Sylvaneth – Dryads

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SYLVANETH WARSCROLL
Dryads
6"
1
5+
1
While motionless, a Dryad can appear as some inert trunk twisted by many seasons’ growth – until their wooden talons begin clicking and their eyes flash with wrath. When at war, a copse of Dryads acts akin to a singular entity, each mind linked by the magic of their spirit-song. Once, the Dryads sang whimsical and joyous choruses – their elder Branch Nymphs are renowned for their ability to revitalise entire woodlands. However, centuries of woe have seen the song of the Dryads darken. The wailing notes of the Forest Folk – laments of loss and profound anger – leave the foe fearful and disoriented. These songs also call upon the lands that the Dryads tend so carefully, summoning thickets of tanglevines to ward off enemy blows. Though they will heed the wishes of a wargrove’s commander in the manner of the innately hierarchical Sylvaneth, Dryads are not soldiers – only killers. They are adept ambushers, slipping through dense wyldwoods to emerge where the foe least expects them. Then the Dryads begin their murderous work, talons lashing out with such fury that they can find purchase upon even the armour of Chaos.
SYLVANETH WARSCROLL
Dryads
MELEE WEAPONS
AtkHitWndRndDmg
Wracking Talons
Wracking Talons24+4+-1
BATTLE PROFILE

Unit Size: 10      Points: 110
Base size: 32mm
Can be reinforced: Yes

Passive
BLESSINGS OF THE FOREST: The forest folk draw upon currents of life magic running through their surroundings like freshwater streams, harnessing the energies to shield themselves from harm.

Effect: Subtract 1 from hit rolls and wound rolls for attacks that target this unit while it is wholly within 6" of any friendly Awakened Wyldwoods.

KEYWORDS
INFANTRY, CHAMPION
ORDER, SYLVANETH

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

© Vyacheslav Maltsev 2013-2024