Gloomspite Gitz – Scourge of Ghyran Loonsmasha Fanatics

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GLOOMSPITE GITZ WARSCROLL
Scourge of Ghyran Loonsmasha Fanatics
2D6"
1
6+
1
Armed with massive wrecking balls attached to lengths of chain, Loonsmasha Fanatics are driven loopy with fungus brew then unleashed upon the enemy in a whirling storm. Though they inevitably come to a violent demise, they are sure to cause blood carnage first.
GLOOMSPITE GITZ WARSCROLL
Scourge of Ghyran Loonsmasha Fanatics
MELEE WEAPONS
AtkHitWndRndDmg
Ball and Chain
Ball and Chain34+3+2D3
BATTLE PROFILE

Unit Size: 5      Points: 110
Base size: 32mm
Can be reinforced: Yes
Notes: This unit is legal for Matched Play for battles fought using the General’s Handbook 2025-26 battlepack.

Deployment Phase
LOST IN THE HORDE: Gibbering and bound, Loonsmasha Fanatics are dragged or carried along by the general mass of grots until the time arrives to unrestrain them and pray to the Bad Moon that they head in the right direction.

Declare: Pick this unit if it has not been deployed.

Effect: Set up this unit in reserve lost in the horde. This unit has now been deployed.
KEYWORDSDEPLOY

Once Per Turn (Army), Any Charge Phase
WHIRLING DESTRUCTION: Fanatics are hurled out of Moonclan units, swiftly spinning up into living tornadoes that cause absolute carnage as they careen through the enemy ranks.

Declare: Pick this unit if it is lost in the horde.

Effect: Set up this unit anywhere on the battlefield wholly within 3" of a friendly Moonclan Stabbas or Moonclan Shootas unit. Then, this unit can move 2D6". It can pass through enemy models and their combat ranges and can end that move in combat. Then, roll a dice for each enemy unit in combat with this unit or that this unit passed across as part of that move. Inflict an amount of mortal damage on that unit equal to the roll.
KEYWORDSCORE, MOVE, CHARGE

KEYWORDS
INFANTRY
DESTRUCTION, GLOOMSPITE GITZ, MOONCLAN
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Army List
Warscrolls collated

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17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
24.1 Reserve Units
Some abilities allow you to set up units in reserve. These units are placed to one side instead of being set up on the battlefield. At the start of the fourth battle round, units that were set up in reserve using a DEPLOY ability and that are still in reserve are destroyed.
© Vyacheslav Maltsev 2013-2025