10" 16 4+ 5 Especially old and malevolent Arachnarok Spiders often bear a Webspinner Shaman and their mob of hangers-on into battle. The shaman draws power from their howdah’s catchweb spidershrine to boost their ability to weave spells. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Spider-bows | ||||||||
| Spider-bows | 18" | 10 | 4+ | 5+ | - | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Spider God Staff [Crit (Mortal)] | ||||||||
| Spider God Staff Crit (Mortal) | 3 | 4+ | 5+ | - | D3 | |||
| Crooked Spears | ||||||||
| Crooked Spears | 8 | 4+ | 5+ | - | 1 | |||
| Monstrous Spider Fangs [Crit (Mortal), Companion] | ||||||||
| Monstrous Spider Fangs Crit (Mortal), Companion | 4 | 3+ | 2+ | 1 | 3 | |||
Chitinous Legs [Companion] | ||||||||
Chitinous LegsCompanion | 8 | 4+ | 2+ | 1 | 1 | |||
Passive |
Passive |
Passive |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, WIZARD (1) |
| DESTRUCTION, GLOOMSPITE GITZ, ARACHNAROK, SPIDERFANG |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The DESTRUCTION keyword is used in the following Gloomspite Gitz warscrolls:
The GLOOMSPITE GITZ keyword is used in the following Gloomspite Gitz warscrolls:
The MOONCLAN keyword is used in the following Gloomspite Gitz warscrolls:
The HERO keyword is used in the following Gloomspite Gitz warscrolls:
The MONSTER keyword is used in the following Gloomspite Gitz warscrolls:
The WIZARD keyword is used in the following Gloomspite Gitz warscrolls:
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
Passive |
| ||
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Q: | If a non-FLY INFANTRY HERO (e.g. a Scinari Cathallar) is a Shrine Guardian of a Shrine Luminor, and that Shrine Guardian is within 1" of an obscuring terrain feature, is the Shrine Guardian visible to enemy abilities that target the Shrine Guardian? |
| A: | Yes. |
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
The SPIDERFANG keyword is used in the following Gloomspite Gitz warscrolls:
Passive |
The SPIDERFANG keyword is used in the following Gloomspite Gitz warscrolls:
The SPIDERFANG and WIZARD keywords are used in the following Gloomspite Gitz warscrolls:
| ||
| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
| Q: | Can I use an ability that allows a friendly unit that does not have STRIKE-FIRST to fight immediately after a friendly unit that has STRIKE-FIRST if there are one or more enemy units with STRIKE-FIRST that have not yet been picked to fight? |
| A: | No. As mentioned in the sidebar next to 19.0, abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST constraints, so you cannot pick a unit that does not have STRIKE-FIRST to fight until all other units that have STRIKE-FIRST have fought. |
| Q: | If a friendly unit is the only unit that has STRIKE-FIRST on the battlefield and it has an ability that allows a friendly unit to fight immediately after it, in what order would units be picked to fight? |
| A: | If you are the active player, the unit that has STRIKE-FIRST would fight first, then you could use the ability to allow another friendly unit to fight immediately after it, and then you would pick the next unit to fight (i.e. three friendly units would fight back to back). If your opponent is the active player, the unit that has STRIKE-FIRST would fight first, you could still use the ability to allow another friendly unit to fight, and then your opponent would pick the next unit to fight. |
| Q: | In the combat phase, if all eligible non-STRIKE‑LAST units have used a FIGHT ability, which player gets to pick the first STRIKE-LAST unit to fight? |
| A: | The alternating sequence of picking units to use a FIGHT ability would continue and so the player who did not pick the last non-STRIKE-LAST unit would get to pick the first eligible STRIKE-LAST unit in their army to use a FIGHT ability. |
The ARACHNAROK keyword is used in the following Gloomspite Gitz warscrolls: