10" 16 4+ 5 The gargantuan terrors known as Arachnarok Spiders prowl underground labyrinths and the darkest recesses of forests, establishing web strewn lairs amidst ancient ruins or gnarled and crooked trees. Their chitinous limbs can punch through the hull of a Steam Tank, their fangs drip with potent venom, and their webbing is so strong that even an ogor would struggle to tear free of it. What makes the Arachnaroks truly unsettling, however, is the malign intellect within their eight eyes.
The only grots that seem truly respected by the Arachnaroks are the Webspinner Shamans, high viziers of the Spider God. The arachnids favour the most mutated and lunatic of these rulers, for in imbibing copious amounts of venom, a crude kinship may develop between them. Webspinner Shamans are driven by their fervent desire to please the Spider God. They believe that their deity wishes the Everdank to cover the lands, so that all of its arachnid children can spill forth and hunt forever amidst the twilight shadows. This belief, coupled with the constant need to appease the hungry Arachnaroks that dwell in their nests, makes Webspinner Shamans warlike leaders. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Spider-bows | ||||||||
Spider-bows | 18" | 10 | 4+ | 5+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Chitinous Legs [Companion] | ||||||||
Chitinous Legs Companion | 8 | 4+ | 2+ | 1 | 1 | |||
Crooked Spears | ||||||||
Crooked Spears | 8 | 4+ | 5+ | - | 1 | |||
Monstrous Spider Fangs [Crit (Mortal), Companion] | ||||||||
Monstrous Spider Fangs Crit (Mortal), Companion | 4 | 3+ | 2+ | 1 | 3 | |||
Spider God Staff [Crit (Mortal)] | ||||||||
Spider God Staff Crit (Mortal) | 3 | 4+ | 5+ | - | D3 |
Passive |
Passive |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, WIZARD (1) |
DESTRUCTION, GLOOMSPITE GITZ, ARACHNAROK, SPIDERFANG |
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Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The MONSTER keyword is used in the following Gloomspite Gitz warscrolls:
The WIZARD keyword is used in the following Gloomspite Gitz warscrolls:
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
The SPIDERFANG keyword is used in the following Gloomspite Gitz warscrolls:
Passive |
The SPIDERFANG keyword is used in the following Gloomspite Gitz warscrolls:
The SPIDERFANG and WIZARD keywords are used in the following Gloomspite Gitz warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The ARACHNAROK keyword is used in the following Gloomspite Gitz warscrolls: