6" 5 5+ 2 Not even the sulphur lakes of the Great Parch can mask the nostril-burning odour of a group of Fellwater Troggoths. Oozing slime and heaving up caustic vomit, they are truly loathsome creatures. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Noxious Vomit [Shoot in Combat] | ||||||||
| Noxious Vomit Shoot in Combat | 6" | D3 | 2+ | 3+ | 2 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Spiked Club | ||||||||
| Spiked Club | 4 | 4+ | 3+ | 1 | 2 | |||
Start of Any Turn |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | INFANTRY |
| DESTRUCTION, GLOOMSPITE GITZ, TROGGOTH |
| ||
The INFANTRY keyword is used in the following Gloomspite Gitz warscrolls:
The DESTRUCTION keyword is used in the following Gloomspite Gitz warscrolls:
The GLOOMSPITE GITZ keyword is used in the following Gloomspite Gitz warscrolls:
The TROGGOTH keyword is used in the following Gloomspite Gitz warscrolls:
| ||
| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||