8" 8 4+ 7+ Also known as the Drifting Death or the Creeping Willow, the Vengeful Skullroot is a manifestation of a forest’s spiritual fury. Black hearted and hateful, these arcane plants can be summoned by Sylvaneth versed in verdant jade magic. As this sentient tree stalks across the battlefield, its tentacle-like roots bludgeon, crush and strangle all they pass over.
Wherever this rogue spirit creeps, its roots open the shallow graves of battles past, dragging grotesque remains to the surface which chill the hearts of those who wish the forest harm. The grasping limbs of a Vengeful Skullroot constrict and choke these petrified foes with hate-fuelled strength. The wrath of these monstrous plants is all the greater when the kindred trees of a Wyldwood are threatened. Even when not called upon, the Skullroots despise the presence of outsiders. They will slaughter without mercy any that stumble upon their dark groves. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Lumbering Bulk | |||||||
Lumbering Bulk | 3 | 4+ | 2+ | 1 | D3 |
Passive |
End of Any Turn |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+) |
ORDER, SYLVANETH |
Passive |
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Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Sylvaneth warscrolls:
The WARD keyword is used in the following Sylvaneth warscrolls:
The MANIFESTATION keyword is used in the following Sylvaneth warscrolls:
The ENDLESS SPELL keyword is used in the following Sylvaneth warscrolls:
Once Per Turn (Army), End of Any Turn |
Once Per Turn (Army), Your Movement Phase |
KEYWORDS | CORE |
Once Per Turn (Army), End of Any Turn |
KEYWORDS | CORE |
Ability icons give you an idea what kind of effect the ability has at a glance. Movement Ability Offensive Ability Defensive Ability Shooting Ability Rallying Ability Special Ability Control Ability | ||
The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||