8" 8 3+ 5 The Lady of Vines is held in the utmost respect by the Sylvaneth. She is Alarielle’s trusted right hand in the most literal sense, for after she died protecting her mother goddess, she was regrown from Alarielle’s severed limb. She wields Kurnotheal’s Wrath, a spear grown from a splinter of the Everqueen’s own legendary weapon. Within it resides a sliver of the hunter-god’s guiding animus, and when hurled it can wreak terrible damage before being plucked back into the Lady’s hand by a reaching vine. The Lady also bears the ultimate mark of Alarielle’s favour – her Verdian Crown, which blankets those fighting around her in her mother’s power and allows them a greater measure of arboreal control.
The liana-like whips that lash from the Lady’s body at will are thick and razoredged, thirsting for vengeance as a shadowed flower thirsts for sunlight. She has never faltered in her prosecution of the long War of Life against the Plague God’s forces. Without her certainty, her ability to navigate the realmroots and the incredible lengths that the Lady went to in order to keep Alarielle safe, the Everqueen would certainly be dead, and the realm of Ghyran rotted away by the scourge of Nurgle. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Kurnotheal’s Wrath | ||||||||
Kurnotheal’s Wrath | 12" | 1 | 2+ | 2+ | 1 | D6 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Kurnotheal’s Wrath and Lashing Vines [Crit (Mortal)] | ||||||||
Kurnotheal’s Wrath and Lashing Vines Crit (Mortal) | 6 | 3+ | 3+ | 2 | 2 |
Passive |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (2) |
ORDER, SYLVANETH |
Passive |
| ||
In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Hero Phase | 6 |
KEYWORDS | SPELL |
The HERO keyword is used in the following Sylvaneth warscrolls:
The WIZARD keyword is used in the following Sylvaneth warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The MONSTER keyword is used in the following Sylvaneth warscrolls:
The UNIQUE keyword is used in the following Sylvaneth warscrolls:
The WARMASTER keyword is used in the following Sylvaneth warscrolls:
Once Per Turn (Army), End of Any Turn |
Once Per Turn (Army), Your Movement Phase |
KEYWORDS | CORE |
Once Per Turn (Army), End of Any Turn |
KEYWORDS | CORE |