Gloomspite Gitz – Mollog

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GLOOMSPITE GITZ WARSCROLL
Mollog
6"
8
4+
2
Mollog, the ancient Dankhold Troggoth, really just wants to find somewhere dark and damp to go back to sleep, but people keep disturbing him and getting in his way. Suffice it to say, this never ends well for them…
GLOOMSPITE GITZ WARSCROLL
Mollog
RANGED WEAPONS
RngAtkHitWndRndDmg
Jabbertoad [Shoot in Combat]
Jabbertoad
Shoot in Combat
8"14+4+-D3
MELEE WEAPONS
AtkHitWndRndDmg
Puff-fungus Club
Puff-fungus Club44+2+23
BATTLE PROFILE

Unit Size: 1      Points: 210
MODELBASE SIZE
Mollog50mm
Minions25mm
Can be reinforced: No
Regiment Options: Any TROGGOTH

Start of Any Turn
REGENERATION: Troggoths are able to regrow injured flesh almost as quickly as it is harmed.

Effect: Heal (D3) this unit.

Passive
MOLLOG’S MOB: A strange assortment of squiggly beasts accompany Mollog to battle.

Effect: This unit’s Bat Squig, Spiteshroom and Stalagsquig are tokens. After setting up this unit on the battlefield for the first time, place its tokens next to it.

Passive
BITEY DISTRACTIONS: The pesky beasts that flock to Mollog often prove to be an unwelcome distraction to the troggoth’s foes.

Effect: This unit has WARD (5+) while any of its tokens are on the battlefield.

Any Combat Phase
UNLEASH THE CRITTERS!: Each of the unusual creatures that remain close to Mollog can unleash nasty surprises of their own.

Effect: Pick 1 of the following effects:

Spore Cloud: Remove this unit’s Spiteshroom. For the rest of the turn, subtract 1 from hit rolls for attacks made by enemy units while they are in combat with this unit.

Bat Squig Attack!: Remove this unit’s Bat Squig. Pick an enemy unit in combat with this unit to be the target and roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

Rock-hard Skin: Remove this unit’s Stalagsquig. Ignore all modifiers to save rolls for this unit (positive and negative) for the rest of the turn.

KEYWORDS
UNIQUE, HERO, INFANTRY
DESTRUCTION, GLOOMSPITE GITZ, TROGGOTH
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).

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21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).

The TROGGOTH keyword is used in the following Gloomspite Gitz warscrolls:

• Mollog

The TROGGOTH keyword is used in the following Gloomspite Gitz warscrolls:

• Mollog
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.

The UNIQUE keyword is used in the following Gloomspite Gitz warscrolls:

• Mollog
© Vyacheslav Maltsev 2013-2025