Contents Cavalry Hero Infantry Hero Infantry Monster Manifestation Faction Terrain Regiment of Renown | ||
12" 7 3+ 2 Akhelian Kings are the war leaders of the Idoneth enclaves. Mounted atop fierce and intelligent Deepmares, these inspiring commanders fight at the forefront of every battle, urging their Phalanxes forward as they wield their blades with deadly skill. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Akhelian Royal Weapons [Charge (+1 Damage)] | |||||||
Akhelian Royal Weapons Charge (+1 Damage) | 5 | 3+ | 4+ | 1 | 2 | ||
Deepmare’s Fangs, Talons and Lashing Tails [Companion] | |||||||
Deepmare’s Fangs, Talons and Lashing Tails Companion | 4 | 4+ | 3+ | 1 | 2 |
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KEYWORDS | HERO, CAVALRY, FLY |
ORDER, IDONETH DEEPKIN, AELF, AKHELIAN |
12" 8 3+ 2 Volturnos is the last of the Cythai, a warrior whose cunning and prowess are legendary. Riding to battle atop Uasall, Prince of Deepmares, the High King carves a path through the foe, inspiring the Idoneth to ever greater deeds. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Uasall’s Fangs, Talons and Lashing Tails [Companion] | |||||||
Uasall’s Fangs, Talons and Lashing Tails Companion | 4 | 4+ | 3+ | 1 | 2 | ||
The Astra Solus [Charge (+1 Damage)] | |||||||
The Astra Solus Charge (+1 Damage) | 6 | 2+ | 3+ | 1 | 2 |
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KEYWORDS | WARMASTER, UNIQUE, HERO, CAVALRY, FLY |
ORDER, IDONETH DEEPKIN, AELF, AKHELIAN |
6" 5 5+ 2 Thrallmasters are cunning and sea-scarred Akhelians who lead the Namarti hosts into battle. Master duellists skilled with all manner of exotic weaponry, they scythe through their foes with contemptuous ease. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Esoteric Weapons | |||||||
Esoteric Weapons | 6 | 3+ | 4+ | 1 | 2 |
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KEYWORDS | HERO, INFANTRY |
ORDER, IDONETH DEEPKIN, AELF, AKHELIAN |
7" 6 4+ 2 Channelling the unfathomable calm and foreboding immensity of the deepest waters, Ikons of the Sea surge into battle alongside their Idoneth kin, overwhelming the enemy with their unwavering focus and terrifying momentum. To witness such martial perfection is an inspiration to any Idoneth warrior. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Tidal Glaive [Charge (+1 Damage)] | |||||||
Tidal Glaive Charge (+1 Damage) | 5 | 3+ | 3+ | 1 | 2 |
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KEYWORDS | HERO, INFANTRY |
ORDER, IDONETH DEEPKIN, AELF, AKHELIAN |
7" 6 4+ 2 Ikons of the Storm aim to embody the destructive force of a raging ocean. Wielding twin blades, they hurl themselves into battle, heedless of any personal danger as they carve their enemies apart. Foes are helpless in the face of the Ikon’s whirling maelstrom of steel, and those with a mind to flee are cut down before they can take a single step. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Maelstrom Blades | |||||||
Maelstrom Blades | 7 | 3+ | 4+ | 1 | 2 |
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KEYWORDS | HERO, INFANTRY |
ORDER, IDONETH DEEPKIN, AELF, AKHELIAN |
6" 5 3+ 2 Unlike the rest of their Isharann kin, Soulrenders fight face to face with their foes, reaping spirit-matter with every swing of their scythe-like talúnhooks. In battle, they can channel their mystical powers to revive fallen Namarti. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Talúnhook | |||||||
Talúnhook | 4 | 3+ | 4+ | 1 | 2 | ||
Rakerdart’s Serrated Bill [Companion] | |||||||
Rakerdart’s Serrated Bill Companion | 3 | 4+ | 4+ | 1 | 1 |
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KEYWORDS | HERO, INFANTRY |
ORDER, IDONETH DEEPKIN, AELF, ISHARANN |
6" 5 5+ 2 Soulscryers work their strange magics to navigate the utter darkness of the deep places. Their eldritch senses allow them to guide other Idoneth along hidden paths in the realms’ oceans and rivers, so that they can strike the foe from unexpected angles. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Abyssal Touch | |||||||
Abyssal Touch | 4 | 3+ | 4+ | - | D3 |
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KEYWORDS | HERO, WIZARD (1), INFANTRY |
