Gloomspite Gitz – Fellwater Troggoths

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GLOOMSPITE GITZ WARSCROLL
Fellwater Troggoths
6"
5
5+
2
These slime-slick beasties stink worse than a plague pit full of incontinent Nurglings. They throw up jetting streams of viciously corrosive vomit, softening their prey up – quite literally – before tearing into them with wicked talons and tusks.
GLOOMSPITE GITZ WARSCROLL
Fellwater Troggoths
RANGED WEAPONS
RngAtkHitWndRndDmg
Noxious Vomit [Shoot in Combat]
Noxious Vomit
Shoot in Combat
6"D32+3+21
MELEE WEAPONS
AtkHitWndRndDmg
Spiked Club
Spiked Club44+3+12
BATTLE PROFILE

Unit Size: 3      Points: 180
Base size: 50mm
Can be reinforced: Yes

Start of Any Turn
REGENERATION: Troggoths are able to regrow injured flesh almost as quickly as it is harmed.

Effect: Heal (D3) this unit.

Passive
NOXIOUS VOMIT: The bilious digestive fluids chucked up by a Fellwater Troggoth can swiftly corrode even sigmarite plate.

Effect: If any damage points are allocated to an enemy unit by attacks made with this unit’s Noxious Vomit, that unit is drenched in vomit until the start of your next turn.

While a unit is drenched in vomit:
  • Subtract 1 from save rolls for that unit.
  • Ignore positive modifiers to save rolls for that unit.

KEYWORDS
INFANTRY
DESTRUCTION, GLOOMSPITE GITZ, TROGGOTH
Army List
Warscrolls collated

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21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).

The TROGGOTH keyword is used in the following Gloomspite Gitz warscrolls:

• Mollog
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
© Vyacheslav Maltsev 2013-2025