Gloomspite Gitz – Scrapskuttle’s Arachnacauldron

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GLOOMSPITE GITZ WARSCROLL
Scrapskuttle’s Arachnacauldron
6"
6
5+
7+
Scrapskuttle’s Arachnacauldron fumes constantly with sorcerous energies, and a shaman who drinks of its foul fluids feels magical knowledge burn through their brain. Yet this skittering, spider-legged cauldron squeals with obsessive hunger, and there is a price to be paid for the arcane power it bestows. Only when live victims are plunged screaming into the bubbling broth that sloshes around in its iron belly will it impart its gifts. Should one drink deeply from the cauldron without tribute, then the Arachnacauldron will drag the caster into its mouth, absorbing them into its slurried contents along with anyone else close at hand. So the story goes, Scrapskuttle was the eponymous grot shaman responsible for the creation of this entity. So lazy was the mage that he sought to make his cauldron self-sufficient, empowering it with the ability to grab ingredients by itself to keep the brew within bubbling along. However, after one kick too many from its master, the Arachnacauldron swallowed up Scrapskuttle himself. His exceptionally well-cooked remains still simmer within its mystical contents to this day, the shaman’s enchantment clearly having worked a little too well.
GLOOMSPITE GITZ WARSCROLL
Scrapskuttle’s Arachnacauldron
MELEE WEAPONS
AtkHitWndRndDmg
Spider Legs
Spider Legs24+3+-2
Your Hero Phase
BLESSINGS OF THE CAULDRON: Scrapskuttle’s Arachnacauldron grants great arcane power to the one brave or mad enough to call upon its aid.

Declare: Pick a friendly GLOOMSPITE GITZ WIZARD within 1" of this MANIFESTATION to be the target.

Effect: Add 1 to the target’s power level until the start of your next turn.

KEYWORDS
MANIFESTATION, ENDLESS SPELL, WARD (6+)
DESTRUCTION, GLOOMSPITE GITZ

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1.1 Power Level
Each WIZARD and PRIEST has a power level, shown in brackets after the keyword, e.g. WIZARD (2). A WIZARD or PRIEST’s power level determines the number of SPELL, PRAYER or BANISH abilities they can use per phase, in any combination. For example, a WIZARD (2) unit could use 1 SPELL and 1 BANISH ability in their commander’s hero phase.
1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

The WARD keyword is used in the following Gloomspite Gitz warscrolls:

Endless Spell

The MANIFESTATION keyword is used in the following Gloomspite Gitz warscrolls:

Endless Spell

The ENDLESS SPELL keyword is used in the following Gloomspite Gitz warscrolls:

Endless Spell

The GLOOMSPITE GITZ and WIZARD keywords are used in the following Gloomspite Gitz warscrolls:

© Vyacheslav Maltsev 2013-2025