ORDER, IDONETH DEEPKIN, AELF, ISHARANN |
6" 5 5+ 2 Isharann Tidecasters are the Idoneth’s most potent frontline wizards, capable of directing the surging currents of the ethersea in order to alter the momentum of battle or to steal the very breath from their foes. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Pelagic Staff | |||||||
Pelagic Staff | 4 | 3+ | 4+ | 1 | D3 |
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KEYWORDS | HERO, WIZARD (1), INFANTRY |
ORDER, IDONETH DEEPKIN, AELF, ISHARANN |
6" 5 5+ 2 Lotann is the Warden of the Soul Ledgers, whose task it is to oversee the reaping of spirit-essences across the enclaves. A skilled arcanist in his own right, Lotann channels the gestalt memories of the Idoneth to empower his kin. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Meloch’s Tentacles and Weapons [Companion] | |||||||
Meloch’s Tentacles and Weapons Companion | 8 | 4+ | 4+ | 1 | 1 |
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KEYWORDS | SPELL |
KEYWORDS | UNIQUE, HERO, WIZARD (1), INFANTRY |
ORDER, IDONETH DEEPKIN, AELF, ISHARANN |
10" 6 5+ 2 6+ Mysterious and terrifying, the Oracle of the Abyss only rises from their lightless domain when the existence of the Deepkin is threatened. Wielding the crushing magic of the deepest ocean planes, Mathaela annihilates the Idoneth’s foes and stirs the very realmseas into violent motion. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Riptide Blast [Shoot in Combat] | ||||||||
Riptide Blast Shoot in Combat | 18" | 3 | 2+ | 4+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Staff of the Abyss | ||||||||
Staff of the Abyss | 3 | 3+ | 4+ | 1 | D3 | |||
Dark Shoal’s Ferocious Bites [Companion] | ||||||||
Dark Shoal’s Ferocious Bites Companion | 5 | 4+ | 3+ | 1 | 1 |
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KEYWORDS | SPELL |
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KEYWORDS | UNIQUE, HERO, WIZARD (1), INFANTRY, FLY, WARD (6+) |
ORDER, IDONETH DEEPKIN, AELF, ISHARANN |
6" 5 5+ 2 Many ruthless Akhelian Thrallmasters ply the coasts of the Everspring Swathe, seeking out the rich accumulations of souls that can be found there. Masters of guerrilla warfare, these swordmasters and their Namarti warriors use the environment to protect them against enemy attacks as they advance, before charging in to deliver a killing strike. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Esoteric Weapons | |||||||
Esoteric Weapons | 6 | 3+ | 4+ | 1 | 2 |
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KEYWORDS | HERO, INFANTRY |
ORDER, IDONETH DEEPKIN, AELF, AKHELIAN |
10" 12 3+ 5 5+ An Eidolon of Mathlann is a mystical conjuration that embodies a long-forgotten god. When summoned in its aspect of the sea, this entity can call upon the magic of the ocean to bolster allies or send enemies fleeing in terror. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Blasts of Abyssal Energy | ||||||||
Blasts of Abyssal Energy | 12" | 3 | 3+ | 3+ | 2 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Psi-trident and Deep‑sea Sceptre | ||||||||
Psi-trident and Deep‑sea Sceptre | 7 | 3+ | 3+ | 1 | D3 |
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KEYWORDS | SPELL |
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KEYWORDS | RAMPAGE |
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KEYWORDS | HERO, MONSTER, WIZARD (2), FLY, WARD (5+) |
ORDER, IDONETH DEEPKIN, AELF, EIDOLON |
10" 12 3+ 5 5+ In its aspect of the storm an Eidolon of Mathlann is the vengeance of the Idoneth made manifest, a living tempest that surges upwards before crashing upon the foe with tidal‑wave force. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Spear of Repressed Fury and Crulhook [Charge (+1 Damage)] | |||||||
Spear of Repressed Fury and Crulhook Charge (+1 Damage) | 7 | 3+ | 2+ | 2 | 2 |
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KEYWORDS | RAMPAGE |
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KEYWORDS | HERO, MONSTER, FLY, WARD (5+) |
ORDER, IDONETH DEEPKIN, AELF, EIDOLON |
12" 8 4+ 2 Allopexes are vicious predators of the deep, known for their voracious appetites. As Akhelian bond-beasts, they are more dangerous still, boasting scythed fins and deadly back-mounted harpoon launchers. Even the bravest fear these finned menaces. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Razorshell Harpoon [Anti-MONSTER (+1 Rend)] | ||||||||
