Gloomspite Gitz – Loonboss with Giant Cave Squig

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GLOOMSPITE GITZ WARSCROLL
Loonboss
with Giant Cave Squig
5"
6
5+
2
Some particularly forceful and bullying Loonbosses are able to tame – in the loosest sense of the word – Giant Cave Squigs and bring them into battle as terrifying pets that are more than capable of biting a man in two.
GLOOMSPITE GITZ WARSCROLL
Loonboss
with Giant Cave Squig
MELEE WEAPONS
AtkHitWndRndDmg
Massive Fang-filled Gob [Companion]
Massive Fang-filled Gob
Companion
44+3+2D3
Moon-prodder
Moon-prodder54+4+12
BATTLE PROFILE

Unit Size: 1      Points: 120
Base size: 75 × 42mm
Can be reinforced: No
Regiment Options: Any MOONCLAN

Passive
GOIN’ SOMEWHERE?: This Loonboss will not tolerate ill-timed cowardice from his underlings and will have his ravenous pet make an example of any grots who look ready to leg it.

Effect: If a friendly MOONCLAN INFANTRY unit wholly within 12" of this unit uses the ‘Rally’ command, you can make 3 additional rally rolls of D6. However, friendly MOONCLAN INFANTRY units cannot use RETREAT abilities while they are within 12" of this unit.

End of Any Turn
GOBBLED UP: This especially bloated and gluttonous squig is known to devour enemies whole if it gets the chance.

Declare: Pick an enemy unit within 1" of this unit to be the target.

Effect: Roll a dice. If the roll equals or exceeds the target’s Health characteristic, 1 model in the target unit is slain.

KEYWORDS
HERO, INFANTRY
DESTRUCTION, GLOOMSPITE GITZ, SQUIG, MOONCLAN
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).

The SQUIG keyword is used in the following Gloomspite Gitz warscrolls:

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21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).
Any Hero Phase
1
RALLY: With an inspiring call to action, wounded soldiers get a second wind and fresh troops take the field to replace their fallen comrades.

Declare: Pick a friendly unit that is not in combat to use this ability.

Effect: Make 6 rally rolls of D6. For each 4+, you receive 1 rally point. Rally points can be spent in the following ways:
  • For each rally point spent, Heal (1) that unit.
  • You can spend a number of rally points equal to the Health characteristic of that unit to return a slain model to that unit.
You can spend the rally points in any combination of the above. Unspent rally points are then lost.
© Vyacheslav Maltsev 2013-2025