9" 10 3+ 5 Drycha Hamadreth is man’s terror of the deep woods made manifest. Her loathing for all not born of the forests is endless. It would be preferable to perish at her wicked talons or the jaws of the deranged spite-swarms that surround her than be dragged off by her disciples to meet a grisly, unknowable fate amidst the darksome groves. Drycha is an old and bitter spirit. She was planted in the dark years of the Age of Chaos within the shaded vale of Hamadrithil.
Drycha is a twisted monster of a forest spirit, cultivated in the hour of Alarielle’s fury and despair and thrust into fighting from the moment of her birth. Thorned vines lash furiously about her towering form as attendant spites buzz with a hunger for slaughter. She sings a song of bloodshed that draws in the most blackhearted and bitter of the Sylvaneth. Drycha and her followers now slaughter not only the followers of Nurgle, but any perceived trespassers to Ghyran.
Despite their grievances, Drycha and Alarielle both grudgingly recognise that they each embody crucial aspects of the natural world. Drycha is willing to fight alongside those the Everqueen deems allies, though ‘accidents’ and disappearances abound. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Flitterfuries [Shoot in Combat, Companion] | ||||||||
Flitterfuries Shoot in Combat, Companion | 12" | 10 | 4+ | 4+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Slashing Talons [Anti-INFANTRY (+1 Rend)] | ||||||||
Slashing Talons Anti-INFANTRY (+1 Rend) | 5 | 3+ | 2+ | 1 | 2 | |||
Swarm of Squirmlings [Anti-INFANTRY (+1 Rend), Companion] | ||||||||
Swarm of Squirmlings Anti-INFANTRY (+1 Rend), Companion | 10 | 4+ | 4+ | 1 | 1 |
Once Per Turn, Any Hero Phase |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
KEYWORDS | UNIQUE, HERO, MONSTER, WIZARD (1) |
ORDER, SYLVANETH |
Passive |
| ||
In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Hero Phase | 6 |
KEYWORDS | SPELL |
The HERO keyword is used in the following Sylvaneth warscrolls:
The WIZARD keyword is used in the following Sylvaneth warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The MONSTER keyword is used in the following Sylvaneth warscrolls:
The UNIQUE keyword is used in the following Sylvaneth warscrolls: