Gloomspite Gitz – Loonboss on Mangler Squigs

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GLOOMSPITE GITZ WARSCROLL
Loonboss
on Mangler Squigs
D6+8"
14
5+
5
Loonbosses are the warlords of the Moonclan skraps. Clad in crude armour pilfered from the surface races, their faces protected by grinning helms intended to make them look like ‘proppa loons’, they cut imposing figures amongst their fellow grots. Loonbosses relish a fight, and weapons they wield are laden with so many spiteful enchantments that they can carve clean through steel plate. However, they never fight fair. Ducking and weaving around their enemies, they hurl mobs of cackling grots at them to wear them down before finishing them off with a slice to the throat or a blow between the shoulder blades. The best fights, after all, are the ones conducted from behind a green wall of underlings doing most of the dirty work. It takes a particularly deranged loon to lead the charge whilst clinging on to a pair of giant squigs, but some Loonbosses – along with their most bonkers cronies – are only too eager to do so. Mangler Squigs are living wrecking balls, and though only the most tenacious grots could hope to survive the ride, those who succeed revel in the spectacular violence they inflict as they crash into the melee, cackling in wicked glee as severed body parts, arcs of gore and screaming victims fly through the air all around them.
GLOOMSPITE GITZ WARSCROLL
Loonboss
on Mangler Squigs
MELEE WEAPONS
AtkHitWndRndDmg
Huge Fang-filled Gobs [Companion]
Huge Fang-filled Gobs
Companion
44+2+1D6
Balls and Chains [Companion]
Balls and Chains
Companion
44+4+-D3
Moon-cutta
Moon-cutta54+4+12
BATTLE PROFILE

Unit Size: 1      Points: 220
Base size: 80mm
Can be reinforced: No
Regiment Options: 0-1 Moonclan Agitator, Any MOONCLAN

Passive
SQUIG RAGE: As Mangler Squigs are wounded in battle, they become even more irate and violent.

Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Huge Fang-filled Gobs is 6.

Once Per Battle (Army), Any Combat Phase
BITE DA MOON!: With a manic shriek, the Loonboss drives nearby squigs into an even greater frenzy, goading them to crash through the enemy’s lines with all haste so that they can continue their pursuit of the Bad Moon.

Declare: Pick this unit and all friendly SQUIG units wholly within 12" of this unit to be the targets.

Effect: Add 1 to hit rolls for attacks made with the targets Fang-filled Gobs, Massive Fangfilled Gobs and Huge Fang-filled Gobs for the rest of the turn.

Passive
WATCH OUT!: Mangler Squigs are capable of great destruction even in their wildly bouncing death throes

Effect: If this unit is destroyed, before removing it from play, roll a dice for each enemy unit within this unit’s combat range. On a 4+, inflict D3 mortal damage on that unit.

Once Per Turn (Army), Any Charge Phase
KER-SPLAT!: Mangler Squigs produce an impact that is nothing short of spectacular, sending severed body parts and splashes of gore skywards.

Declare: If this unit charged this phase, pick an enemy unit within 1" of it to be the target.

Effect: Roll a dice for each model in the target unit, to a maximum of 10. For each 4+, inflict 1 mortal damage on the target.
KEYWORDSRAMPAGE

KEYWORDS
HERO, MONSTER, FLY
DESTRUCTION, GLOOMSPITE GITZ, SQUIG, MOONCLAN
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
Those HEROES can join an eligible regiment as a Moonclan Agitator.

Infantry Hero
Cavalry Hero

The SQUIG keyword is used in the following Gloomspite Gitz warscrolls:

7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).

The SQUIG keyword is used in the following Gloomspite Gitz warscrolls:

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17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Universal Core Abilities - Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

15.4 Flying
Units with the FLY keyword have the following passive ability:

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.


When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying!

The FLY keyword is used in the following Gloomspite Gitz warscrolls:

Endless Spell
© Vyacheslav Maltsev 2013-2024