D6+8" 14 5+ 5 Some particularly brave and idiotic grots undertake the insane task of lashing two huge Cave Squigs together to form the living wrecking balls known as Manglers. Pushing and pulling against one another constantly as their riders desperately try to point them in the right direction, these conjoined titans can lay waste to entire sections of a battleline – though whether it belongs to the enemy or their own forces hardly concerns the squigs. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Bashin’ Stikks | |||||||
Bashin’ Stikks | 4 | 4+ | 5+ | - | 1 | ||
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![]() Companion | 4 | 4+ | 2+ | 1 | D6 | ||
Balls and Chains [Companion] | |||||||
Balls and Chains Companion | 4 | 4+ | 4+ | - | D3 |
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KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER, FLY |
DESTRUCTION, GLOOMSPITE GITZ, SQUIG, MOONCLAN |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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The DESTRUCTION keyword is used in the following Gloomspite Gitz warscrolls:
The GLOOMSPITE GITZ keyword is used in the following Gloomspite Gitz warscrolls:
The SQUIG keyword is used in the following Gloomspite Gitz warscrolls:
The MOONCLAN keyword is used in the following Gloomspite Gitz warscrolls:
The MONSTER keyword is used in the following Gloomspite Gitz warscrolls:
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Gloomspite Gitz warscrolls: