Gloomspite Gitz – Mork’s Mighty Mushroom

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GLOOMSPITE GITZ WARSCROLL
Mork’s Mighty Mushroom
-
6
6+
7+
Mork’s Mighty Mushroom begins as a single spore plucked from between the caster’s filthy toes. By the time it is flung at the foe, it has swollen into a fully grown mushroom, and within moments it blooms into something huge and unutterably foul. When Mork’s Mighty Mushroom erupts onto the battlefield, it belches inescapable clouds of horrible motes that cause smaller Skullshrooms to violently burst forth from everything they touch – a process that has particularly messy results upon living things. Grots know to steer clear of even the smallest of these fungi, as simply brushing a finger against one can lead to a painful death. In order to cultivate the requisite spores between their toes, Gloomspite mages will carefully harvest Skullshrooms and mix them into potions and tonics. They will then dose themselves with such draughts once a day, remaining in the darkest depths of their lurklairs. After a few weeks of hard sweating, avoiding bodies of water and tramping around in the mud, a good reserve of fungal crust will build up in the divots of their feet, thus beginning the cycle anew.
GLOOMSPITE GITZ WARSCROLL
Mork’s Mighty Mushroom
Any Shooting Phase
MUTATING SPORES: The spores ejected by Mork’s Mighty Mushroom cause those they touch to burst in a profusion of gruesome fungal growths.

Declare: Pick up to 3 enemy units within 6" of this MANIFESTATION to be the targets.

Effect: For each target, roll a number of dice equal to the number of models in that unit that are within 6" of this MANIFESTATION. For each 5+, inflict 1 mortal damage on the target.

KEYWORDS
MANIFESTATION, ENDLESS SPELL, WARD (6+)
DESTRUCTION, GLOOMSPITE GITZ

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17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

The WARD keyword is used in the following Gloomspite Gitz warscrolls:

Endless Spell

The MANIFESTATION keyword is used in the following Gloomspite Gitz warscrolls:

Endless Spell

The ENDLESS SPELL keyword is used in the following Gloomspite Gitz warscrolls:

Endless Spell
© Vyacheslav Maltsev 2013-2025