Gloomspite Gitz – Fellwater Troggoths
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6"
4
4+
5
WARSCROLL

Fellwater Troggoths

These slime-slick beasties stink worse than a plague pit full of incontinent Nurglings. They throw up jetting streams of viciously corrosive vomit, softening their prey up - quite literally - before tearing into them with wicked talons and tusks.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Noxious Vomit
Noxious Vomit6"12+3+-2D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Spiked Club
Spiked Club2"43+3+-12
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 170
Battlefield Role: None
Base size: 50mm
Notes: Battleline if general is a DANKHOLD TROGGBOSS

Each model in a Fellwater Troggoths unit is armed with Noxious Vomit and a Spiked Club.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Troggherd

Regeneration: Troggoths are able to regrow injured flesh almost as quickly as it is harmed.
At the start of the hero phase, you can heal up to D3 wounds allocated to this unit.

Terrible Stench: Fellwater Troggoths are slimy creatures that reek so foully of rotten fish that it makes their enemies gag.
Subtract 1 from hit rolls for attacks made with melee weapons by enemy units while they are within 3" of any friendly units with this ability.

Noxious Vomit: The bilious digestive fluids chucked up by a Fellwater Troggoth can swiftly corrode even sigmarite plate.
If any wounds caused by this unit’s Noxious Vomit are allocated to an enemy unit and not negated, that enemy unit is drenched in vomit until the start of your next hero phase. While a unit is drenched in vomit, subtract 1 from save rolls for attacks that target that unit, and ignore positive modifiers to save rolls for attacks that target that unit. A unit cannot be drenched in vomit more than once at the same time.

KEYWORDS
DESTRUCTION, GLOOMSPITE GITZ, TROGGOTH, FELLWATER TROGGOTHS, TRUGG’S TROGGHERD
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The DESTRUCTION keyword is used in the following Gloomspite Gitz warscrolls:

Army List
Warscrolls collated

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Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.

The TROGGOTH keyword is used in the following Gloomspite Gitz warscrolls:

Leader, Behemoth
Leader
• Mollog
None

The DANKHOLD TROGGBOSS keyword is used in the following Gloomspite Gitz warscrolls:

Leader, Behemoth
Leader

The TRUGG’S TROGGHERD keyword is used in the following Gloomspite Gitz warscrolls:

Leader, Behemoth
Leader
• Mollog
None
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
1.5.5 Dice Roll Modifiers
Sometimes a modifier will apply to a dice roll. Modifiers are applied after re-rolls. Rules that refer to an unmodified roll are referring to the dice roll after re-rolls have been made but before modifiers are applied. If a rule instructs you to pick or change a roll, do so after re-rolls are made but before modifiers are applied.

In most cases, modifiers are cumulative. However, some dice rolls, such as hit and wound rolls, will specify that the roll cannot be modified by more than +1 or -1. When this is the case, add up all the modifiers that apply, and if the total is more than +1 or -1, treat it as being either +1 or -1 as appropriate.
© Vyacheslav Maltsev 2013-2024