Gloomspite Gitz – Frazzlegit Shaman on War-Wheela

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GLOOMSPITE GITZ WARSCROLL
Frazzlegit Shaman
on War-Wheela
12"
9
4+
2
The Frazzlegit Shamans of the Gitmobs are an enigma both on the battlefield and off, babbling inscrutable incantations over pieces of scavenged metal and infusing them with solar magic. When carried into battle on a thundering War-Wheela, they cast wild spells from their high perch, wielding the power of Glareface Frazzlegit to fuel fiery conjurations. Their conveyance is a deadly weapon in its own right, scything down enemies with the wickedly sharp ‘slicers’ fitted to its undercarriage and crushing them under its iron- banded wheels.
GLOOMSPITE GITZ WARSCROLL
Frazzlegit Shaman
on War-Wheela
MELEE WEAPONS
AtkHitWndRndDmg
Wheela Slicers
Wheela Slicers34+4+-1
Snarlfang’s Frothing Jaws [Companion]
Snarlfang’s Frothing Jaws
Companion
64+3+-2
BATTLE PROFILE

Unit Size: 1      Points: 170
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: Any GITMOB

Passive
GIMME ALL DA LIGHT: As a Frazzlegit Shaman absorbs the ambient light around them, the surrounding area becomes dark and dank – perfect for the Gitmobs to hide in.

Effect: Friendly GITMOB units that are not Frazzlegit Shamans on War-Wheelas cannot be targeted by shooting attacks while they are wholly within 6" of this unit.

Once Per Turn (Army), Your Shooting Phase
FRAZZLEMIST: Snaking plumes of sparking, crackling smoke issue forth from the shaman’s staff, spiralling across the battlefield in search of lungs to scorch and eyes to burn.

Declare: Pick up to 3 visible enemy units within 9" of this unit to be the targets.

Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

KEYWORDS
HERO, WAR MACHINE, WIZARD (1)
DESTRUCTION, GLOOMSPITE GITZ, GITMOB
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
Army List
Warscrolls collated

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1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.

The WIZARD keyword is used in the following Gloomspite Gitz warscrolls:

17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.

  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).

The WAR MACHINE keyword is used in the following Gloomspite Gitz warscrolls:

© Vyacheslav Maltsev 2013-2025