Razorshell Harpoon Anti-MONSTER (+1 Rend) | 18" | 2 | 3+ | 2+ | 1 | 3 | ||
Retarius Net Launcher [Anti-CAVALRY (+1 Rend)] | ||||||||
Retarius Net Launcher Anti-CAVALRY (+1 Rend) | 18" | 2 | 3+ | 2+ | 1 | 3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Allopex’s Ferocious Bite [Anti-MONSTER (+1 Rend), Companion] | ||||||||
Allopex’s Ferocious Bite Anti-MONSTER (+1 Rend), Companion | 3 | 4+ | 2+ | 2 | 2 | |||
Barbed Hooks and Blades | ||||||||
Barbed Hooks and Blades | 4 | 3+ | 4+ | 1 | 1 |
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KEYWORDS | CAVALRY, FLY |
ORDER, IDONETH DEEPKIN, AELF, AKHELIAN |
14" 4 4+ 1 Ishlaen Guard channel the bioelectricity of Fangmora mounts into their galv-shields, manifesting this energy as a sparking field that turns aside enemy blows. Thanks to this protective aura, the Ishlaen are often assigned as the bodyguards of Akhelian Kings or other high-ranking Idoneth, seeking the closest threats and laying them low with sweeps of their helsabres. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Helsabre | |||||||
Helsabre | 3 | 3+ | 4+ | 1 | 1 | ||
Fangmora’s Fangs and Lashing Tail [Companion] | |||||||
Fangmora’s Fangs and Lashing Tail Companion | 3 | 4+ | 3+ | 1 | D3 |
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KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/3), STANDARD BEARER (1/3), FLY |
ORDER, IDONETH DEEPKIN, AELF, AKHELIAN |
14" 4 4+ 1 Armed with voltspears and galv-shields, the Morrsarr Guard function as heavy shock cavalry, their fearsome weapons channelling the powerful electrical energy given off by the Fangmoras. This shockwave is loosed moments before the Morrsarr crash into the enemy, blasting the front ranks even as the Akhelians’ spears strike home. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Voltspear [Anti-CAVALRY (+1 Rend), Charge (+1 Damage)] | |||||||
Voltspear Anti-CAVALRY (+1 Rend), Charge (+1 Damage) | 2 | 3+ | 4+ | 1 | 1 | ||
Fangmora’s Fangs and Lashing Tail [Companion] | |||||||
Fangmora’s Fangs and Lashing Tail Companion | 3 | 4+ | 3+ | 1 | D3 |
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KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/3), STANDARD BEARER (1/3), FLY |
ORDER, IDONETH DEEPKIN, AELF, AKHELIAN |
7" 1 5+ 1 Armed with silent‑firing whisperbows, Namarti Reavers are the fast‑moving scouts and archers of the Idoneth Deepkin Phalanxes. Despite their eerie and disturbing lack of eyes, they are uncannily accurate, using senses other than sight to pinpoint their targets. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Whisperbow [Crit (Auto-wound)] | ||||||||
Whisperbow Crit (Auto-wound) | 12" | 2 | 3+ | 4+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Keening Blade | ||||||||
Keening Blade | 1 | 3+ | 4+ | - | 1 |
KEYWORDS | INFANTRY, CHAMPION |
ORDER, IDONETH DEEPKIN, AELF, NAMARTI |
6" 1 5+ 1 The core infantry of the Idoneth Deepkin, Namarti Thralls advance into battle brandishing vast two-handed weapons known as lanmari. Despite their blindness and the heft of their blades, they whirl and chop with aelven grace. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Lanmari [Anti-INFANTRY (+1 Rend), Anti-MONSTER (+1 Rend)] | |||||||
Lanmari Anti-INFANTRY (+1 Rend), Anti-MONSTER (+1 Rend) | 2 | 3+ | 4+ | 1 | 1 |
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KEYWORDS | INFANTRY, CHAMPION |
ORDER, IDONETH DEEPKIN, AELF, NAMARTI |
6" 1 5+ 1 Namarti Thralls have proved as skilled in waging strike-and-fade war amidst the jungles of Ghyran as they are in the kelp forests of their undersea home. Enhanced by the ethersea, their extrasensory powers allow them to isolate their prey, lashing out with their lanmari blades before retreating into the shadows under the cover of briny mists. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Lanmari [Anti-INFANTRY (+1 Rend), Anti-MONSTER (+1 Rend)] | |||||||
Lanmari Anti-INFANTRY (+1 Rend), Anti-MONSTER (+1 Rend) | 2 | 3+ | 4+ | 1 | 1 |
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KEYWORDS | CORE, FIGHT, ATTACK |
