following Gloomspite Gitz warscrolls:

Cavalry Hero

The WAR MACHINE keyword is used in the following Gloomspite Gitz warscrolls:

© Vyacheslav Maltsev 2013-2026