Gloomspite Gitz – Frazzlegit Shaman on War-Wheela

This warscroll does not meet the selection criteria (see Settings tab).
•GLOOMSPITE GITZ WARSCROLL•
Frazzlegit Shaman
on War-Wheela
12"
9
4+
2
The Frazzlegit Shamans of the Gitmobs are an enigma both on the battlefield and off, babbling inscrutable incantations over pieces of scavenged metal and infusing them with solar magic. When carried into battle on a thundering War-Wheela, they cast wild spells from their high perch, wielding the power of Glareface Frazzlegit to fuel fiery conjurations. Their conveyance is a deadly weapon in its own right, scything down enemies with the wickedly sharp ‘slicers’ fitted to its undercarriage and crushing them under its iron- banded wheels.
•GLOOMSPITE GITZ WARSCROLL•
Frazzlegit Shaman
on War-Wheela
Damage calculator
MELEE WEAPONS
AtkHitWndRndDmg
Wheela Slicers
Wheela Slicers34+4+-1
Snarlfang’s Frothing Jaws [Companion]
Snarlfang’s Frothing Jaws
Companion
64+3+-2
BATTLE PROFILE

Unit Size: 1      Points: 120
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: Any GITMOB

Passive
GIMME ALL DA LIGHT: As a Frazzlegit Shaman absorbs the ambient light around them, the surrounding area becomes dark and dank – perfect for the Gitmobs to hide in.

Effect: Friendly GITMOB units that are not Frazzlegit Shamans on War-Wheelas cannot be targeted by shooting attacks while they are wholly within 6" of this unit.

Once Per Turn (Army), Your Shooting Phase
FRAZZLEMIST: Snaking plumes of sparking, crackling smoke issue forth from the shaman’s staff, spiralling across the battlefield in search of lungs to scorch and eyes to burn.

Declare: Pick up to 3 visible enemy units within 9" of this unit to be the targets.

Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

KEYWORDS
HERO, WAR MACHINE, WIZARD (1)
DESTRUCTION, GLOOMSPITE GITZ, GITMOB
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Your Movement Phase
RETREAT: The fighters disengage from combat, though at the cost of lowering their defences.

Declare: Pick a friendly unit that is in combat to use this ability.

Effect: Inflict D3 mortal damage on that unit. That unit can move a distance up to its Move characteristic. That unit can move through the combat ranges of any enemy units but cannot end that move within an enemy unit’s combat range.
KEYWORDSCORE, MOVE, RETREAT
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.

FAQ / Errata

FAQ
Q:If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model?
A:
No.
Errata
Addenda: 7.0 Combat Range
Add the following:

‘A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it.’
Cover
Subtract 1 from hit rolls for attacks that target a unit that is behind or wholly on this terrain feature, unless that unit charged this turn or has the FLY keyword.
Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.
Obscuring
While every model in a non-MONSTER non‐WAR MACHINE unit that does not have the FLY keyword is within 1" of this terrain feature, the following apply:
  • That unit is only visible to enemy units that are within its combat range.
  • The Range characteristic of that unit’s ranged weapons is halved (rounding down to the nearest inch).
Unstable
Models can move across but cannot be set up on or end any type of move on any part of this terrain feature that is more than 1" tall.
1.4.2 Obscuring Terrain
Examples: Wyldwood, fortress wall
Terrain Abilities: Cover, Obscuring, Unstable
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.
If a rule or ability requires a target to be both within a given range of and visible to the unit using that ability, or to a model in that unit, both conditions must be met by the same model in the target. You could not, for instance, target a unit where one model is within range but not visible and another model is not in range but is visible.
  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.

FAQ / Errata

FAQ
Q:If a non-FLY INFANTRY HERO (e.g. a Scinari Cathallar) is a Shrine Guardian of a Shrine Luminor, and that Shrine Guardian is within 1" of an obscuring terrain feature, is the Shrine Guardian visible to enemy abilities that target the Shrine Guardian?
A:
Yes.
Errata
6.0 Visibility
Add the following:

‘If a rule or ability requires a target to be both within a given range of and visible to the unit using that ability, or to a model in that unit, both conditions must be met by the same model in the target. You could not, for instance, target a unit where one model is within range but not visible and another model is not in range but is visible.’

The GITMOB keyword is used in the following Gloomspite Gitz warscrolls:

Cavalry Hero
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.

The DESTRUCTION keyword is used in the following Gloomspite Gitz warscrolls:

Beast
Faction Terrain

The GLOOMSPITE GITZ keyword is used in the following Gloomspite Gitz warscrolls:

Beast
Faction Terrain

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!

The GITMOB keyword is used in the following Gloomspite Gitz warscrolls:

Cavalry Hero

The WIZARD keyword is used in the following Gloomspite Gitz warscrolls:

War Machine Hero
Infantry

The WAR MACHINE keyword is used in the following Gloomspite Gitz warscrolls:

© Vyacheslav Maltsev 2013-2026