Gloomspite Gitz – Squigboss with Gnasha-Squig

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GLOOMSPITE GITZ WARSCROLL
Squigboss
with Gnasha-Squig
5"
4
6+
2
It’s a tough life herding squigs, and handlers who survive more than a week are treated as haggard veterans. Yet occasionally there are those who defy death at every opportunity, eventually becoming known as Squigbosses. Some grots claim these shuffling figures are utterly inured to pain, and this may be true – mostly due to having been bitten so often that only the sharpest agonies now register. Squigbosses have few mates amongst the Moonclans, who find anyone that even a squig refuses to eat highly suspect. Going to battle alongside their faithful Gnasha-squigs, whose company they vastly prefer to that of other grots, they drive the bouncing throngs forwards with jabs and blows from their squig‑krooks. Squigbosses possess a deep knowledge of rare fungi and its effects on their squiggly flock. They know just how much Crimson Deffcap will get the creatures bouncing at optimal speed, the blends of Yellow Lurka that grant their spittle toxic qualities, and the strains of Sproutin’ Moon that see rows of extra, swordlike fangs push up through their gums. By feeding the beasts fungal clusters produced from folds within their filthy robes, a Squigboss can inspire an unstoppable bestial onslaught.
GLOOMSPITE GITZ WARSCROLL
Squigboss
with Gnasha-Squig
MELEE WEAPONS
AtkHitWndRndDmg
Squig-krook
Squig-krook54+4+-2
Fang-filled Gob [Companion]
Fang-filled Gob
Companion
24+3+11
BATTLE PROFILE

Unit Size: 1      Points: 130
Base size: 32mm
Can be reinforced: No
Regiment Options: 0-1 Moonclan Agitator, Any MOONCLAN
Notes: This HERO can join an eligible regiment as a Moonclan Agitator.

Once Per Turn (Army), Your Hero Phase
FEEDIN’ TIME: Squigbosses possess a deep knowledge of all types of fungi and bring the most potent kinds into battle to feed to their squigs.

Declare: Pick a friendly SQUIG unit within this unit’s combat range to be the target.

Effect: Roll a dice. On a 2+, pick 1 of the following effects to apply for the rest of the turn:

Crimson Deffcap: Add 3" to the target’s Move characteristic.

Yellow Lurka: The target’s Fang-filled Gobs, Huge Fang-filled Gobs or Massive Fang-filled Gobs have Crit (Mortal).

KEYWORDS
HERO, INFANTRY
DESTRUCTION, GLOOMSPITE GITZ, SQUIG, MOONCLAN
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
Those HEROES can join an eligible regiment as a Moonclan Agitator.

Infantry Hero
Cavalry Hero

The SQUIG keyword is used in the following Gloomspite Gitz warscrolls:

7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.

The SQUIG keyword is used in the following Gloomspite Gitz warscrolls:

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