Gloomspite Gitz – Sneaky Snufflers

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GLOOMSPITE GITZ WARSCROLL
Sneaky Snufflers
5"
2
6+
1
It is the job of the Sneaky Snufflers to collect Looncaps and return them to the shamans, who use them as ingredients for magical potions. They are aided by Snufflesquigs, whose pronounced olfactory organs are highly attuned to different fungi. As battle rages, these grots harvest choice Looncaps with their trusty sickles, hurling bundles of the frenzy-inducing mushrooms over to their mates.
GLOOMSPITE GITZ WARSCROLL
Sneaky Snufflers
MELEE WEAPONS
AtkHitWndRndDmg
Loonfungus Sickle
Loonfungus Sickle34+4+-1
Snufflesquig’s Gnashers [Companion]
Snufflesquig’s Gnashers
Companion
24+4+-1
BATTLE PROFILE

Unit Size: 6      Points: 110
Base size: 32mm
Can be reinforced: Yes

Once Per Turn (Army), Your Hero Phase
LOONCAP MUSHROOMS: Looncaps that sprout beneath the Bad Moon’s glare are harvested by Sneaky Snufflers and have an intoxicating effect on any grots that ingest them. Sometimes a particularly potent fungus is found – and that’s when the real carnage starts…

Declare: If this unit is not in combat, pick a friendly MOONCLAN unit wholly within 12" of it and visible to it to be the target.

Effect: Roll a dice. Add 1 to the roll if the face of the Bad Moon is Cacklin’ this turn. On a 3+, the target has WARD (5+) until the start of your next turn. On a 6+, also add 1 to the Attacks characteristic of the target’s melee weapons until the start of your next turn.

KEYWORDS
INFANTRY, WARD (5+)
DESTRUCTION, GLOOMSPITE GITZ, MOONCLAN
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
Army List
Warscrolls collated

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6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.

  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

The WARD keyword is used in the following Gloomspite Gitz warscrolls:

Endless Spell
© Vyacheslav Maltsev 2013-2025