KEYWORDS | INFANTRY, CHAMPION |
ORDER, IDONETH DEEPKIN, AELF, NAMARTI |
6" 2 5+ 1 A true master of the abyss, Cyreni leads her guards through the most inhospitable of places in search of precious soulstuff. She wields the power of a Tidecaster with crushing pressure and an icy chill, having trained in the art of soul-magic in Ulgu’s depths. Cyreni’s guards are hand-picked from the most skilled of the Namarti warrior caste. Clad in thick armour, their wicked serrated glaives can tear the guts out of their foes. Alongside them swims Cephanyr, a creature of the deep capable of sensing soulstuff from great distances. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Cephanyr’s Tentacles [Companion] | |||||||
Cephanyr’s Tentacles Companion | 6 | 4+ | 3+ | - | 1 | ||
Lanmari Weapons | |||||||
Lanmari Weapons | 2 | 3+ | 4+ | 1 | 1 |
MODEL | BASE SIZE |
Cephanyr | 40mm |
Cyreni of the Abyss, Renglaith and Alathyrr | 32mm |
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KEYWORDS | UNIQUE, INFANTRY |
ORDER, IDONETH DEEPKIN, AELF, AKHELIAN, NAMARTI |
6" 2 5+ 1 Elathain was dubbed the Ill-fated for failing to harvest the essence of Ghur’s Silent People. Yet the Soulrender remains dedicated as ever, wielding the grim tools of his trade to claim a bounty of spirits. Elathain’s companions are a disparate lot, the Akhelian knight Fuirann battling alongside the Namarti Tammael and the bond-beasts Duinclaw and Spinefin. Together, however, they fight as one to claim souls for their enclave. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Riptide Harpoon [Shoot in Combat] | ||||||||
Riptide Harpoon Shoot in Combat | 8" | 1 | 3+ | 4+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Soulraid Weapons | ||||||||
Soulraid Weapons | 2 | 3+ | 4+ | 1 | 1 |
MODEL | BASE SIZE |
Elathain Ill-fated, Fuirann, Tammael and Duinclaw | 32mm |
Spinefin | 25mm |
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KEYWORDS | UNIQUE, INFANTRY, CHAMPION |
ORDER, IDONETH DEEPKIN, AELF, AKHELIAN, NAMARTI |
10" 16 3+ 5 5+ A monstrous undersea titan, the Leviadon is covered in thick scales and protected by an impenetrable shell. In addition to its powerful jaws and bladed fins, it carries a hard-bitten crew and twin harpoon launchers, making it a veritable living fortress. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Razorshell Harpoon Launchers [Anti-MONSTER (+1 Rend)] | ||||||||
Razorshell Harpoon Launchers Anti-MONSTER (+1 Rend) | 18" | 4 | 3+ | 2+ | 1 | 3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
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Crew’s Spears and Harpoons | ||||||||
Crew’s Spears and Harpoons | 4 | 3+ | 4+ | 1 | 1 |
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KEYWORDS | RAMPAGE |
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KEYWORDS | MONSTER, FLY, WARD (5+) |
ORDER, IDONETH DEEPKIN, AELF, AKHELIAN |
- 6 6+ 6+ 6+ When an Incarnate of the Deep senses a distant enemy, it conjures a serpentine tendril of frothing, icy water to hold them fast. Those caught in the choking embrace of this manifestation can do nothing but struggle helplessly as the life is slowly crushed from their body. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Freezing Grasp | |||||||
Freezing Grasp | 4 | 4+ | 2+ | 1 | D3 |
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KEYWORDS | MANIFESTATION, ENDLESS SPELL, INCARNATE, WARD (6+) |
ORDER, IDONETH DEEPKIN |
10" 12 4+ 9+ 6+ Conjured through elemental ritual and empowered by the spirits of the ocean, an Incarnate of the Deep is a ship-breaking tempest given physical form. Reaching out with serpent-like appendages, it seizes its prey and draws them inexorably in, drowning them within its turbulent mass. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Crushing Maw and Scything Waves [Anti-FACTION TERRAIN (+1 Rend)] | |||||||
Crushing Maw and Scything Waves Anti-FACTION TERRAIN (+1 Rend) | 6 | 4+ | 2+ | 1 | 3 |
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KEYWORDS | MANIFESTATION, ENDLESS SPELL, INCARNATE, FLY, WARD (6+) |
ORDER, IDONETH DEEPKIN |
