Gloomspite Gitz – Rippa’s Snarlfangs
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12"
3
5+
5
WARSCROLL

Rippa’s Snarlfangs

Racing forth on fleet-pawed Snarlfang mounts come Rippa Narkbad and his ladz, whooping and hollering as they seek out fleeing prey to stick with spears and cruel, barbed arrows.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Grot Bow
Grot Bow16"24+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Boss Loppa
Boss Loppa1"53+3+-12
Stabbin’ Stikka
Stabbin’ Stikka2"24+4+-1
Grot Bow
Grot Bow2"14+4+-1
Slavering Jaws
Slavering Jaws2"23+3+-2
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 110
Battlefield Role: None
Base size: 25 × 50mm
Notes: Single, Unique

The models in Rippa’s Snarlfangs are Rippa, Stabbit and Mean-eye. Rippa is armed with a Boss Loppa. Stabbit is armed with a Stabbin’ Stikka. Mean-eye is armed with a Grot Bow.

MOUNT: This unit’s Snarlfangs are each armed with Slavering Jaws.

Ferocious Pounce: Snarlfangs strike with startling speed, falling upon their prey in a blur of claws and venomous jaws.
This unit is eligible to fight in the combat phase if it is within 6" of an enemy unit instead of 3", and it can move an extra 3" when it piles in.

Vindictive Attackers: In spite of their constant bickering, Rippa and his ladz can at least all agree that there’s nothing more satisfying than attacking an already flagging enemy.
Add 1 to hit rolls and wound rolls for attacks made by this unit that target a unit that has 1 or more wounds allocated to it.

KEYWORDS
DESTRUCTION, GLOOMSPITE GITZ, GROT, GITMOB, RIPPA’S SNARLFANGS
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The DESTRUCTION keyword is used in the following Gloomspite Gitz warscrolls:

Army List
Warscrolls collated

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12.2 Pile In
You can move a model making a pile-in move up to 3". When you make a pile-in move with a model, it must finish the move no further from the nearest enemy unit than it was at the start of the move.

The GITMOB keyword is used in the following Gloomspite Gitz warscrolls:

None
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
© Vyacheslav Maltsev 2013-2024