Gloomspite Gitz – Sneaky Snufflers

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GLOOMSPITE GITZ WARSCROLL
Sneaky Snufflers
5"
2
6+
1
The Bad Moon’s arrival is heralded by the flourishing of freakish fungal clusters, which the grots have learnt to harness in various bubbling broths and ill-advised rituals. Most prized are the Looncaps. These lurid growths range from the size of a filthy fingernail to a mighty oak and are considered an omen of the Bad Moon’s favour by the grots. It is the job of the Sneaky Snufflers to collect Looncaps and return them to the shamans, who use them as ingredients for magical potions or to inspire sudden manic rages. Sneaky Snufflers are aided by the weird cave-creatures known as Snufflesquigs, whose pronounced olfactory organs are highly attuned to different fungal strains. As battle rages, the grot handlers follow the beasts around, harvesting choice Looncaps with their trusty sickles. Sneaky Snufflers are not stingy in hurling bundles of Looncaps over to their mates, who upon eating the spongy morsels are overcome by a frothing battle-madness. The Snufflers watch what follows with wicked amusement, especially when it is discovered that certain instantly lethal mushrooms ‘accidentally’ made their way into the mix.
GLOOMSPITE GITZ WARSCROLL
Sneaky Snufflers
MELEE WEAPONS
AtkHitWndRndDmg
Loonfungus Sickle
Loonfungus Sickle34+4+-1
Snufflesquig’s Gnashers [Companion]
Snufflesquig’s Gnashers
Companion
24+4+-1
BATTLE PROFILE

Unit Size: 6      Points: 140
Base size: 32mm
Can be reinforced: Yes

Once Per Turn (Army), Your Hero Phase
LOONCAP MUSHROOMS: Looncaps that sprout beneath the Bad Moon’s glare are harvested by Sneaky Snufflers and have an intoxicating effect on any grots that ingest them. Sometimes a particularly potent fungus is found – and that’s when the real carnage starts…

Declare: If this unit is not in combat, pick a visible friendly MOONCLAN unit wholly within 12" of it to be the target.

Effect: Roll a dice. Add 1 to the roll if this unit is under the light of the Bad Moon. On a 3+, the target has WARD (5+) until the start of your next turn. On a 6+, also add 1 to the Attacks characteristic of the target’s melee weapons until the start of your next turn.

KEYWORDS
INFANTRY, WARD (5+)
DESTRUCTION, GLOOMSPITE GITZ, MOONCLAN
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).

The SQUIG keyword is used in the following Gloomspite Gitz warscrolls:

Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).

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The TROGGOTH keyword is used in the following Gloomspite Gitz warscrolls:

• Mollog
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.

  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.

The WARD keyword is used in the following Gloomspite Gitz warscrolls:

Endless Spell

The non-SQUIG MOONCLAN keyword is used in the following Gloomspite Gitz warscrolls:

Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.
Passive
UNDER THE LIGHT OF THE BAD MOON: Grots are always vicious little monsters, but when their god’s light falls upon them, they become an order of magnitude more dangerous.

Effect: During the battle, an area of the battlefield will be the Bad Moon’s location (see ‘The Bad Moon’s Orbit’). The Bad Moon’s location will be either a quarter of the battlefield or the centre of the battlefield.

While the Bad Moon’s location is a quarter of the battlefield, all GLOOMSPITE GITZ units (friendly and enemy) wholly within that quarter are under the light of the Bad Moon. While the Bad Moon’s location is the centre of the battlefield, all GLOOMSPITE GITZ units (friendly and enemy) on the battlefield are under the light of the Bad Moon.

While a friendly GLOOMSPITE GITZ unit is under the light of the Bad Moon, the appropriate effect below applies to it:

Frothing Zealots: If the unit is a non-SQUIG MOONCLAN unit, add 3 to its control score.

Lunar Squigs: If the unit is a SQUIG unit, you can re-roll the random characteristic roll for its Move characteristic.

Moonlit Hide: If the unit is a TROGGOTH unit, add 1 to save rolls for it.

Spiderfang Venom: If the unit is a SPIDERFANG unit, its combat attacks score critical hits on unmodified hit rolls of 5+. This ability also affects Companion weapons.
© Vyacheslav Maltsev 2013-2025