- 7 4+ 0 A Gloomtide Shipwreck is a supernatural manifestation in the ethersea, a barnacle-encrusted ruin swarming with vicious deep-sea creatures that provides nearby Idoneth with cover from which to launch their attacks. | ||
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KEYWORDS | DEPLOY TERRAIN |
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KEYWORDS | FACTION TERRAIN |
ORDER, IDONETH DEEPKIN |
Kraken-eater Mega-Gargants are irascible old souls who have seen it all. They find just as much satisfaction in watching the sun rise while seated atop their favourite rock as they do in destroying a village, and they crave the relief that only the sea can provide – as well as the bounty that washes up on its shores.
Bundo Whalebiter is a legend along Ghur’s Coast of Tusks. He is that rarest of things, a gargant known for both brain and brawn, and has been ever since an encounter with ocean-dwelling aelves near the Icefangs. While pursuing the aelves – for the sight of their sea creatures flying about out of the water irritated him to no end – Bundo was distracted by a Fangmora Eel to which a glowing lantern had been attached. The gargant throttled the creature and took the trinket, hanging it from his ear as a fetching accoutrement. The aetherquartz in the lantern worked its magics upon Bundo, heightening his intellect such that he can now converse with shocking clarity for a gargant. As a result, Bundo has won many mercenary contracts by arguing the value in having colossal aid to call upon. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
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KEYWORDS | RAMPAGE |
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Drekki Flynt is one of the most famous skyfarers in Kharadron society, a rogue and opportunist whose feats grow ever more outrageous in the telling. Captain of the Frigate the Aelsling, Flynt has lent the services of his vessel and his crew to many causes over the years – few of them entirely noble. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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KEYWORDS | DEPLOY |
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The Kharadron Overlords are nothing if not pragmatic when it comes to defending their interests. The elite groups known as Sky-Port Profiteers are dispatched to seek allies and secure the most vital territories. Litigious Codewrights negotiate terms, ably backed up by the firepower of their Grundstok bodyguards. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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One of the most famed Vanguard formations is that of Lord-Aquilor Tyran Veld, a grizzled veteran who has fought campaigns in every realm save Azyr. Known as the Horizon Seekers, his retinue are often seconded to Sigmar's allies, serving as scouts and putting their hard-earned knowledge of the realms' hinterlands to good effect as they harry enemies and seize control of vital objectives. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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One of the brightest stars of the Hammers of Sigmar, Knight-Draconis Aldus Valnir is an expert drake-rider known for his death-defying bravery. Lending his lance to Sigmar's allies in the fight against darkness, he is accompanied in battle by his loyal bodyguard Ortana. The two have developed a formidable synergy, timing their aerial charges to deliver a devastating one-two punch to the enemy. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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The soulpod grove in which Elthwin’s lamentiri was incubated was ransacked by ghouls and touched by maddening energies. Over time, the spirit-song that naturally envelops her fellow Sylvaneth has become torturously faint to Elthwin, and it is only the Arch-Revenant’s strength of will that has staved off insanity. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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The duardin of Fjori’s Flamebearers are the last survivors of many magmaholds that once stood in the Adamantine Chain, now overrun by troggoths and Skaven. Fjori has galvanised them to search for new purpose – and like true sons of Grimnir they will take on any challenge, no matter how monstrous. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION
