Gloomspite Gitz – Fellwater Troggoths

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GLOOMSPITE GITZ WARSCROLL
Fellwater Troggoths
6"
5
5+
2
Few creatures are more vile than the Fellwater Troggoths. They make their lairs within turgid riverbanks, deep marshes and city sewers, quite content to linger amidst congealed muck until instinct compels them to head off in search of grosser pastures. Their hides ooze with noxious slime, and the scent they emit is enough to turn even a hardened Ironjaw’s guts. Of course, each one is also a powerhouse in its own right, its prodigious size and fearsome regenerative capabilities allowing it to take on several foes at once. These troggoths favour weapons such as big spiked clubs inset with stones or the bones of their prey. A Fellwater’s most distinctive quirk, however, is its ability to heave up a stream of highly caustic vomit against which even steel plate offers little protection. It is said that there is no environment too rank for a Fellwater, not even the malignant lairs of the Kruleboyz. This fact has not escaped grotkind, many of whom derive great entertainment from prodding packs of the beasts towards bog-orruk hideouts before standing back to watch the carnage, all while hoping that the troggoths do not decide they are hungry for grot-meat instead and turn around to waddle after them in a hungry furore.
GLOOMSPITE GITZ WARSCROLL
Fellwater Troggoths
RANGED WEAPONS
RngAtkHitWndRndDmg
Noxious Vomit [Shoot in Combat]
Noxious Vomit
Shoot in Combat
6"D32+3+21
MELEE WEAPONS
AtkHitWndRndDmg
Spiked Club
Spiked Club44+3+12
BATTLE PROFILE

Unit Size: 3      Points: 190
Base size: 50mm
Can be reinforced: Yes

Start of Any Turn
REGENERATION: Troggoths are able to regrow injured flesh almost as quickly as it is harmed.

Effect: Heal (D3) this unit.

Passive
NOXIOUS VOMIT: The bilious digestive fluids chucked up by a Fellwater Troggoth can swiftly corrode even sigmarite plate.

Effect: If any damage points are allocated to an enemy unit by attacks made with this unit’s Noxious Vomit, that unit is drenched in vomit until the start of your next turn.

While a unit is drenched in vomit:
  • Subtract 1 from save rolls for that unit.
  • Ignore positive modifiers to save rolls for that unit.

KEYWORDS
INFANTRY
DESTRUCTION, GLOOMSPITE GITZ, TROGGOTH

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21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).

The TROGGOTH keyword is used in the following Gloomspite Gitz warscrolls:

• Mollog
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
© Vyacheslav Maltsev 2013-2025