Gloomspite Gitz – Droggz Da Sunchompa

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GLOOMSPITE GITZ WARSCROLL
Droggz Da Sunchompa
12"
7
4+
2
Most feared and famed leader of the Gitmobs, Droggz da Sunchompa speeds into the battle upon his wily mount, Jaggedsnarl. Wreathed by an eye-searing corona of stolen Hyshian light, Droggz is nigh impossible to target as he smashes into his foes, his meteoric war-pick cracking skulls left and right.
GLOOMSPITE GITZ WARSCROLL
Droggz Da Sunchompa
MELEE WEAPONS
AtkHitWndRndDmg
Da Metal Toof [Crit (Mortal)]
Da Metal Toof
Crit (Mortal)
53+4+12
Jaggedsnarl’s Jaws [Companion]
Jaggedsnarl’s Jaws
Companion
43+3+12
BATTLE PROFILE

Unit Size: 1      Points: 200
Base size: 60mm
Can be reinforced: No
Regiment Options: 0-1 Top Dog, 0-1 MOONCLAN, 0-1 TROGGOTH, Any GITMOB

Passive
DA FRAZZLEFANGZ: Glareface Frazzlegit’s reflected gaze angrily beams out from Droggz’s flashy back-banner, blinding nearby enemies so he can crack their skulls while they can’t see.

Effect: While an enemy unit is within 6" of this unit:
  • Subtract 1 from hit rolls for that enemy unit’s attacks.
  • That enemy unit cannot use the ‘All-out Attack’ command.

Once Per Turn (Army), Reaction: You declared a FIGHT ability for a unit wholly within 9" of this unit
TIME TA SCARPER: Droggz knows exactly when to get his gitz out of a sticky situation so that they can come back for ‘anuvver go’ once the odds are in their favour again.

Effect: Roll a dice. On a 4+, the unit using that FIGHT ability can move 2D6" after that FIGHT ability has been resolved. It can move through the combat ranges of any enemy units but cannot end that move in combat.

Once Per Turn (Army), Reaction: You declared a FIGHT ability for this unit
RIP ’EM TA BITS: Whether inspired by the Grand Snarlboss’s cruel example or just worried what will happen if they don’t follow suit, the Gitmobs join Droggz in tearing into the foe.

Effect: Pick a friendly GITMOB unit that has not used a FIGHT ability this turn and is within this unit’s combat range to be the target. The target can be picked to use a FIGHT ability immediately after the FIGHT ability used by this unit has been resolved.

KEYWORDS
UNIQUE, HERO, CAVALRY
DESTRUCTION, GLOOMSPITE GITZ, GITMOB
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
Army List
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The TROGGOTH keyword is used in the following Gloomspite Gitz warscrolls:

• Mollog
13.1 Fight Abilities
Abilities with the FIGHT keyword follow a different sequence to other abilities. When the players are using
Combat Phase
abilities as described in 13.0, they cannot use FIGHT abilities.

After the players have finished using
Combat Phase
abilities that are not FIGHT abilities, they must alternate picking 1 eligible unit to use a FIGHT ability, starting with the active player. Each unit in combat must use a FIGHT ability if it is able to.

Once a player has no more units that are eligible to use a FIGHT ability, the other player continues to pick units that are eligible to use a FIGHT ability, one after another, until there are no more units that are eligible to use a FIGHT ability.

  • The active player uses Combat Phase abilities that are not FIGHT abilities, then the opponent does the same.
  • Players alternate picking a unit to use a FIGHT ability, starting with the active player.
  • Each unit must use a FIGHT ability if it is able to.

The UNIQUE keyword is used in the following Gloomspite Gitz warscrolls:

• Mollog
Those HEROES can join an eligible regiment as a Top Dog.

Cavalry Hero
War Machine Hero
Reaction: You declared an ATTACK ability
1
ALL-OUT ATTACK: The warriors fight with a frenzied vigour.

Used By: The unit using that ATTACK ability.

Effect: Add 1 to hit rolls for attacks made as part of that ATTACK ability. This also affects weapons that have the Companion weapon ability.
© Vyacheslav Maltsev 2013-2025