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Gotrek Gurnisson hails from a world lost to legend. After a great shame befell him, he swore an oath to meet an honourable death in battle – but with his warrior skill and the unwelcome favour of the fallen god Grimnir, no foe has yet proven equal to the task. Cantankerous, surly and stubborn to a fault, Gotrek is ever travelling across the realms in search of battle. For a worthy cause, he might lend his axe for a time; still, allies are wise to keep out of the Slayer’s business, if they know what’s good for them. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION
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4" 8 5+ 2 3+ Gotrek Gurnisson hails from a world lost to legend. After a great shame befell him, he swore an oath to meet an honourable death in battle – but with his warrior skill and the unwelcome favour of the fallen god Grimnir, no foe has yet proven equal to the task. Cantankerous, surly and stubborn to a fault, Gotrek is ever travelling across the realms in search of battle. For a worthy cause, he might lend his axe for a time; still, allies are wise to keep out of the Slayer’s business, if they know what’s good for them. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Zangrom-az [Crit (Mortal)] | |||||||
Zangrom-az Crit (Mortal) | 8 | 2+ | 2+ | 2 | 3 |
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KEYWORDS | UNIQUE, INFANTRY, HERO, WARD (3+) |
ORDER, DUARDIN |
Once, Clan Arzabul were nobles amongst the Khazalid Empire. Yet the fall of that nation quashed their fortunes. Rather than succumb to despair, the Runelord Norgrimm leads his surviving kin to search ruined karaks for valuable rune-lore. Amongst this recovered knowledge is the Rune of Restored Hearth. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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KEYWORDS | PRAYER, UNLIMITED |
The backstreets and catacombs of the God-King’s free cities conceal innumerable threats, from lurking monsters to hidden cults. It is the duty of the Saviours of Cinderfall to root out these horrors with blade and spell, and there are few more effective at this than Hanniver Toll and his companion Armand Callis. Along with a motley retinue of hired blades, these heroes fight a bitter underground war to keep the Cities of Sigmar from sliding into disorder and bloodshed. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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Having learned the Great Secret of mercenary work from a local Mega-Gargant, Snerk Mooneata decided to give it a go. Finding little success, the bossgrot took the next best option: periodically waking a surly troggoth and acting as the go-between for the beast. Snerk, of course, holds onto the troggoth’s half of the pay. For safekeeping. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions:
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The rise of the Mega-Gargants has focused many of their smaller mates, but there are always some who loot great kegs of ale and get a bit carried away. Staggering across the land in a drunken stupor, these gargants just turn up on one side of the battlefield and canny commanders simply move their troops out of the way… | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions:
ORGANISATION | ||
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KEYWORDS | RAMPAGE |
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KEYWORDS | RAMPAGE |
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KEYWORDS | RAMPAGE |
From scions of the Dark Gods to marauding orruk warlords, threats to Sigmar’s people lurk in every corner of the realms. It is Neave Blacktalon, the God-King’s foremost assassin, who must put down these fell champions. Neave travels upon winds of magic during battle to unleash storms of never-ending axe blows. With her come the Blacktalons, tightly knit companions and warriors of deadly renown all. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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Natives of the morbid isle of Decrepita, the Sylvaneth of the Lost-Song Forest have become deafened to the spirit-song. They hear only the mournful cries of wayward souls, which has driven them to cruelty and madness. Followed by the chilling fogs of their homeland, these Outcasts follow the dead and the half-souled, hoping to vent their own bitterness. | ||
INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
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Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The IDONETH DEEPKIN keyword is used in the following Idoneth Deepkin warscrolls:
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KEYWORDS | CORE, MOVE, CHARGE |
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The HERO keyword is used in the following Idoneth Deepkin warscrolls:
The CAVALRY keyword is used in the following Idoneth Deepkin warscrolls:
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Idoneth Deepkin warscrolls:
The ORDER keyword is used in the following Idoneth Deepkin warscrolls:
The IDONETH DEEPKIN keyword is used in the following Idoneth Deepkin warscrolls:
The AELF keyword is used in the following Idoneth Deepkin warscrolls:
The AKHELIAN keyword is used in the following Idoneth Deepkin warscrolls:
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
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KEYWORDS | CORE, ATTACK, SHOOT |
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KEYWORDS | CORE, ATTACK, FIGHT |
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The UNIQUE keyword is used in the following Idoneth Deepkin warscrolls:
The NAMARTI keyword is used in the following Idoneth Deepkin warscrolls:
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The INFANTRY keyword is used in the following Idoneth Deepkin warscrolls:
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KEYWORDS | CORE, MOVE, CHARGE |
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The ISHARANN keyword is used in the following Idoneth Deepkin warscrolls:
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KEYWORDS | TIDAL |
The IDONETH DEEPKIN and WIZARD keywords are used in the following Idoneth Deepkin warscrolls:
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KEYWORDS | SPELL |
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KEYWORDS | SPELL, UNLIMITED |
The WIZARD keyword is used in the following Idoneth Deepkin warscrolls:
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KEYWORDS | CORE, MOVE |
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KEYWORDS | CORE, MOVE, RUN |
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KEYWORDS | CORE, MOVE, RETREAT |
The WARD keyword is used in the following Idoneth Deepkin warscrolls:
The MONSTER keyword is used in the following Idoneth Deepkin warscrolls:
The EIDOLON keyword is used in the following Idoneth Deepkin warscrolls:
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The CHAMPION keyword is used in the following Idoneth Deepkin warscrolls:
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The MUSICIAN keyword is used in the following Idoneth Deepkin warscrolls:
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
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The STANDARD BEARER keyword is used in the following Idoneth Deepkin warscrolls:
The NAMARTI keyword is used in the following Idoneth Deepkin warscrolls:
The MANIFESTATION keyword is used in the following Idoneth Deepkin warscrolls:
The ENDLESS SPELL keyword is used in the following Idoneth Deepkin warscrolls:
The INCARNATE keyword is used in the following Idoneth Deepkin warscrolls:
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KEYWORDS | BANISH |
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KEYWORDS | BANISH |
The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
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KEYWORDS | DEPLOY TERRAIN |
The MEGA-GARGANT keyword is used in the following Sons of Behemat warscrolls:
The VANGUARD-PALLADORS keyword is used in the following Stormcast Eternals warscrolls:
The DUARDIN keyword is used in the following Fyreslayers warscrolls:
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KEYWORDS | PRAYER, UNLIMITED |
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KEYWORDS | PRAYER |